Digital Gaming Intervention for Older People in Long-term Care
Depressive Symptoms, Aging, Loneliness

About this trial
This is an interventional treatment trial for Depressive Symptoms focused on measuring aging, digital games, long-term care, older people, physical functioning, psychological functioning, social functioning, physical activity
Eligibility Criteria
Inclusion Criteria: lives in a long-term care facility for older people participating in the study has sufficient cognitive ability to understand the purpose of the study is able to walk (with or without walking aid) the distance required by physical functioning tests (10m) no illness restricting light exercise no serious, acute illness sufficient cognitive skills to understand game instructions sufficient functionality of the upper limbs to use the touch screen Exclusion Criteria: unable to move independently even with walking aid severe memory disorder or other acute illness unable to understand game instructions, or able to concentrate on playing games for the required time too weak vision to play games unable to use upper limbs to play simultaneously receiving some other treatment that differs from usual treatment
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Yetitablet group
Control group
Older adults in the experimental group will participate in a 12-week, 3 times per week, 30-60 minutes per session (recommendation) gaming session with Yetitablet in their home facility. Games will be played in group of 3-5 people with participants taking turns. Gaming sessions are supervised by research assistant or facility personnel.
Participants in control group will continue their normal daily activities in their home facility. No intervention is provided to control group (passive control group).