A Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Anxiety Disorder in Children
Primary Purpose
Anxiety Disorders
Status
Unknown status
Phase
Not Applicable
Locations
Study Type
Interventional
Intervention
0-anxiety
Sponsored by
About this trial
This is an interventional treatment trial for Anxiety Disorders focused on measuring anxiety, virtual reality, app, self-guided, Cognitive behavior therapy
Eligibility Criteria
Inclusion Criteria:
- individuals must be between 8-12 years old;
- subjects must score above 25 on the SCARED questionnaire;
- subjects must have access to a smart phone and internet;
- individuals must be willing to participate in the research study and providing informed consent.
Exclusion Criteria:
- children that present with symptoms of severe depression or suicidality as measured with KSADS-PL26;
- children that have insufficient knowledge of the Portuguese language;
- subjects that are under any current treatment for anxiety disorder or using psychotropic medication.
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Arm Type
Experimental
No Intervention
Arm Label
0-anxiety
wait-list condition
Arm Description
0-anxiety is based on the principles of VRT and CBT, which currently is the most researched and used treatment for anxiety disorders. The 0-anxiety intervention is an app-based intervention consisting of six modules that can be followed according to a user's own timing and without the intervention of a therapist.
Outcomes
Primary Outcome Measures
Anxiety levels
Screen for Child Anxiety Related Disorders (SCARED). A score above 25 indicates a significant level of anxiety. Higher scores mean worse anxiety levels.
Secondary Outcome Measures
Fear Survey Schedule for Children-Revised (FSSC-R)
The FSSC-R is a widely used self-report measure of children and adolescents' fears. The instrument, a revision of Scherer and Nakamura's (1968) original Fear Survey Schedule for Children, contains 80 items that are each rated on a three-point scale (none, some, a lot). A total fearfulness score can be obtained, as can five subscale scores based on a factor analysis of the items. In addition, the number of intense fears can be indicated (i.e., the number of fears endorsed 'a lot'), as can the most prevalent fears for a given child/adolescent or group of children and adolescents (i.e., boys, preadolescents, school phobic youngsters, etc.). Higher scores mean worse fear levels.
Spence Children's Anxiety Scale - Parent and Children version
The scale is completed by a parent of an anxious child between the ages of 6 to 18. It provides an overall measure of anxiety together with scores on six sub-scales each tapping a specific aspect of child anxiety. - Panic attack and agoraphobia - Separation anxiety - Physical injury fears - Social phobia - Obsessive compulsive - Generalized anxiety disorder / overanxious disorder. This yields a maximum possible score of 114. Higher scores mean worse anxiety levels.
Full Information
NCT ID
NCT04868201
First Posted
April 25, 2021
Last Updated
April 27, 2021
Sponsor
Universidade Federal do Rio de Janeiro
1. Study Identification
Unique Protocol Identification Number
NCT04868201
Brief Title
A Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Anxiety Disorder in Children
Official Title
A Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Anxiety Disorder in Children
Study Type
Interventional
2. Study Status
Record Verification Date
April 2021
Overall Recruitment Status
Unknown status
Study Start Date
August 1, 2021 (Anticipated)
Primary Completion Date
February 1, 2023 (Anticipated)
Study Completion Date
February 1, 2023 (Anticipated)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Universidade Federal do Rio de Janeiro
4. Oversight
Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
Yes
5. Study Description
Brief Summary
To examine the efficacy of a fully self-guided app-based virtual reality cognitive behavior therapy (VR CBT) using low-cost (cardboard) virtual reality goggles compared with a wait-list control group and to determine its user friendliness. We hypothesize that children with GAD enrolled in the self-guided app will present lower scores of anxiety.
Detailed Description
A randomized controlled design will be carried out, in which the effectiveness and user- friendliness of an online app-based VR self-help treatment '0-anxiety' will be evaluated. Our primary objective is to determine the clinical effects (a reduction in anxiety symptoms at post-test [between the experimental condition and controls] of 0-anxiety, and whether effects are sustainable at follow-up [a reduction in anxiety symptoms between baseline and follow-up for those in the experimental condition]). Our secondary objective is to determine the user-friendliness of 0-anxiety. In this study, 230 children from the Brazilian population will be randomized over 2 conditions: the experimental condition (0-anxiety) and a waitlist condition. The duration of the intervention will be 3 weeks. Measures will be taken at baseline, directly after the intervention (3 weeks) and at 3 months (follow-up). All measures will be completed online. Therefore, the child will participate in the study in his/her natural environment. Subjects in the wait-list condition will receive the intervention after completion of the post-test. Randomization (block-randomization) will be performed by an independent researcher.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Anxiety Disorders
Keywords
anxiety, virtual reality, app, self-guided, Cognitive behavior therapy
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Care ProviderOutcomes Assessor
Allocation
Randomized
Enrollment
230 (Anticipated)
8. Arms, Groups, and Interventions
Arm Title
0-anxiety
Arm Type
Experimental
Arm Description
0-anxiety is based on the principles of VRT and CBT, which currently is the most researched and used treatment for anxiety disorders. The 0-anxiety intervention is an app-based intervention consisting of six modules that can be followed according to a user's own timing and without the intervention of a therapist.
Arm Title
wait-list condition
Arm Type
No Intervention
Intervention Type
Device
Intervention Name(s)
0-anxiety
Intervention Description
0-anxiety is a self-guided app-based utilizing virtual reality establish in cognitive behavior therapy treatment.
Primary Outcome Measure Information:
Title
Anxiety levels
Description
Screen for Child Anxiety Related Disorders (SCARED). A score above 25 indicates a significant level of anxiety. Higher scores mean worse anxiety levels.
Time Frame
baseline and and 3 months after the completion of the intervention
Secondary Outcome Measure Information:
Title
Fear Survey Schedule for Children-Revised (FSSC-R)
Description
The FSSC-R is a widely used self-report measure of children and adolescents' fears. The instrument, a revision of Scherer and Nakamura's (1968) original Fear Survey Schedule for Children, contains 80 items that are each rated on a three-point scale (none, some, a lot). A total fearfulness score can be obtained, as can five subscale scores based on a factor analysis of the items. In addition, the number of intense fears can be indicated (i.e., the number of fears endorsed 'a lot'), as can the most prevalent fears for a given child/adolescent or group of children and adolescents (i.e., boys, preadolescents, school phobic youngsters, etc.). Higher scores mean worse fear levels.
Time Frame
baseline, 3 weeks after the intervention, and 3 months after the completion of the intervention
Title
Spence Children's Anxiety Scale - Parent and Children version
Description
The scale is completed by a parent of an anxious child between the ages of 6 to 18. It provides an overall measure of anxiety together with scores on six sub-scales each tapping a specific aspect of child anxiety. - Panic attack and agoraphobia - Separation anxiety - Physical injury fears - Social phobia - Obsessive compulsive - Generalized anxiety disorder / overanxious disorder. This yields a maximum possible score of 114. Higher scores mean worse anxiety levels.
Time Frame
baseline, 3 weeks after the intervention, and 3 months after the completion of the intervention
10. Eligibility
Sex
All
Minimum Age & Unit of Time
8 Years
Maximum Age & Unit of Time
12 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria:
individuals must be between 8-12 years old;
subjects must score above 25 on the SCARED questionnaire;
subjects must have access to a smart phone and internet;
individuals must be willing to participate in the research study and providing informed consent.
Exclusion Criteria:
children that present with symptoms of severe depression or suicidality as measured with KSADS-PL26;
children that have insufficient knowledge of the Portuguese language;
subjects that are under any current treatment for anxiety disorder or using psychotropic medication.
12. IPD Sharing Statement
Plan to Share IPD
Undecided
Learn more about this trial
A Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Anxiety Disorder in Children
We'll reach out to this number within 24 hrs