Counteracting Learned Non-use Through Augmented Visuomotor Feedback in Virtual Reality (RGS)
Primary Purpose
Hemiparesis
Status
Completed
Phase
Not Applicable
Locations
Study Type
Interventional
Intervention
Reinforcement-Induced Movement Therapy (RIMT)
VR-based motor rehabilitation in RGS without augmented feedback
Sponsored by
About this trial
This is an interventional treatment trial for Hemiparesis focused on measuring Stroke, learned non-use, Virtual Reality, Hemiparesis
Eligibility Criteria
Inclusion Criteria:
- Mild-to-moderate upper-limbs hemiparesis (Proximal Medical Research Council Scale > 2) due to ischemic or hemorrhagic stroke
- Spasticity in the affected limb (Modified Ashworth Scale <3)
- First-ever ischemic or hemorrhagic stroke (>4 weeks post-stroke)
- Sufficient cognitive capacity for following the instruction of the intervention (Mini-Mental State Evaluation >24)
Exclusion Criteria:
- Cognitive impairment that impede the correct execution or understanding of the intervention
- Severe impairments in vision or visual perception abilities (such as vision loss or spatial neglect), in spasticity, in communication abilities (such as aphasia or apraxia), severe pain as well as other neuromuscular or orthopedic changes that impede the correct execution of the intervention training
- Mental dysfunctioning during the acute or subacute phase after the stroke.
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Arm Type
Experimental
Active Comparator
Arm Label
Experimental Group
Control Group
Arm Description
Virtual reality based therapy with augmented visuomotor feedback.
Virtual reality based therapy without augmentation.
Outcomes
Primary Outcome Measures
The upper extremity Fugl-Meyer Assessment
change from baseline in motor function
Secondary Outcome Measures
Chedoke Arm Hand Inventory
change from baseline in functional recovery
Barthel Index
change from baseline in activities of daily living
Hamilton Scale
change from baseline in measurement of depression
Full Information
NCT ID
NCT02657070
First Posted
January 13, 2016
Last Updated
January 14, 2016
Sponsor
Universitat Pompeu Fabra
Collaborators
Hospital Universitari Joan XXIII de Tarragona.
1. Study Identification
Unique Protocol Identification Number
NCT02657070
Brief Title
Counteracting Learned Non-use Through Augmented Visuomotor Feedback in Virtual Reality (RGS)
Official Title
Desaprendiendo la parálisis Aprendida Con RGS en Pacientes Afectos de Ictus
Study Type
Interventional
2. Study Status
Record Verification Date
January 2016
Overall Recruitment Status
Completed
Study Start Date
March 2014 (undefined)
Primary Completion Date
August 2015 (Actual)
Study Completion Date
August 2015 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Universitat Pompeu Fabra
Collaborators
Hospital Universitari Joan XXIII de Tarragona.
4. Oversight
5. Study Description
Brief Summary
The purpose of this study is to determine if Reinforcement-Induced Movement Therapy (RIMT), a novel rehabilitation method that augments visuomotor feedback of movements of the patient in virtual reality, is effective in treating hemiparesis resp. learned non-use.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Hemiparesis
Keywords
Stroke, learned non-use, Virtual Reality, Hemiparesis
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
ParticipantOutcomes Assessor
Allocation
Randomized
Enrollment
23 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Experimental Group
Arm Type
Experimental
Arm Description
Virtual reality based therapy with augmented visuomotor feedback.
Arm Title
Control Group
Arm Type
Active Comparator
Arm Description
Virtual reality based therapy without augmentation.
Intervention Type
Behavioral
Intervention Name(s)
Reinforcement-Induced Movement Therapy (RIMT)
Other Intervention Name(s)
VR-based motor rehabilitation in RGS with amplified visuomotor feedback
Intervention Description
6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS) with augmented visuomotor feedback
Intervention Type
Behavioral
Intervention Name(s)
VR-based motor rehabilitation in RGS without augmented feedback
Intervention Description
6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS)
Primary Outcome Measure Information:
Title
The upper extremity Fugl-Meyer Assessment
Description
change from baseline in motor function
Time Frame
at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
Secondary Outcome Measure Information:
Title
Chedoke Arm Hand Inventory
Description
change from baseline in functional recovery
Time Frame
at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
Title
Barthel Index
Description
change from baseline in activities of daily living
Time Frame
at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
Title
Hamilton Scale
Description
change from baseline in measurement of depression
Time Frame
at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
10. Eligibility
Sex
All
Minimum Age & Unit of Time
25 Years
Maximum Age & Unit of Time
75 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria:
Mild-to-moderate upper-limbs hemiparesis (Proximal Medical Research Council Scale > 2) due to ischemic or hemorrhagic stroke
Spasticity in the affected limb (Modified Ashworth Scale <3)
First-ever ischemic or hemorrhagic stroke (>4 weeks post-stroke)
Sufficient cognitive capacity for following the instruction of the intervention (Mini-Mental State Evaluation >24)
Exclusion Criteria:
Cognitive impairment that impede the correct execution or understanding of the intervention
Severe impairments in vision or visual perception abilities (such as vision loss or spatial neglect), in spasticity, in communication abilities (such as aphasia or apraxia), severe pain as well as other neuromuscular or orthopedic changes that impede the correct execution of the intervention training
Mental dysfunctioning during the acute or subacute phase after the stroke.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Rosa Maria San Segundo Mozo, Dra.
Organizational Affiliation
Medico Especialista en Medician Fisica y Rehabilitation, Doctora por al Universitat Rovira i Virgili de Tarragona
Official's Role
Principal Investigator
First Name & Middle Initial & Last Name & Degree
Paul F.M.J. Verschure, Prof.
Organizational Affiliation
Director SPECS
Official's Role
Study Director
12. IPD Sharing Statement
Citations:
PubMed Identifier
10714655
Citation
Ramachandran VS, Rogers-Ramachandran D. Phantom limbs and neural plasticity. Arch Neurol. 2000 Mar;57(3):317-20. doi: 10.1001/archneur.57.3.317.
Results Reference
background
PubMed Identifier
7886714
Citation
de Haan RJ, Limburg M, Van der Meulen JH, Jacobs HM, Aaronson NK. Quality of life after stroke. Impact of stroke type and lesion location. Stroke. 1995 Mar;26(3):402-8. doi: 10.1161/01.str.26.3.402.
Results Reference
background
PubMed Identifier
16480566
Citation
Thomas SA, Lincoln NB. Factors relating to depression after stroke. Br J Clin Psychol. 2006 Mar;45(Pt 1):49-61. doi: 10.1348/014466505X34183.
Results Reference
background
PubMed Identifier
26684921
Citation
Robinson RG, Jorge RE. Post-Stroke Depression: A Review. Am J Psychiatry. 2016 Mar 1;173(3):221-31. doi: 10.1176/appi.ajp.2015.15030363. Epub 2015 Dec 18.
Results Reference
background
PubMed Identifier
27506203
Citation
Ballester BR, Maier M, San Segundo Mozo RM, Castaneda V, Duff A, M J Verschure PF. Counteracting learned non-use in chronic stroke patients with reinforcement-induced movement therapy. J Neuroeng Rehabil. 2016 Aug 9;13(1):74. doi: 10.1186/s12984-016-0178-x.
Results Reference
derived
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Counteracting Learned Non-use Through Augmented Visuomotor Feedback in Virtual Reality (RGS)
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