Effect of Peripheral Vestibular Disease Location on Outcomes Following Home-based Virtual Reality Vestibular Therapy (VR-PVD-RCT)
Peripheral Vestibular Disorder, Benign Paroxysmal Positional Vertigo, Meniere Disease
About this trial
This is an interventional treatment trial for Peripheral Vestibular Disorder focused on measuring Virtual reality, Video games, Peripheral vestibular disorders, Benign paroxysmal positional vertigo, Meniere disease, Vestibular Neuritis, Vestibular Neuronitis, Labyrinthitis, Herpes Zoster Oticus
Eligibility Criteria
Inclusion Criteria:
- Participants diagnosed with chronic (≥3 months) unilateral or bilateral peripheral vestibular disorders such as vestibular neuritis, labyrinthitis, Ramsay Hunt syndrome, ischemic lesion and trauma.
- Diagnosis made using caloric testing (≥25% reduced vestibular response) and either ocular vestibular evoked myogenic potential (oVEMP) or cervical vestibular evoked myogenic potential (cVEMP) testing.
- Participants prescribed vestibular rehabilitation
- Participants ≥18 years of age
- Access to an android or iOS smart phone
Exclusion Criteria:
- Pregnant participants
- Participant diagnosed with a central vestibular disorder
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
Virtual Reality Group
Control Group
Patients have baseline data collected two weeks pre-intervention by assessing patient symptomatology using the dizziness handicap inventory, activities specific balance confidence questionnaires and a simulator sickness questionnaire remotely. Next, an interview will be conducted to collect information including age, sex, ethnicity, physical activity level and VR experience. Lastly, VR headset will be mailed to patients home address. A date for VR device tutorial will be discussed during this interview. Next patients will undergo 4 or 8 weeks of vestibular rehabilitation if diagnosed with unilateral or bilateral vestibular hypofunction respectively. This involves weekly 40-45 minute in-person sessions with a physiotherapist and three 20 minute sessions a day of at-home independent exercises. In addition, they will undergo an at home VR vestibular rehabilitation protocol that involves playing a video game projected on an android or apple device in a VR headset for 20 minutes daily.
Patients have baseline data collected two weeks pre-intervention by assessing patient symptomatology using the dizziness handicap inventory, activities specific balance confidence questionnaires and a simulator sickness questionnaire remotely. Next, an interview will be conducted to collect information including age, sex, ethnicity, physical activity level and VR experience. Next patients will undergo 4 or 8 weeks of vestibular rehabilitation if diagnosed with unilateral or bilateral vestibular hypofunction respectively. This involves weekly 40-45 minute in-person sessions with a physiotherapist and three 20 minute sessions a day of at-home independent exercises. In addition, they will undergo an at-home regime that consists of auditory stimulation while wearing a VR headset for 20 minutes daily.