search
Back to results

Comparing the Cognitive Effects of Two Exergame Training and Traditional Training in Patients With Chronic Stroke

Primary Purpose

Stroke

Status
Completed
Phase
Not Applicable
Locations
Taiwan
Study Type
Interventional
Intervention
Wii Fit(30 Mins)
Tetrax biofeedback(30 Mins)
Conventional weight-shifting(30 Mins)
Sponsored by
Chang Gung Memorial Hospital
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Stroke focused on measuring Stroke, Cognition, Exergames, Weight shifting, Balance, Rehabilitation

Eligibility Criteria

18 Years - undefined (Adult, Older Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

  • Post-stroke duration of at least 6 months
  • Ability to understand verbal instructions and learn
  • Adequate visual acuity (with appropriate correction, if necessary)
  • Ability to walk independently with or without device

Exclusion Criteria:

  • Bilateral hemispheric
  • Cerebellar lesions
  • Aphasia
  • Significant visual field deficits
  • Hemineglect
  • History of orthopedic
  • Other neurological diseases
  • Medical conditions that would prevent adherence to the exercise protocol

Sites / Locations

  • Department of Rehabilitation, Chang Gung Memorial Hospital-Kaohsiung Medical Center, Kaohsiung, Taiwan

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm Type

Experimental

Experimental

Placebo Comparator

Arm Label

Wii Fit

Tetrax biofeedback

Conventional weight-shifting

Arm Description

The Wii Fit training was conducted using the Wii Fit bundle from Nintendo, which consists of the Wii console, a Wii Balance Board, and the Wii Fit Plus balance game disc. The Wii balance board has 4 transducers, which could assess the player's force distribution and resultant movements in the center of pressure (COP). The participants stood on the board and used the change of COP to play the games. Five games (Tilt, Soccer Heading, Balance Bubble, Penguin Slide, and Perfect 10) were selected from the Wii Fit Plus package based on the motor demand of these games. The major movement patterns to play the games included right-left weight shifting and front-back weight shifting.

The Tetrax biofeedback games aimed at postural rehabilitation to help patients or athletes improve their balance abilities. There were 11 games in Tetrax system; 8 games (Speedtrack, Catch, Skyball, Gotcha, Speedball, Tag, Freeze, Immobilizer) were chosen based on the same principle as those used for choosing Wii Fit games. The parameters of games' difficulties included target size and/or speed of target movement, which could be adjusted according to the patients' ability. For the Wii Fit or Tetrax group, at each session, the supervising therapist chose 3 to 5 games for participants according to their ability, needs, and favorites.

The conventional weight-shifting exercise group performed balance exercises with the similar movements and time required by the 2 exergame systems but without video games. By using occupational activities, participants did weight shifting in the sagittal and frontal planes. The investigators also used a balance board (Reebok Core board) for multi-directional weight shifting training

Outcomes

Primary Outcome Measures

Change from Baseline in Cognitive Abilities Screening Instrument Scale Chinese version (CASI C-2.0)
The CASI C-2.0 consists of 20 item sets, which can be divided into 9 domains, including long-term memory, short-term memory, attention, concentration or mental manipulation, orientation, abstraction/judgment, language, visual construction, and category fluency. The CASI scores range from 0 to 100, with higher scores indicating better cognitive performance.

Secondary Outcome Measures

Change from Baseline in The Stroop test
The Stroop test requires selective attention, response inhibition, and working memory. The Stroop score ranges from 0 to 63, with higher scores indicating better performance.
Change from Baseline in The modified Trail Making Test(TMT)
The modified Trail Making Test (TMT) requires visual scanning, visuo-motor tracking, divided attention, and cognitive flexibility. The shorter time to complete the test means better performance.
Change from Baseline in The digit backward performance
The digit backward performance requires attention and working memory. The scores range from 2 to 7 higher scores indicating better performance.
Change from Baseline in Physiological profile assessment(PPA)
The PPA is a validated battery of sensorimotor measurements used to identify those subjects at risk of falling.
Change from Baseline in The 10m walking test
The 10m WT is a reliable, valid, and responsive measure for sub-acute stroke. Walking speed will be assessed by self-selected gait speed over 10 m. The shorter time it takes is indicating better performance.
Change from Baseline in Tetrax balance system
Tetrax balance system will be used to assess static standing balance. The lower risk scores is indicating better performance.
Change from Baseline in Timed Up and Go (TUG) test
Timed Up and Go (TUG) test will be used to assessed Dynamic balance function. The shorter time it take means better performance.
Change from Baseline in The Frenchay Activities Index (FAI)
The Frenchay Activities Index (FAI) was used as a measure of subjects' participation level. The 15-item index records the frequency of performing social activities as well as more complex activities of daily living (eg, domestic chores, outdoor mobility, leisure, gainful work). The FAI item score is based on the frequency with which an activity was performed, and ranges from 0 (low frequency) to 3 (high frequency). Ten items concern the past 3 months and 5 items concern the past 6 months. The FAI total score is the sum of item scores, and ranges from 0 (inactive) to 45 (highly active).
Change from Baseline in Stroke Impact Scale
The Stroke Impact Scale (SIS) is a 59-item self-reported scale with good reliability, validity, and sensitivity to change. The SIS consists of 8 functional domains: strength, memory, emotion, communication, ADL/ instrumental ADL (IADL), mobility, hand function, and participation. The overall SIS score represents the average score of the 8 domains. Each item score ranges from 1 to 5. Each domain score has a range of 0 to 100 and is computed by using the following equation: Score =[(Mean - 1)/(5 - 1)] × 100. In this equation, the score is that of a particular domain, and the mean is the average of the item scores within that domain. A higher score on an item denotes better performance.
Change from Baseline in Physical Activity Enjoyment Scale (PACES)
The PACES is a 18-item and 7-point self-reported scale, and the higher score has more enjoyment of the training.

Full Information

First Posted
September 14, 2015
Last Updated
January 6, 2016
Sponsor
Chang Gung Memorial Hospital
search

1. Study Identification

Unique Protocol Identification Number
NCT02553993
Brief Title
Comparing the Cognitive Effects of Two Exergame Training and Traditional Training in Patients With Chronic Stroke
Official Title
Comparing the Cognitive Effects of Two Exergame Balance Training Systems and Traditional Weight Shifting Training in Patients With Chronic Stroke
Study Type
Interventional

2. Study Status

Record Verification Date
September 2015
Overall Recruitment Status
Completed
Study Start Date
September 2013 (undefined)
Primary Completion Date
March 2015 (Actual)
Study Completion Date
March 2015 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Chang Gung Memorial Hospital

4. Oversight

Data Monitoring Committee
Yes

5. Study Description

Brief Summary
The objective of this study was to: compare the training and maintenance effects of 3 balance training programs (2 kinds of exergame systems and 1 conventional weight-shifting training program) on cognitive function of subjects with chronic stroke.
Detailed Description
The objective of this study was to: compare the training and maintenance effects of 3 balance training programs (2 kinds of exergame systems and 1 conventional weight-shifting training program) on cognitive function of subjects with chronic stroke. We hypothesized that the exergaming program using weight shifting as game controller is better than the weight shifting only program. The investigators further hypothesized that exergames designed for entertainment (such as Wii Fit) are more beneficial than exergames for rehabilitation purpose (such as Tetrax biofeedback) in gain of cognition function for patients with chronic stroke.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Stroke
Keywords
Stroke, Cognition, Exergames, Weight shifting, Balance, Rehabilitation

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Outcomes Assessor
Allocation
Randomized
Enrollment
43 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Wii Fit
Arm Type
Experimental
Arm Description
The Wii Fit training was conducted using the Wii Fit bundle from Nintendo, which consists of the Wii console, a Wii Balance Board, and the Wii Fit Plus balance game disc. The Wii balance board has 4 transducers, which could assess the player's force distribution and resultant movements in the center of pressure (COP). The participants stood on the board and used the change of COP to play the games. Five games (Tilt, Soccer Heading, Balance Bubble, Penguin Slide, and Perfect 10) were selected from the Wii Fit Plus package based on the motor demand of these games. The major movement patterns to play the games included right-left weight shifting and front-back weight shifting.
Arm Title
Tetrax biofeedback
Arm Type
Experimental
Arm Description
The Tetrax biofeedback games aimed at postural rehabilitation to help patients or athletes improve their balance abilities. There were 11 games in Tetrax system; 8 games (Speedtrack, Catch, Skyball, Gotcha, Speedball, Tag, Freeze, Immobilizer) were chosen based on the same principle as those used for choosing Wii Fit games. The parameters of games' difficulties included target size and/or speed of target movement, which could be adjusted according to the patients' ability. For the Wii Fit or Tetrax group, at each session, the supervising therapist chose 3 to 5 games for participants according to their ability, needs, and favorites.
Arm Title
Conventional weight-shifting
Arm Type
Placebo Comparator
Arm Description
The conventional weight-shifting exercise group performed balance exercises with the similar movements and time required by the 2 exergame systems but without video games. By using occupational activities, participants did weight shifting in the sagittal and frontal planes. The investigators also used a balance board (Reebok Core board) for multi-directional weight shifting training
Intervention Type
Device
Intervention Name(s)
Wii Fit(30 Mins)
Intervention Description
Receive Wi Fit games training for 30 minutes. There are 2 sections for 1 week; the intervention period will be 12 weeks.
Intervention Type
Device
Intervention Name(s)
Tetrax biofeedback(30 Mins)
Intervention Description
Receive Tetrax biofeedback games training for 30 minutes. There are 2 sections for 1 week; the intervention period will be 12 weeks.
Intervention Type
Other
Intervention Name(s)
Conventional weight-shifting(30 Mins)
Intervention Description
Receive weight-shifting exercise training for 30 minutes. There are 2 sections for 1 week; the intervention period will be 12 weeks.
Primary Outcome Measure Information:
Title
Change from Baseline in Cognitive Abilities Screening Instrument Scale Chinese version (CASI C-2.0)
Description
The CASI C-2.0 consists of 20 item sets, which can be divided into 9 domains, including long-term memory, short-term memory, attention, concentration or mental manipulation, orientation, abstraction/judgment, language, visual construction, and category fluency. The CASI scores range from 0 to 100, with higher scores indicating better cognitive performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Secondary Outcome Measure Information:
Title
Change from Baseline in The Stroop test
Description
The Stroop test requires selective attention, response inhibition, and working memory. The Stroop score ranges from 0 to 63, with higher scores indicating better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in The modified Trail Making Test(TMT)
Description
The modified Trail Making Test (TMT) requires visual scanning, visuo-motor tracking, divided attention, and cognitive flexibility. The shorter time to complete the test means better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in The digit backward performance
Description
The digit backward performance requires attention and working memory. The scores range from 2 to 7 higher scores indicating better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in Physiological profile assessment(PPA)
Description
The PPA is a validated battery of sensorimotor measurements used to identify those subjects at risk of falling.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in The 10m walking test
Description
The 10m WT is a reliable, valid, and responsive measure for sub-acute stroke. Walking speed will be assessed by self-selected gait speed over 10 m. The shorter time it takes is indicating better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in Tetrax balance system
Description
Tetrax balance system will be used to assess static standing balance. The lower risk scores is indicating better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in Timed Up and Go (TUG) test
Description
Timed Up and Go (TUG) test will be used to assessed Dynamic balance function. The shorter time it take means better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in The Frenchay Activities Index (FAI)
Description
The Frenchay Activities Index (FAI) was used as a measure of subjects' participation level. The 15-item index records the frequency of performing social activities as well as more complex activities of daily living (eg, domestic chores, outdoor mobility, leisure, gainful work). The FAI item score is based on the frequency with which an activity was performed, and ranges from 0 (low frequency) to 3 (high frequency). Ten items concern the past 3 months and 5 items concern the past 6 months. The FAI total score is the sum of item scores, and ranges from 0 (inactive) to 45 (highly active).
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in Stroke Impact Scale
Description
The Stroke Impact Scale (SIS) is a 59-item self-reported scale with good reliability, validity, and sensitivity to change. The SIS consists of 8 functional domains: strength, memory, emotion, communication, ADL/ instrumental ADL (IADL), mobility, hand function, and participation. The overall SIS score represents the average score of the 8 domains. Each item score ranges from 1 to 5. Each domain score has a range of 0 to 100 and is computed by using the following equation: Score =[(Mean - 1)/(5 - 1)] × 100. In this equation, the score is that of a particular domain, and the mean is the average of the item scores within that domain. A higher score on an item denotes better performance.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks
Title
Change from Baseline in Physical Activity Enjoyment Scale (PACES)
Description
The PACES is a 18-item and 7-point self-reported scale, and the higher score has more enjoyment of the training.
Time Frame
Subjects will be assesed at 12 weeks and 24 weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: Post-stroke duration of at least 6 months Ability to understand verbal instructions and learn Adequate visual acuity (with appropriate correction, if necessary) Ability to walk independently with or without device Exclusion Criteria: Bilateral hemispheric Cerebellar lesions Aphasia Significant visual field deficits Hemineglect History of orthopedic Other neurological diseases Medical conditions that would prevent adherence to the exercise protocol
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Jen-Wen Hung, MD
Organizational Affiliation
Chang Gung Memorial Hospital-Kaohsiung Medical Center, Kaohsiung, Taiwan
Official's Role
Principal Investigator
Facility Information:
Facility Name
Department of Rehabilitation, Chang Gung Memorial Hospital-Kaohsiung Medical Center, Kaohsiung, Taiwan
City
Kaohsiung
ZIP/Postal Code
833
Country
Taiwan

12. IPD Sharing Statement

Citations:
PubMed Identifier
15241754
Citation
Zinn S, Dudley TK, Bosworth HB, Hoenig HM, Duncan PW, Horner RD. The effect of poststroke cognitive impairment on rehabilitation process and functional outcome. Arch Phys Med Rehabil. 2004 Jul;85(7):1084-90. doi: 10.1016/j.apmr.2003.10.022.
Results Reference
background
PubMed Identifier
15026497
Citation
Mok VC, Wong A, Lam WW, Fan YH, Tang WK, Kwok T, Hui AC, Wong KS. Cognitive impairment and functional outcome after stroke associated with small vessel disease. J Neurol Neurosurg Psychiatry. 2004 Apr;75(4):560-6. doi: 10.1136/jnnp.2003.015107.
Results Reference
background
PubMed Identifier
17406110
Citation
Nys GM, van Zandvoort MJ, de Kort PL, Jansen BP, de Haan EH, Kappelle LJ. Cognitive disorders in acute stroke: prevalence and clinical determinants. Cerebrovasc Dis. 2007;23(5-6):408-16. doi: 10.1159/000101464. Epub 2007 Apr 2.
Results Reference
background
PubMed Identifier
15753416
Citation
Nys GM, van Zandvoort MJ, de Kort PL, van der Worp HB, Jansen BP, Algra A, de Haan EH, Kappelle LJ. The prognostic value of domain-specific cognitive abilities in acute first-ever stroke. Neurology. 2005 Mar 8;64(5):821-7. doi: 10.1212/01.WNL.0000152984.28420.5A.
Results Reference
background
PubMed Identifier
8091433
Citation
Tatemichi TK, Paik M, Bagiella E, Desmond DW, Pirro M, Hanzawa LK. Dementia after stroke is a predictor of long-term survival. Stroke. 1994 Oct;25(10):1915-9. doi: 10.1161/01.str.25.10.1915.
Results Reference
background
PubMed Identifier
20472471
Citation
Hobson P, Meara J. Cognitive function and mortality in a community-based elderly cohort of first-ever stroke survivors and control subjects. J Stroke Cerebrovasc Dis. 2010 Sep-Oct;19(5):382-7. doi: 10.1016/j.jstrokecerebrovasdis.2009.07.006. Epub 2010 May 15.
Results Reference
background
PubMed Identifier
16952914
Citation
Pasquini M, Leys D, Rousseaux M, Pasquier F, Henon H. Influence of cognitive impairment on the institutionalisation rate 3 years after a stroke. J Neurol Neurosurg Psychiatry. 2007 Jan;78(1):56-9. doi: 10.1136/jnnp.2006.102533. Epub 2006 Sep 4.
Results Reference
background
PubMed Identifier
22341029
Citation
Pollock A, St George B, Fenton M, Firkins L. Top ten research priorities relating to life after stroke. Lancet Neurol. 2012 Mar;11(3):209. doi: 10.1016/S1474-4422(12)70029-7. No abstract available.
Results Reference
background
PubMed Identifier
20460494
Citation
Rand D, Eng JJ, Liu-Ambrose T, Tawashy AE. Feasibility of a 6-month exercise and recreation program to improve executive functioning and memory in individuals with chronic stroke. Neurorehabil Neural Repair. 2010 Oct;24(8):722-9. doi: 10.1177/1545968310368684. Epub 2010 May 11.
Results Reference
background
PubMed Identifier
19541916
Citation
Quaney BM, Boyd LA, McDowd JM, Zahner LH, He J, Mayo MS, Macko RF. Aerobic exercise improves cognition and motor function poststroke. Neurorehabil Neural Repair. 2009 Nov;23(9):879-85. doi: 10.1177/1545968309338193. Epub 2009 Jun 18.
Results Reference
background
PubMed Identifier
23161865
Citation
Marzolini S, Oh P, McIlroy W, Brooks D. The effects of an aerobic and resistance exercise training program on cognition following stroke. Neurorehabil Neural Repair. 2013 Jun;27(5):392-402. doi: 10.1177/1545968312465192. Epub 2012 Nov 16.
Results Reference
background
PubMed Identifier
17894600
Citation
Feng J, Spence I, Pratt J. Playing an action video game reduces gender differences in spatial cognition. Psychol Sci. 2007 Oct;18(10):850-5. doi: 10.1111/j.1467-9280.2007.01990.x.
Results Reference
background
PubMed Identifier
12774121
Citation
Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647.
Results Reference
background
PubMed Identifier
23453956
Citation
Franceschini S, Gori S, Ruffino M, Viola S, Molteni M, Facoetti A. Action video games make dyslexic children read better. Curr Biol. 2013 Mar 18;23(6):462-6. doi: 10.1016/j.cub.2013.01.044. Epub 2013 Feb 28.
Results Reference
background
Citation
Lieberman DA. Designing serious games for learning and health in informal and formal settings. In: Ritterfeld U, Cody MJ, Vorderer P, editors. Serious games: mechanisms and effects. New York: Routledge; 2009. p 117-30.
Results Reference
background
PubMed Identifier
21353635
Citation
O'Leary KC, Pontifex MB, Scudder MR, Brown ML, Hillman CH. The effects of single bouts of aerobic exercise, exergaming, and videogame play on cognitive control. Clin Neurophysiol. 2011 Aug;122(8):1518-25. doi: 10.1016/j.clinph.2011.01.049. Epub 2011 Feb 24.
Results Reference
background
PubMed Identifier
22745909
Citation
Padala KP, Padala PR, Malloy TR, Geske JA, Dubbert PM, Dennis RA, Garner KK, Bopp MM, Burke WJ, Sullivan DH. Wii-fit for improving gait and balance in an assisted living facility: a pilot study. J Aging Res. 2012;2012:597573. doi: 10.1155/2012/597573. Epub 2012 Jun 13.
Results Reference
background
PubMed Identifier
20173423
Citation
Rosenberg D, Depp CA, Vahia IV, Reichstadt J, Palmer BW, Kerr J, Norman G, Jeste DV. Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention. Am J Geriatr Psychiatry. 2010 Mar;18(3):221-6. doi: 10.1097/JGP.0b013e3181c534b5.
Results Reference
background
PubMed Identifier
24623840
Citation
Zimmermann R, Gschwandtner U, Benz N, Hatz F, Schindler C, Taub E, Fuhr P. Cognitive training in Parkinson disease: cognition-specific vs nonspecific computer training. Neurology. 2014 Apr 8;82(14):1219-26. doi: 10.1212/WNL.0000000000000287. Epub 2014 Mar 12.
Results Reference
background
PubMed Identifier
24232363
Citation
Lohse K, Shirzad N, Verster A, Hodges N, Van der Loos HF. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. J Neurol Phys Ther. 2013 Dec;37(4):166-75. doi: 10.1097/NPT.0000000000000017.
Results Reference
background
PubMed Identifier
24862764
Citation
Hung JW, Chou CX, Hsieh YW, Wu WC, Yu MY, Chen PC, Chang HF, Ding SE. Randomized comparison trial of balance training by using exergaming and conventional weight-shift therapy in patients with chronic stroke. Arch Phys Med Rehabil. 2014 Sep;95(9):1629-37. doi: 10.1016/j.apmr.2014.04.029. Epub 2014 May 23.
Results Reference
background
PubMed Identifier
8054493
Citation
Teng EL, Hasegawa K, Homma A, Imai Y, Larson E, Graves A, Sugimoto K, Yamaguchi T, Sasaki H, Chiu D, et al. The Cognitive Abilities Screening Instrument (CASI): a practical test for cross-cultural epidemiological studies of dementia. Int Psychogeriatr. 1994 Spring;6(1):45-58; discussion 62. doi: 10.1017/s1041610294001602.
Results Reference
background
PubMed Identifier
17451615
Citation
Tsai RC, Lin KN, Wang HJ, Liu HC. Evaluating the uses of the total score and the domain scores in the Cognitive Abilities Screening Instrument, Chinese version (CASI C-2.0): results of confirmatory factor analysis. Int Psychogeriatr. 2007 Dec;19(6):1051-63. doi: 10.1017/S1041610207005327. Epub 2007 Apr 23.
Results Reference
background
PubMed Identifier
21996131
Citation
Cumming TB, Tyedin K, Churilov L, Morris ME, Bernhardt J. The effect of physical activity on cognitive function after stroke: a systematic review. Int Psychogeriatr. 2012 Apr;24(4):557-67. doi: 10.1017/S1041610211001980. Epub 2011 Oct 14.
Results Reference
background
PubMed Identifier
19841845
Citation
Hung JW, Liou CW, Wang PW, Yeh SH, Lin LW, Lo SK, Tsai FM. Effect of 12-week tai chi chuan exercise on peripheral nerve modulation in patients with type 2 diabetes mellitus. J Rehabil Med. 2009 Nov;41(11):924-9. doi: 10.2340/16501977-0445.
Results Reference
background
PubMed Identifier
24383523
Citation
Wayne PM, Walsh JN, Taylor-Piliae RE, Wells RE, Papp KV, Donovan NJ, Yeh GY. Effect of tai chi on cognitive performance in older adults: systematic review and meta-analysis. J Am Geriatr Soc. 2014 Jan;62(1):25-39. doi: 10.1111/jgs.12611. Epub 2014 Jan 2.
Results Reference
background
PubMed Identifier
21960306
Citation
D'Angelo E. Neural circuits of the cerebellum: hypothesis for function. J Integr Neurosci. 2011 Sep;10(3):317-52. doi: 10.1142/S0219635211002762.
Results Reference
background
PubMed Identifier
17270514
Citation
Zinn S, Bosworth HB, Hoenig HM, Swartzwelder HS. Executive function deficits in acute stroke. Arch Phys Med Rehabil. 2007 Feb;88(2):173-80. doi: 10.1016/j.apmr.2006.11.015.
Results Reference
background
PubMed Identifier
8248957
Citation
Galski T, Bruno RL, Zorowitz R, Walker J. Predicting length of stay, functional outcome, and aftercare in the rehabilitation of stroke patients. The dominant role of higher-order cognition. Stroke. 1993 Dec;24(12):1794-800. doi: 10.1161/01.str.24.12.1794.
Results Reference
background
PubMed Identifier
25126043
Citation
Zelinski EM, Reyes R. Cognitive benefits of computer games for older adults. Gerontechnology. 2009 Fall;8(4):220-235. doi: 10.4017/gt.2009.08.04.004.00.
Results Reference
background
PubMed Identifier
22261206
Citation
Anderson-Hanley C, Arciero PJ, Brickman AM, Nimon JP, Okuma N, Westen SC, Merz ME, Pence BD, Woods JA, Kramer AF, Zimmerman EA. Exergaming and older adult cognition: a cluster randomized clinical trial. Am J Prev Med. 2012 Feb;42(2):109-19. doi: 10.1016/j.amepre.2011.10.016.
Results Reference
background
PubMed Identifier
22122605
Citation
Maillot P, Perrot A, Hartley A. Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychol Aging. 2012 Sep;27(3):589-600. doi: 10.1037/a0026268. Epub 2011 Nov 28.
Results Reference
background
PubMed Identifier
20544153
Citation
Yong Joo L, Soon Yin T, Xu D, Thia E, Pei Fen C, Kuah CW, Kong KH. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010 May;42(5):437-41. doi: 10.2340/16501977-0528.
Results Reference
background
PubMed Identifier
18286387
Citation
Fabel K, Kempermann G. Physical activity and the regulation of neurogenesis in the adult and aging brain. Neuromolecular Med. 2008;10(2):59-66. doi: 10.1007/s12017-008-8031-4. Epub 2008 Feb 20.
Results Reference
background
PubMed Identifier
16411242
Citation
Olson AK, Eadie BD, Ernst C, Christie BR. Environmental enrichment and voluntary exercise massively increase neurogenesis in the adult hippocampus via dissociable pathways. Hippocampus. 2006;16(3):250-60. doi: 10.1002/hipo.20157.
Results Reference
background
PubMed Identifier
25926790
Citation
Ballesteros S, Mayas J, Prieto A, Toril P, Pita C, Laura Pde L, Reales JM, Waterworth JA. A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up. Front Aging Neurosci. 2015 Apr 14;7:45. doi: 10.3389/fnagi.2015.00045. eCollection 2015.
Results Reference
background
PubMed Identifier
25648055
Citation
Bossers WJ, van der Woude LH, Boersma F, Hortobagyi T, Scherder EJ, van Heuvelen MJ. A 9-Week Aerobic and Strength Training Program Improves Cognitive and Motor Function in Patients with Dementia: A Randomized, Controlled Trial. Am J Geriatr Psychiatry. 2015 Nov;23(11):1106-16. doi: 10.1016/j.jagp.2014.12.191. Epub 2015 Jan 3.
Results Reference
background
Links:
URL
http://www.nintendo.com/
Description
Nintendo. Nintendo Wii-Fit games
URL
http://www.sunlightnet.com/International/html/TetraxBiofeedback.html
Description
Sunlight. Tetrax balance system

Learn more about this trial

Comparing the Cognitive Effects of Two Exergame Training and Traditional Training in Patients With Chronic Stroke

We'll reach out to this number within 24 hrs