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Arm Compression on Muscle Oxygen Saturation

Primary Purpose

Muscle; Fatigue, Heart

Status
Completed
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Upper body graduated compression sleeve
Sponsored by
New York Institute of Technology
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional prevention trial for Muscle; Fatigue, Heart

Eligibility Criteria

18 Years - 35 Years (Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

  • A ranked esport player with over 500 hours in your game
  • Non-smoker
  • No history of heart disease
  • No history of pulmonary disease
  • No history of metabolic disease including diabetes

Exclusion Criteria:

-taking any prescribed or over the counter medications that would influence metabolic outcomes or blood viscosity.

Sites / Locations

  • New York Institute of Technology College of Osteopathic Medicine

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

No Intervention

Arm Label

Upper body compression

No compression

Arm Description

An arm compression sleeve with a graduated compression between 18-25 mmHg will be worn on the dominant gaming arm while performing intense gridlock training using an AIM trainer lab. Muscle oxygen saturation of the extensor radialis muscle will be measured using near infrared spectroscopy.

Muscle oxygen saturation of the extensor radialis muscle will be measured using near infrared spectroscopy on the dominant gaming arm while performing intense gridlock training using an AIM trainer lab. .

Outcomes

Primary Outcome Measures

Muscle tissue oxygen saturation
A MOXY muscle oxygen sensor will be used on the extensor carpi radialis longus muscle to measure how much muscle desaturation occurs while playing video games that require a mouse.

Secondary Outcome Measures

Full Information

First Posted
August 31, 2021
Last Updated
January 14, 2022
Sponsor
New York Institute of Technology
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1. Study Identification

Unique Protocol Identification Number
NCT05037071
Brief Title
Arm Compression on Muscle Oxygen Saturation
Official Title
The Impact of Upper Body Compression Wear on Muscle Tissue Oxygen Saturation During Video Game Play in Competitive Gamers.
Study Type
Interventional

2. Study Status

Record Verification Date
January 2022
Overall Recruitment Status
Completed
Study Start Date
November 9, 2021 (Actual)
Primary Completion Date
January 12, 2022 (Actual)
Study Completion Date
January 12, 2022 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
New York Institute of Technology

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
Yes
Product Manufactured in and Exported from the U.S.
No
Data Monitoring Committee
Yes

5. Study Description

Brief Summary
This study is designed to observe muscle oxygen saturation during intense video game using gridlock training with and without upper arm compression sleeves.
Detailed Description
A competitive esport player can perform up to 500-600 mouse and keyboard actions per minute (APM) on a typical training day. A routine training day for a competitive esport player can range from 5- 10 hours of play with no break. In comparison, office workers perform an average of 130-180 keyboard and mouse inputs over the course of an 8 hour work day. These APM's require sustained wrist extension in conjunction with repetitive forearm muscle contractions in multiple planes, as well as shoulder stability and postural stability. Maneuvering a mouse and keyboard requires repeated contractions of the extensor carpi ulnaris and extensor digitorum. With these fine motor demands, it is common for players to suffer from acute and chronic overuse wrist and arm injuries. Muscle tissue oxygenation (Sm02) saturation is important to all athletic populations including endurance athletes and power athletes. It's a marker of how efficient that muscle is performing. A decrease in Sm02 indicates less ATP to that muscle and fatigue. Muscle deoxygenation and reoxygenation has been studied in multiple athletic populations. In competitive rock climbers, a lesser rate of deoxygenation of the finger and wrist extensor muscles was related to a higher level of climbing ability. The use of compression wear has expanded from clinical use into the sports market. The recommendations to wear compression gear in athletes is based on improvement in venous blood flow which improves exchange of fresh blood and blood waste. The research on its use on improving running performance has been mixed. Anecdotally, in 2001 Allen Iverson of the National Basketball Association (NBA) wore a compression arm sleeve to prevent swelling and provide relief of bursitis in his elbow. Lebron James of the NBA and London marathon runner Paul Radcliffe both swear by compression gear. In the 2016 Olympics, it was estimated that 90% of athletes used some form of compression performance gear. The compression wear sports industry market is a billion-dollar industry projected to be worth 3.96 billion dollars by 2022. Athletes in various sports wear compression garments with the assumption that it will improve performance and facilitate muscle recovery. Most modern compression gear marketed toward athletes use 'graduated compression'. This means that the highest amount of pressure is on the most distal parts of your body (e.g ankles if you are using lower body compression) and the pressure gradually reduces as it moves up toward your body. Compression wear varies in pressure range. The measurement is measured in mmHg and light compression can range from 18-21 mmHg, moderate 23-32 mmHg, strong 34-46 mmHg and > 49 mmHg very strong. (6) Most over the counter athletic compression garments range from 18-21 mmHg. With esports literature in its infant stages, oxidative capacity of the finger and wrist extensors during prolonged gaming have never been explored. The aim of this study is to compare changes in tissue oxygenation of the wrist extensor muscles with and without graduated arm compression during competitive game play.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Muscle; Fatigue, Heart

7. Study Design

Primary Purpose
Prevention
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Masking
None (Open Label)
Allocation
Randomized
Enrollment
15 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Upper body compression
Arm Type
Experimental
Arm Description
An arm compression sleeve with a graduated compression between 18-25 mmHg will be worn on the dominant gaming arm while performing intense gridlock training using an AIM trainer lab. Muscle oxygen saturation of the extensor radialis muscle will be measured using near infrared spectroscopy.
Arm Title
No compression
Arm Type
No Intervention
Arm Description
Muscle oxygen saturation of the extensor radialis muscle will be measured using near infrared spectroscopy on the dominant gaming arm while performing intense gridlock training using an AIM trainer lab. .
Intervention Type
Device
Intervention Name(s)
Upper body graduated compression sleeve
Intervention Description
An over the counter light compression sleeve will be worn during game training
Primary Outcome Measure Information:
Title
Muscle tissue oxygen saturation
Description
A MOXY muscle oxygen sensor will be used on the extensor carpi radialis longus muscle to measure how much muscle desaturation occurs while playing video games that require a mouse.
Time Frame
30 minutes

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
35 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: A ranked esport player with over 500 hours in your game Non-smoker No history of heart disease No history of pulmonary disease No history of metabolic disease including diabetes Exclusion Criteria: -taking any prescribed or over the counter medications that would influence metabolic outcomes or blood viscosity.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Joanne Donoghue
Organizational Affiliation
Director of Clinical Research
Official's Role
Principal Investigator
Facility Information:
Facility Name
New York Institute of Technology College of Osteopathic Medicine
City
Old Westbury
State/Province
New York
ZIP/Postal Code
11568
Country
United States

12. IPD Sharing Statement

Plan to Share IPD
No

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Arm Compression on Muscle Oxygen Saturation

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