Effectiveness of the Serious Video Game MOON in Emotional Regulation in ADHD (MOON)
Attention Deficit Hyperactivity Disorder
About this trial
This is an interventional treatment trial for Attention Deficit Hyperactivity Disorder focused on measuring ADHD, ADD
Eligibility Criteria
Inclusion Criteria: Age 7-17 years (could turn 18 during the study) Clinical diagnosis of ADHD in any presentation. With pharmacological treatment for ADHD. Ability to follow verbal instructions Ability to play a video game (not necessary to play regularly). Clinically stable. ADHD symptomatology severity based on clinician-assessed CGI score (between 3-6). Exclusion Criteria: Severe patients (> or equal to 5 CGI) or very mild patients (CGI < or equal to 1) Patient at risk of suicide (according to the clinical judgment of the professional in charge of the patient) Motor difficulties that prevent playing the videogame Participation in other similar studies Intention to initiate any psychotherapeutic treatment (including cognitive-behavioral therapy) in the next 3 months of the course of participation in the clinical trial.
Sites / Locations
- Puerta de Hierro University HospitalRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
The Secret Trail of Moon (MOON): Cognitive training with Serious Video Game
Control Group
The Secret Trail of Moon is a therapeutic video game that has been created for the cognitive training of patients with ADHD. Five mechanisms have been designed to work on five cognitive functions that are deficient in ADHD: sustained attention, working memory, reasoning, planning and visuospatial ability. Aspects of rewards and music therapy have been added to this enhanced version of the game. In this second clinical trial, the impact has been extended to twice a week during 20 sessions. There are two platforms of the same version of the game: computer (7-11 years old) and virtual reality (12-18 years old). Patients have to come to the hospital twice a week for training sessions of about 20-30 minutes duration for 10 weeks. Subsequently, they are given the computer version of the video game on a USB so that they can play it at home for another 10 weeks (twice a week). Participants are monitored for possible difficulties and/or side effects.
This group corresponds to the control group (n=76). The control group continues with their prescribed pharmacological treatment without any cognitive intervention. The participants of this group are contacted by telephone once a week to follow up on possible difficulties and/or side effects.