Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke (VRULS)
Primary Purpose
Stroke, Movement, Abnormal
Status
Unknown status
Phase
Not Applicable
Locations
Study Type
Interventional
Intervention
Virtual reality with feedback
Virtual reality without feedback
Healthy
Sponsored by
About this trial
This is an interventional treatment trial for Stroke focused on measuring virtual reality, feedback
Eligibility Criteria
Inclusion Criteria:
Individuals with stroke
- 45 - 65 years old
- First ischemic or hemorrhagic stroke
- Right hemiparesis
- Right dominant handedness
- Within 6 months after stroke
- Discharge from hospital and stay at home
- Normal dynamic sitting balance
- At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion
- Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment
- Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups
- No cognitive impairment
Healthy individuals
- Have same gender and age within range of ±5 years of individuals with stroke
- Right handedness
- Active range of motion of shoulder flexion and extension at least 120°and 45° respectively
- No cognitive impairment
Exclusion Criteria:
Individual with stroke and healthy
- Have cyber-sickness
- Obesity
- Ataxic movement
- Loss visual field or visual neglect
- Loss exteroceptive sensation
- Impaired or loss proprioceptive sensation
- Receive the occupation therapy on upper extremity
- Muscle contracture at the scapula, shoulder and elbow
- Pain at the scapula, shoulder and elbow
- History of fracture or surgery at head, shoulder, scapula, and elbow
- Shoulder subluxation
- Other neurological disorders
- Uncontrolled hypertension
- Myocardial infarction
- Seizure or epilepsy
- Pacemaker or hemodialysis vascular access
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm Type
Experimental
Active Comparator
Other
Arm Label
virtual reality with feedback
virtual reality without feedback
Healthy
Arm Description
Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Participants do not play virtual reality game.
Outcomes
Primary Outcome Measures
kinematic data
angle of shoulder, elbow, and forearm
Secondary Outcome Measures
Upper limb performance
doing task according to Fugl Mayer
muscle tone
assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale
Full Information
1. Study Identification
Unique Protocol Identification Number
NCT03277950
Brief Title
Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
Acronym
VRULS
Official Title
Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke
Study Type
Interventional
2. Study Status
Record Verification Date
September 2017
Overall Recruitment Status
Unknown status
Study Start Date
September 15, 2017 (Anticipated)
Primary Completion Date
September 15, 2018 (Anticipated)
Study Completion Date
September 15, 2019 (Anticipated)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Sponsor-Investigator
Name of the Sponsor
Vimonwan Hiengkaew
4. Oversight
Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No
5. Study Description
Brief Summary
Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
Detailed Description
Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Stroke, Movement, Abnormal
Keywords
virtual reality, feedback
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Investigator
Allocation
Randomized
Enrollment
21 (Anticipated)
8. Arms, Groups, and Interventions
Arm Title
virtual reality with feedback
Arm Type
Experimental
Arm Description
Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Arm Title
virtual reality without feedback
Arm Type
Active Comparator
Arm Description
Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Arm Title
Healthy
Arm Type
Other
Arm Description
Participants do not play virtual reality game.
Intervention Type
Other
Intervention Name(s)
Virtual reality with feedback
Intervention Description
Individuals with stroke play game with correction of movement.
Intervention Type
Other
Intervention Name(s)
Virtual reality without feedback
Intervention Description
Individuals with stroke play game without correction of movement.
Intervention Type
Other
Intervention Name(s)
Healthy
Intervention Description
Healthy do not play game
Primary Outcome Measure Information:
Title
kinematic data
Description
angle of shoulder, elbow, and forearm
Time Frame
10 minutes
Secondary Outcome Measure Information:
Title
Upper limb performance
Description
doing task according to Fugl Mayer
Time Frame
10 minutes
Title
muscle tone
Description
assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale
Time Frame
2 minutes
10. Eligibility
Sex
All
Minimum Age & Unit of Time
45 Years
Maximum Age & Unit of Time
65 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:
Individuals with stroke
45 - 65 years old
First ischemic or hemorrhagic stroke
Right hemiparesis
Right dominant handedness
Within 6 months after stroke
Discharge from hospital and stay at home
Normal dynamic sitting balance
At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion
Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment
Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups
No cognitive impairment
Healthy individuals
Have same gender and age within range of ±5 years of individuals with stroke
Right handedness
Active range of motion of shoulder flexion and extension at least 120°and 45° respectively
No cognitive impairment
Exclusion Criteria:
Individual with stroke and healthy
Have cyber-sickness
Obesity
Ataxic movement
Loss visual field or visual neglect
Loss exteroceptive sensation
Impaired or loss proprioceptive sensation
Receive the occupation therapy on upper extremity
Muscle contracture at the scapula, shoulder and elbow
Pain at the scapula, shoulder and elbow
History of fracture or surgery at head, shoulder, scapula, and elbow
Shoulder subluxation
Other neurological disorders
Uncontrolled hypertension
Myocardial infarction
Seizure or epilepsy
Pacemaker or hemodialysis vascular access
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Vimonwan Hiengkaew, PhD
Phone
+6624415450
Email
vimonwan.hie@mahidol.ac.th
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Vimonwan Hiengkaew, PhD
Organizational Affiliation
Mahidol University
Official's Role
Study Chair
First Name & Middle Initial & Last Name & Degree
Peemonkong Wattananon, PhD
Organizational Affiliation
Mahidol University
Official's Role
Study Director
First Name & Middle Initial & Last Name & Degree
Sirada Lolak, BSc
Organizational Affiliation
Mahidol University
Official's Role
Principal Investigator
12. IPD Sharing Statement
Plan to Share IPD
No
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Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
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