Developing an Injury Prevention Simulation Game to Better Engage Parents in Services -Home Safety Hero (HSH)
Primary Purpose
Parenting
Status
Enrolling by invitation
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Home Safety Hero Computer Game
Sponsored by
About this trial
This is an interventional prevention trial for Parenting focused on measuring effectiveness of gaming technology, knowledge of childhood injury prevention
Eligibility Criteria
Inclusion Criteria:participants who are parents or parents to be from a high school program in Altoona, PA. For those less than age 18, parental permission for participation is required
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Exclusion Criteria: non-English Speaking; ones whose due date falls in the study period and who are not likely to complete the project.
Sites / Locations
- Sandra T. Azar
Arms of the Study
Arm 1
Arm Type
Experimental
Arm Label
Home Safety Hero game play
Arm Description
Home Safety Hero is parental psychoeducational computer game to prevent childhood injuries
Outcomes
Primary Outcome Measures
Learning
The game is designed to improve speed of identifying home safety hazards with and without distractions and also identify effective resolutions of the risks. Speed in identification is measured in seconds. Effectiveness in identifying resolutions is measured in seconds as well (e.g., seconds til correct response). Average time to identification of risks in each of the three phases of the game can be computed (Identification Phase, Resolution Phase, and Distraction Phase). The game will also give whether the resolutions selected are correct and thus, a percentage of correct resolutions can be computed for the entire resolution phase.
Secondary Outcome Measures
:Perception of efficacy in preventing childhood injuries: PARENT SENSE OF INJURY COMPETENCE SCALE
The participants' change in perception of efficacy in preventing childhood injuries
Engagement in the game
A survey instrument [Usability Survey (UES)] will be collected that measures engagement in the game. This instrument has 26 items that assess engagement with the game rated on a five point scale from strongly disagree (1) to strongly agree (5). The ratings are totalled for an overall engagement score and this will be used to measure engagement.
Full Information
1. Study Identification
Unique Protocol Identification Number
NCT03965377
Brief Title
Developing an Injury Prevention Simulation Game to Better Engage Parents in Services -Home Safety Hero
Acronym
HSH
Official Title
Injuries Aren't Part of the Game: Developing an Injury Prevention Simulation Game to Better Engage Parents in Services
Study Type
Interventional
2. Study Status
Record Verification Date
December 2021
Overall Recruitment Status
Enrolling by invitation
Study Start Date
February 6, 2019 (Actual)
Primary Completion Date
August 31, 2022 (Anticipated)
Study Completion Date
December 30, 2022 (Anticipated)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Penn State University
4. Oversight
Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No
5. Study Description
Brief Summary
This study will test the effectiveness of novel technology-based game to teach parents and parents to be home safety skills. These include the identification of home child injury risks under two conditions (with and without distraction) and how to resolve these risks to better protect preschool children from injuries. Few empirically validated home safety interventions exist and the best ones involve individual home visitors. These and others that use didactic instruction or provision of written material have poor response from low socioeconomic parents who are less literate and more resistant to outsiders entering their homes. The use of a computer game to provide education in this area is being tested for effectiveness and the game's engagement will also be examined.
Given cognitive problems in parents have been linked in the PI's work to child neglect (e.g., poor child supervision), links of performance on the game to cognitive capacities will also be examined in a preliminary way.
Detailed Description
The study will compare a group of parents and parents to be who play the game multiple times (n=15) to a wait list group (n=15) who just play it once. The study will examine reaction times to identification and resolution of the risks overall and by category of risk (e.g., poisoning, burns, suffocation, etc.). The study will also examine failures on levels of the game which are graded for difficulty. The game was designed for low failure rate to increase engagement and to improve motivation.
Changes in the participants' perception of efficacy in preventing injuries to children and their engagement with the game (using a standardized usability survey) will be examined. The study will also examine the role of experience with the use of technology and cognitive capacities in relation to performance and pre-post changes with multiple plays of the game.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Parenting
Keywords
effectiveness of gaming technology, knowledge of childhood injury prevention
7. Study Design
Primary Purpose
Prevention
Study Phase
Not Applicable
Interventional Study Model
Single Group Assignment
Model Description
teen parents and parents to be will be randomly assigned to game play (4 vs 1) to assess the effectiveness of the computer game to decrease time to identifying home hazards, improve identification of resolutions of hazards, and time to identify home hazards under distraction conditions
Masking
None (Open Label)
Allocation
N/A
Enrollment
30 (Anticipated)
8. Arms, Groups, and Interventions
Arm Title
Home Safety Hero game play
Arm Type
Experimental
Arm Description
Home Safety Hero is parental psychoeducational computer game to prevent childhood injuries
Intervention Type
Behavioral
Intervention Name(s)
Home Safety Hero Computer Game
Intervention Description
Home Safety Hero computer game presents players with virtual rooms in a home where vilians have planted safety risks. It involves the player taking the role of a body guard for a child. It has three phases: 1. Identifying risks in a set of rooms (e.g., burn, falling, suffocation, poisoning); 2. Identifying risks and then selecting a resolution to reduce the risk or eliminate it entirely; and 3. Identifying risk when faced with distractions typical to home environments (e.g., phone ringing, fire engine siren sounds, a moving child).
Primary Outcome Measure Information:
Title
Learning
Description
The game is designed to improve speed of identifying home safety hazards with and without distractions and also identify effective resolutions of the risks. Speed in identification is measured in seconds. Effectiveness in identifying resolutions is measured in seconds as well (e.g., seconds til correct response). Average time to identification of risks in each of the three phases of the game can be computed (Identification Phase, Resolution Phase, and Distraction Phase). The game will also give whether the resolutions selected are correct and thus, a percentage of correct resolutions can be computed for the entire resolution phase.
Time Frame
one week (four plays of the game) The outcomes average seconds until identification will be examined across the four game plays and also can be examined for each of four plays of the game.
Secondary Outcome Measure Information:
Title
:Perception of efficacy in preventing childhood injuries: PARENT SENSE OF INJURY COMPETENCE SCALE
Description
The participants' change in perception of efficacy in preventing childhood injuries
Time Frame
pre and one week later This outcome will be measured using PARENT SENSE OF INJURY COMPETENCE SCALE. This instrument has 16 items that are rated on a 1-6 scale with 6 indicating greater efficacy. The items are totaled for overall efficacy perception.
Title
Engagement in the game
Description
A survey instrument [Usability Survey (UES)] will be collected that measures engagement in the game. This instrument has 26 items that assess engagement with the game rated on a five point scale from strongly disagree (1) to strongly agree (5). The ratings are totalled for an overall engagement score and this will be used to measure engagement.
Time Frame
This instrument is collected one time at post test once they have completed game play. The time frame is one week after entering the study.
10. Eligibility
Sex
All
Gender Based
Yes
Gender Eligibility Description
Based on self-representation of gender identity
Minimum Age & Unit of Time
12 Years
Maximum Age & Unit of Time
20 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:participants who are parents or parents to be from a high school program in Altoona, PA. For those less than age 18, parental permission for participation is required
-
Exclusion Criteria: non-English Speaking; ones whose due date falls in the study period and who are not likely to complete the project.
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Sandra T Azar, PhD
Organizational Affiliation
Penn State University
Official's Role
Principal Investigator
Facility Information:
Facility Name
Sandra T. Azar
City
University Park
State/Province
Pennsylvania
ZIP/Postal Code
16802
Country
United States
12. IPD Sharing Statement
Plan to Share IPD
No
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Developing an Injury Prevention Simulation Game to Better Engage Parents in Services -Home Safety Hero
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