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A Mobile Gaming App to Improve Adherence to PrEP

Primary Purpose

Medication Adherence, HIV/AIDS

Status
Not yet recruiting
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Multilevel Gaming Adherence Intervention
Treatment as Usual +
Sponsored by
Rhode Island Hospital
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional prevention trial for Medication Adherence

Eligibility Criteria

15 Years - 34 Years (Child, Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria: 15-34 years old English speaking Initiated PrEP in the last 30 days or re-initiated PrEP after not taking PrEP for at least 1 month HIV negative as per clinician and clinical record Able to give consent/assent and not impaired by cognitive or medical limitations as per clinical assessment. Exclusion Criteria: None

Sites / Locations

  • Boston Medical Center
  • University of Mississippi Medical Center
  • Lifespan (The Miriam Hospital and Rhode Island Hospital)

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Active Comparator

Arm Label

Multilevel Gaming Adherence

Treatment as Usual +

Arm Description

Participants in the intervention arm will receive Multilevel Gaming Adherence Intervention. Participants receive Viral Combat on their mobile phones, and, for 24 weeks, game-related text messages guided by self-reported medication adherence.

TAU+ participants will receive the Treatment As Usual + intervention, which includes receiving a non-HIV related mobile game.

Outcomes

Primary Outcome Measures

Tenofovir (TFV) blood concentration at 24 weeks
Tenofovir (TFV) concentration in blood from either venipuncture or dried blood spot labs immediately post-intervention (at 24 weeks follow-up).

Secondary Outcome Measures

Tenofovir (TFV) blood concentration at 48 weeks
Tenofovir (TFV) concentration in blood from either venipuncture or dried blood spot labs at the end of study follow-up (at 48 weeks follow-up).
Self-reported Medication Adherence at 24 weeks
Proportion of days with missed doses via self-report: (reported missed doses in past month) / (total number of days in month) immediately post-intervention (at 24 weeks follow-up).
Self-reported Medication Adherence at 48 weeks
Proportion of days with missed doses via self-report: (reported missed doses in past month) / (total number of days in month) at the end of study follow-up (at 48 weeks follow-up).
Medical appointment adherence at 24 weeks
Number of PrEP-related medical visits kept in the past 3 months based on clinic records at 24 weeks follow-up.
Medical appointment adherence at 48 weeks
Number of PrEP-related medical visits kept in the past 3 months based on clinic records at 48 weeks follow-up.

Full Information

First Posted
February 12, 2023
Last Updated
May 17, 2023
Sponsor
Rhode Island Hospital
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1. Study Identification

Unique Protocol Identification Number
NCT05762705
Brief Title
A Mobile Gaming App to Improve Adherence to PrEP
Official Title
A Multisite Randomized Trial of Viral Combat: A Mobile Gaming App to Improve Adherence to PrEP
Study Type
Interventional

2. Study Status

Record Verification Date
May 2023
Overall Recruitment Status
Not yet recruiting
Study Start Date
July 1, 2023 (Anticipated)
Primary Completion Date
August 31, 2026 (Anticipated)
Study Completion Date
August 31, 2026 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Rhode Island Hospital

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No

5. Study Description

Brief Summary
In this study, the investigators will test the mobile game, Viral Combat, for efficacy and acceptability among diverse participants, ages 15-34 years, receiving PrEP care in clinical settings in New England and Mississippi. Formative evaluation interviews will be conducted with stakeholders (healthcare workers, clinic administrators, and patients taking PrEP) to inform intervention delivery. Data from the formative interviews will also be used to make necessary adaptations to the game and assess acceptability for diverse populations and clinics. Viral Combat will then be further tested with 200 participants ages 15-34 years, receiving PrEP care at clinical sites in the South (n=100 Jackson, MS) and New England (n=100, Providence, RI; Boston, MA) in a multisite Hybrid Type 1 effectiveness-implementation randomized controlled trial (RCT). This trial will test the efficacy of the intervention compared to a control condition (a non-PrEP related game) on biological and behavioral measures. At the end of the trial, a summative evaluation of the implementation context using the i-PARIHS framework will occur. These interviews with study participants and clinic staff will inform future implementation and dissemination of Viral Combat.
Detailed Description
In this study, the investigators will test the mobile game, Viral Combat, for efficacy and acceptability among diverse participants, ages 15-34 years, receiving PrEP care in clinical settings in New England and Mississippi. Formative evaluation interviews will be conducted with stakeholders (healthcare workers, clinic administrators, and patients taking PrEP) to inform intervention delivery. Data from the formative interviews will also be used to make necessary adaptations to the game and assess acceptability for diverse populations and clinics. Viral Combat will then be further tested with 200 participants ages 15-34 years, receiving PrEP care at clinical sites in the South (n=100 Jackson, MS) and New England (n=100, Providence, RI; Boston, MA) in a multisite Hybrid Type 1 effectiveness-implementation randomized controlled trial (RCT). This trial will test the efficacy of the intervention compared to a control condition (a non-PrEP related game) on biological and behavioral measures. At the end of the trial, a summative evaluation of the implementation context using the i-PARIHS framework will occur. These interviews with study participants and clinic staff will inform future implementation and dissemination of Viral Combat. Aim 1: To conduct formative evaluation interviews, guided by the i-PARHIS framework, with approximately 30 stakeholders (23 PrEP patients, 4 clinical staff, 3 clinic administrators) in order to adapt Viral Combat for diverse PrEP patient populations, and to identify individual, organizational, and structural factors associated with its implementation. Aim 2: To evaluate, in a Hybrid Type 1 effectiveness-implementation randomized controlled trial with 200 participants taking PrEP (15-34 years of age), the effectiveness of Viral Combat compared to a control group that receives a non-PrEP related game. The investigators will examine the impact of the intervention on: 2a: improving adherence to PrEP using a biological measure (tenofovir from DBS), clinic records, and self-report; 2b: the potential mediators of the intervention, such as knowledge, motivation, self-efficacy, and game metrics. Aim 3: To conduct summative evaluation interviews, following the RCT phase, with an additional 30 stakeholders ((23 PrEP patients, 4 clinical staff, 3 clinic administrators). Interviews will assess and summarize the i-PARIHS constructs relevant to the intervention's future implementation success.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Medication Adherence, HIV/AIDS

7. Study Design

Primary Purpose
Prevention
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Participant
Allocation
Randomized
Enrollment
200 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Multilevel Gaming Adherence
Arm Type
Experimental
Arm Description
Participants in the intervention arm will receive Multilevel Gaming Adherence Intervention. Participants receive Viral Combat on their mobile phones, and, for 24 weeks, game-related text messages guided by self-reported medication adherence.
Arm Title
Treatment as Usual +
Arm Type
Active Comparator
Arm Description
TAU+ participants will receive the Treatment As Usual + intervention, which includes receiving a non-HIV related mobile game.
Intervention Type
Behavioral
Intervention Name(s)
Multilevel Gaming Adherence Intervention
Intervention Description
Information-Motivation-Behavior based mobile gaming application tailored for those taking PrEP and adherence-based text messages
Intervention Type
Behavioral
Intervention Name(s)
Treatment as Usual +
Intervention Description
non-PrEP related mobile gaming application
Primary Outcome Measure Information:
Title
Tenofovir (TFV) blood concentration at 24 weeks
Description
Tenofovir (TFV) concentration in blood from either venipuncture or dried blood spot labs immediately post-intervention (at 24 weeks follow-up).
Time Frame
24 weeks
Secondary Outcome Measure Information:
Title
Tenofovir (TFV) blood concentration at 48 weeks
Description
Tenofovir (TFV) concentration in blood from either venipuncture or dried blood spot labs at the end of study follow-up (at 48 weeks follow-up).
Time Frame
48 weeks
Title
Self-reported Medication Adherence at 24 weeks
Description
Proportion of days with missed doses via self-report: (reported missed doses in past month) / (total number of days in month) immediately post-intervention (at 24 weeks follow-up).
Time Frame
24 weeks
Title
Self-reported Medication Adherence at 48 weeks
Description
Proportion of days with missed doses via self-report: (reported missed doses in past month) / (total number of days in month) at the end of study follow-up (at 48 weeks follow-up).
Time Frame
48 weeks
Title
Medical appointment adherence at 24 weeks
Description
Number of PrEP-related medical visits kept in the past 3 months based on clinic records at 24 weeks follow-up.
Time Frame
24 weeks
Title
Medical appointment adherence at 48 weeks
Description
Number of PrEP-related medical visits kept in the past 3 months based on clinic records at 48 weeks follow-up.
Time Frame
48 weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
15 Years
Maximum Age & Unit of Time
34 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: 15-34 years old English speaking Initiated PrEP in the last 30 days or re-initiated PrEP after not taking PrEP for at least 1 month HIV negative as per clinician and clinical record Able to give consent/assent and not impaired by cognitive or medical limitations as per clinical assessment. Exclusion Criteria: None
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Laura Whiteley, MD
Phone
(401)-455-6375
Email
laura_whiteley@brown.edu
First Name & Middle Initial & Last Name or Official Title & Degree
James B Brock, MD
Phone
601-984-5560
Email
jbbrock@umc.edu
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Larry K Brock, MD
Organizational Affiliation
Rhode Island Hospital
Official's Role
Study Director
First Name & Middle Initial & Last Name & Degree
Sharon Vuppula, MD
Organizational Affiliation
Boston Medical Center
Official's Role
Study Director
Facility Information:
Facility Name
Boston Medical Center
City
Boston
State/Province
Massachusetts
ZIP/Postal Code
02118
Country
United States
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Sharon Vuppula, MD
Email
sharon.vuppula@bmc.org
Facility Name
University of Mississippi Medical Center
City
Jackson
State/Province
Mississippi
ZIP/Postal Code
39216
Country
United States
Facility Contact:
First Name & Middle Initial & Last Name & Degree
James B Brock, MD
Phone
601-984-5560
Email
jbbrock@umc.edu
Facility Name
Lifespan (The Miriam Hospital and Rhode Island Hospital)
City
Providence
State/Province
Rhode Island
ZIP/Postal Code
02904
Country
United States
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Larry K Brown, MD
Phone
401-793-8808
Email
lkbrown@lifespan.org

12. IPD Sharing Statement

Learn more about this trial

A Mobile Gaming App to Improve Adherence to PrEP

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