Dichoptic Virtual Reality Therapy for Amblyopia in Adults
Amblyopia, Anisometropia, Strabismus
About this trial
This is an interventional treatment trial for Amblyopia focused on measuring Amblyopia, Dichoptic, Virtual reality, Stereopsis, Stereo vision, Visual acuity, Binocular
Eligibility Criteria
Inclusion Criteria:
- Interpupillary distance of 60-66 mm
- Age 15-40
- Anisometropic amblyopia or strabismic amblyopia
- Best corrected visual acuity of 20/30 or worse in the amblyopic eye
- No prior therapeutic use of the software
- No other ongoing therapies including patching or recent eye muscle surgery
- No vested interest in the product
- Ability attend visits and complete the training session, and to stop the intervention after the specified intervention period
Exclusion Criteria:
- Stimulus-deprivation amblyopia.
- Organic lesions of the eye preventing the establishment of good vision (eg. media opacities, abnormalities in the fundus or optic nerve).
- Lesions of the brain preventing the establishment of good vision (eg. cortical visual impairment).
- Establishment of normal vision by refractive adaptation (wearing glasses after presentation).
- Patients diagnosed with Photosensitive Epilepsy.
- Inability to comply with the follow-up visits required.
- History of pathologic nystagmus (congenital or sensory).
Sites / Locations
- University of California, San Francisco
Arms of the Study
Arm 1
Arm 2
Arm 3
Active Comparator
Active Comparator
Experimental
Patching therapy
Dioptic (non-dichoptic) therapy
Dichoptic therapy
Patching treatment followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Dioptic (non-dichoptic) therapy followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Dichoptic virtual reality video game treatment using Diplopia (TM) software developed for the Oculus Rift (R) game system.