Changes in Motor and Cognitive Function on Unilateral Spastic Cerebral Palsy, Associated With Videogame Therapy
Cerebral Palsy, Spastic, Hemiplegia, Spastic
About this trial
This is an interventional treatment trial for Cerebral Palsy, Spastic focused on measuring virtual rehabilitation, video games, motor function, spastic hemiparesis, cerebral palsy, unilateral spastic cerebral palsy
Eligibility Criteria
Inclusion Criteria:
- Outpatients
- Both genders
- Reside in Mexico City and the metropolitan area
- Between 5 and 18 years old
- With upper extremity hemiparesis caused by Unilateral Spastic Cerebral Palsy (USCP) on their dominant side or not
- Who are at levels I-III of the Manual Ability Classification System for Children with Cerebral Palsy (MACS)
- Score equal to or greater than 20 on the Fugl-Meyer upper extremity scale.
Exclusion Criteria:
- Patients with joint instability (shoulder, elbow, or wrist)
- With severe concomitant medical problems such as congestive heart failure or seizures that prevent adequate attention to the task.
- Severe aphasia
- Hemineglect
- Visual disturbances that are not corrected with glasses
- Uncompensated hearing impairment
- Inability to understand instructions (Token Test < 17)
- Patients receiving concurrent therapies.
Sites / Locations
- Instituto Nacional de PediatríaRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Videogame therapy
Conventional therapy
The participants of the experimental group will only undergo video game therapy and will be called twice a week to perform supervised video game rehabilitation therapy, for a period of 45-50 minutes per session, for 10 weeks
The participants in the control group will undergo the conventional therapy prescribed by their treating physician, at the INP they are prescribed occupational therapy, which is usually focused on game activities with balls, dice, cubes, tying ropes, etc., twice a week for 10 weeks.