An Animation- Versus Text-based Computer-tailored Game Intervention to Prevent Alcohol Consumption in Adolescents
Alcohol Drinking, Binge Drinking, Adolescent Behavior

About this trial
This is an interventional prevention trial for Alcohol Drinking focused on measuring Alcohol use, Binge drinking, High-intensity drinking, Adolescents, Web-based interventions, Computer-tailoring, Animation
Eligibility Criteria
Inclusion Criteria:
- Students aged 14 to 19 years.
- Enrolled in Andalusian public or private high schools.
- Access to the Internet at the schools and the use of computer, mobile or tablet is allowed.
- Access to the Internet in their homes.
Exclusion Criteria:
- Language barriers.
- Previous participation in prevention programs for BD.
Sites / Locations
- Marta Lima Serrano
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Experimental
No Intervention
Alerta Alcohol
Alerta Alcohol 2.0
Control condition
The EC-1 receives Alerta Alcohol, which consists of session 1 or baseline, two sessions in three scenarios: at home, celebrations, and public places, and two follow-up evaluations. The adolescents are provided with answers related to their views of each scenario; this information is used to provide highly specific feedback regarding their knowledge, risk perception, self-esteem, attitude, social influence (modelling, norms and social pressure), self-efficacy and action plans. In addition, four booster sessions are given at home to reinforce the contents of the three scenarios. Evaluations take place after six and twelve months.
The EC-2 receives an improved version of Alerta Alcohol (Alerta Alcohol 2.0) using animated videos and new gamification strategies. Evaluations take place after six and twelve months.
The CC just completes the baseline and the evaluation questionnaires and then they are allowed to receive the intervention as well (as a waiting list). Evaluations take place after six and twelve months from baseline.