Brain Training in Children With/At-risk for Attention-Deficit/Hyperactivity Disorder and Executive Function Impairment
Primary Purpose
Attention Deficit Hyperactivity Disorder
Status
Completed
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Brain Training (Active)
Brain Training (Passive)
Brain Training (Active or Passive)
Sponsored by
About this trial
This is an interventional treatment trial for Attention Deficit Hyperactivity Disorder focused on measuring Attention Deficit Hyperactivity Disorder; executive function; preschool
Eligibility Criteria
Inclusion Criteria:
- Age 4 or 5 years
- Born Full term (37 weeks gestation or greater)
- Diagnosis of ADHD or high ADHD symptoms (T-score 60 or greater on standardized behavior questionnaire)
- Able to comprehend task instructions
Exclusion Criteria:
- Major neurosensory impairment (ie blind, deaf) that interferes with testing
- Genetic syndrome
- Inability to comprehend task instructions
Sites / Locations
- Stanford University
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm Type
Experimental
Experimental
Experimental
Arm Label
Brain Training (Active)
Brain Training (Passive)
Cross-over
Arm Description
The children in this arm receive one type of "Brain Training" with online computer games that actively matches their skill level.
The children in this arm receive one type of "Brain Training" with online computer games that are at a consistent level.
Following completion of the 6-month follow-up sessions after completion of "Brain Training", each group is allowed to cross-over to the other arm of "Brain Training" (open-label extension).
Outcomes
Primary Outcome Measures
Change fro baseline on Executive Function Composite Measure at 2 months
EF composite measured post "Brain Training"
Secondary Outcome Measures
Change from baseline on Executive Function Composite measure at 5 months
EF composite measured 3-months post "Brain Training" and 5 months from baseline
Change from baseline on Executive Function Composite measure at 8 months
EF composite measured 6-months post "Brain Training" and 8 months from baseline
Full Information
1. Study Identification
Unique Protocol Identification Number
NCT02588365
Brief Title
Brain Training in Children With/At-risk for Attention-Deficit/Hyperactivity Disorder and Executive Function Impairment
Official Title
Randomized Controlled Trial of Executive Function Training in Children With or At-risk for Attention-Deficit/Hyperactivity Disorder (ADHD) and Executive Function (EF) Impairment
Study Type
Interventional
2. Study Status
Record Verification Date
August 2019
Overall Recruitment Status
Completed
Study Start Date
October 2015 (undefined)
Primary Completion Date
December 2018 (Actual)
Study Completion Date
December 30, 2018 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Stanford University
4. Oversight
Data Monitoring Committee
Yes
5. Study Description
Brief Summary
The purpose of this study is to determine if different forms of child-friendly, computer-based puzzles and games ("brain training") targeting executive function (EF) skills (i.e., thinking, problem-solving) result in improvements in EF in preschool children with or at-risk for Attention-Deficit/Hyperactivity Disorder (ADHD) and EF problems. The investigators hypothesize that children receiving active "brain training" will show greater improvements in EF and related skills immediately after treatment than children receiving passive "brain training." The investigators are also interested in whether any improvements in EF and related skills occur or are maintained at 3 and 6 months after completion of brain training.
Detailed Description
Investigators will talk to you by telephone to determine if your child might be eligible for the study.
Children complete two baseline testing sessions to evaluate executive function (EF) and related skills
Parents complete a packet of information, including questionnaires about the child's behavior, EF, and functional skills.
After completion of the baseline testing, we will inform you of eligibility for the "Brain Training" phase.
During "Brain Training" children play online computer games for 25-30 minutes/day (can range from 15-45 minutes/day depending on your child's attention, training version received, number and length of breaks needed), 5 days a week, for 5-7 weeks to complete a total of 25 sessions.
Children return for 3 more time points, immediately after the completion of "Brain Training" (1 session), and also at 3 months (1 session) and 6 months (2 sessions) after completion of "Brain Training."
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Attention Deficit Hyperactivity Disorder
Keywords
Attention Deficit Hyperactivity Disorder; executive function; preschool
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Masking
ParticipantCare ProviderOutcomes Assessor
Allocation
Randomized
Enrollment
34 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Brain Training (Active)
Arm Type
Experimental
Arm Description
The children in this arm receive one type of "Brain Training" with online computer games that actively matches their skill level.
Arm Title
Brain Training (Passive)
Arm Type
Experimental
Arm Description
The children in this arm receive one type of "Brain Training" with online computer games that are at a consistent level.
Arm Title
Cross-over
Arm Type
Experimental
Arm Description
Following completion of the 6-month follow-up sessions after completion of "Brain Training", each group is allowed to cross-over to the other arm of "Brain Training" (open-label extension).
Intervention Type
Behavioral
Intervention Name(s)
Brain Training (Active)
Intervention Description
Online computer games targeting attention, EF, and problem-solving
Intervention Type
Behavioral
Intervention Name(s)
Brain Training (Passive)
Intervention Description
Online computer games targeting attention, EF, and problem solving
Intervention Type
Behavioral
Intervention Name(s)
Brain Training (Active or Passive)
Intervention Description
Online computer games targeting attention, EF, and problem solving
Primary Outcome Measure Information:
Title
Change fro baseline on Executive Function Composite Measure at 2 months
Description
EF composite measured post "Brain Training"
Time Frame
2 months
Secondary Outcome Measure Information:
Title
Change from baseline on Executive Function Composite measure at 5 months
Description
EF composite measured 3-months post "Brain Training" and 5 months from baseline
Time Frame
5 months
Title
Change from baseline on Executive Function Composite measure at 8 months
Description
EF composite measured 6-months post "Brain Training" and 8 months from baseline
Time Frame
8 months
10. Eligibility
Sex
All
Minimum Age & Unit of Time
4 Years
Maximum Age & Unit of Time
5 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:
Age 4 or 5 years
Born Full term (37 weeks gestation or greater)
Diagnosis of ADHD or high ADHD symptoms (T-score 60 or greater on standardized behavior questionnaire)
Able to comprehend task instructions
Exclusion Criteria:
Major neurosensory impairment (ie blind, deaf) that interferes with testing
Genetic syndrome
Inability to comprehend task instructions
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Irene M Loe, MD
Organizational Affiliation
Stanford University
Official's Role
Principal Investigator
Facility Information:
Facility Name
Stanford University
City
Stanford
State/Province
California
ZIP/Postal Code
94305
Country
United States
12. IPD Sharing Statement
Learn more about this trial
Brain Training in Children With/At-risk for Attention-Deficit/Hyperactivity Disorder and Executive Function Impairment
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