Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder
Autism Spectrum Disorder
About this trial
This is an interventional treatment trial for Autism Spectrum Disorder focused on measuring Autism Spectrum Disorder, Balance exercises, Virtual reality, Active video gaming, Gait
Eligibility Criteria
Inclusion Criteria: age 7-22 years, existing ASD DSM-5 level 1 or 2 diagnosis confirmed by medical record/ educational services categorized under ASD/ therapeutic services categorized under ASD/ any other official document indicating the diagnosis of ASD, able to follow instructions and able to stand unsupported for at least 20 minutes. Exclusion Criteria: epilepsy or other medical conditions which can be exacerbated by looking at a screen, Uncorrected vision loss or any other eye condition prohibiting looking at the screen for a prolong time, co-occurring musculoskeletal conditions such as joint or muscle pain or stiffness that limits mobility, implanted plates, pins, or screws that limit mobility, fractures or recent surgeries or any other physical condition that could interfere with the ability to play an active video game co-occurring neurological conditions such as numbness or muscle weakness, temporary loss of vision, speech or strength, loss of consciousness (black out), Dizziness or lightheadedness, Impaired memory or confusion, any other cooccurring diagnosis that could be negatively impacted by playing an active video game any other health conditions that are contraindicated to or may interfere with physical activity such as impaired hearing (uncorrected), medically documented balance disorder, Any heart condition prohibiting exercise, chronic pain or any pain at the time of testing, need assistance to stand for 20 minutes or more, aggression or other severe behaviors that may limit the ability to safely participate in the intervention.
Sites / Locations
- Indiana University BloomingtonRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Virtual reality active video gaming
Standard balance exercises
The participants in this group will engage in VR active gaming using Nintendo Switch Sports under supervision via Zoom, for 6 sessions over 2 weeks.
The participants in this group will engage in standard physical therapy exercises for balance and walking under supervision via Zoom, for 6 sessions over 2 weeks.