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Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke (VRULS)

Primary Purpose

Stroke, Movement, Abnormal

Status
Unknown status
Phase
Not Applicable
Locations
Study Type
Interventional
Intervention
Virtual reality with feedback
Virtual reality without feedback
Healthy
Sponsored by
Vimonwan Hiengkaew
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Stroke focused on measuring virtual reality, feedback

Eligibility Criteria

45 Years - 65 Years (Adult, Older Adult)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

Individuals with stroke

  1. 45 - 65 years old
  2. First ischemic or hemorrhagic stroke
  3. Right hemiparesis
  4. Right dominant handedness
  5. Within 6 months after stroke
  6. Discharge from hospital and stay at home
  7. Normal dynamic sitting balance
  8. At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion
  9. Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment
  10. Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups
  11. No cognitive impairment

Healthy individuals

  1. Have same gender and age within range of ±5 years of individuals with stroke
  2. Right handedness
  3. Active range of motion of shoulder flexion and extension at least 120°and 45° respectively
  4. No cognitive impairment

Exclusion Criteria:

Individual with stroke and healthy

  1. Have cyber-sickness
  2. Obesity
  3. Ataxic movement
  4. Loss visual field or visual neglect
  5. Loss exteroceptive sensation
  6. Impaired or loss proprioceptive sensation
  7. Receive the occupation therapy on upper extremity
  8. Muscle contracture at the scapula, shoulder and elbow
  9. Pain at the scapula, shoulder and elbow
  10. History of fracture or surgery at head, shoulder, scapula, and elbow
  11. Shoulder subluxation
  12. Other neurological disorders
  13. Uncontrolled hypertension
  14. Myocardial infarction
  15. Seizure or epilepsy
  16. Pacemaker or hemodialysis vascular access

Sites / Locations

    Arms of the Study

    Arm 1

    Arm 2

    Arm 3

    Arm Type

    Experimental

    Active Comparator

    Other

    Arm Label

    virtual reality with feedback

    virtual reality without feedback

    Healthy

    Arm Description

    Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.

    Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.

    Participants do not play virtual reality game.

    Outcomes

    Primary Outcome Measures

    kinematic data
    angle of shoulder, elbow, and forearm

    Secondary Outcome Measures

    Upper limb performance
    doing task according to Fugl Mayer
    muscle tone
    assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale

    Full Information

    First Posted
    August 27, 2017
    Last Updated
    September 8, 2017
    Sponsor
    Vimonwan Hiengkaew
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    1. Study Identification

    Unique Protocol Identification Number
    NCT03277950
    Brief Title
    Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
    Acronym
    VRULS
    Official Title
    Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke
    Study Type
    Interventional

    2. Study Status

    Record Verification Date
    September 2017
    Overall Recruitment Status
    Unknown status
    Study Start Date
    September 15, 2017 (Anticipated)
    Primary Completion Date
    September 15, 2018 (Anticipated)
    Study Completion Date
    September 15, 2019 (Anticipated)

    3. Sponsor/Collaborators

    Responsible Party, by Official Title
    Sponsor-Investigator
    Name of the Sponsor
    Vimonwan Hiengkaew

    4. Oversight

    Studies a U.S. FDA-regulated Drug Product
    No
    Studies a U.S. FDA-regulated Device Product
    No
    Data Monitoring Committee
    No

    5. Study Description

    Brief Summary
    Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
    Detailed Description
    Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

    6. Conditions and Keywords

    Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
    Stroke, Movement, Abnormal
    Keywords
    virtual reality, feedback

    7. Study Design

    Primary Purpose
    Treatment
    Study Phase
    Not Applicable
    Interventional Study Model
    Parallel Assignment
    Masking
    Investigator
    Allocation
    Randomized
    Enrollment
    21 (Anticipated)

    8. Arms, Groups, and Interventions

    Arm Title
    virtual reality with feedback
    Arm Type
    Experimental
    Arm Description
    Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
    Arm Title
    virtual reality without feedback
    Arm Type
    Active Comparator
    Arm Description
    Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
    Arm Title
    Healthy
    Arm Type
    Other
    Arm Description
    Participants do not play virtual reality game.
    Intervention Type
    Other
    Intervention Name(s)
    Virtual reality with feedback
    Intervention Description
    Individuals with stroke play game with correction of movement.
    Intervention Type
    Other
    Intervention Name(s)
    Virtual reality without feedback
    Intervention Description
    Individuals with stroke play game without correction of movement.
    Intervention Type
    Other
    Intervention Name(s)
    Healthy
    Intervention Description
    Healthy do not play game
    Primary Outcome Measure Information:
    Title
    kinematic data
    Description
    angle of shoulder, elbow, and forearm
    Time Frame
    10 minutes
    Secondary Outcome Measure Information:
    Title
    Upper limb performance
    Description
    doing task according to Fugl Mayer
    Time Frame
    10 minutes
    Title
    muscle tone
    Description
    assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale
    Time Frame
    2 minutes

    10. Eligibility

    Sex
    All
    Minimum Age & Unit of Time
    45 Years
    Maximum Age & Unit of Time
    65 Years
    Accepts Healthy Volunteers
    Accepts Healthy Volunteers
    Eligibility Criteria
    Inclusion Criteria: Individuals with stroke 45 - 65 years old First ischemic or hemorrhagic stroke Right hemiparesis Right dominant handedness Within 6 months after stroke Discharge from hospital and stay at home Normal dynamic sitting balance At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups No cognitive impairment Healthy individuals Have same gender and age within range of ±5 years of individuals with stroke Right handedness Active range of motion of shoulder flexion and extension at least 120°and 45° respectively No cognitive impairment Exclusion Criteria: Individual with stroke and healthy Have cyber-sickness Obesity Ataxic movement Loss visual field or visual neglect Loss exteroceptive sensation Impaired or loss proprioceptive sensation Receive the occupation therapy on upper extremity Muscle contracture at the scapula, shoulder and elbow Pain at the scapula, shoulder and elbow History of fracture or surgery at head, shoulder, scapula, and elbow Shoulder subluxation Other neurological disorders Uncontrolled hypertension Myocardial infarction Seizure or epilepsy Pacemaker or hemodialysis vascular access
    Central Contact Person:
    First Name & Middle Initial & Last Name or Official Title & Degree
    Vimonwan Hiengkaew, PhD
    Phone
    +6624415450
    Email
    vimonwan.hie@mahidol.ac.th
    Overall Study Officials:
    First Name & Middle Initial & Last Name & Degree
    Vimonwan Hiengkaew, PhD
    Organizational Affiliation
    Mahidol University
    Official's Role
    Study Chair
    First Name & Middle Initial & Last Name & Degree
    Peemonkong Wattananon, PhD
    Organizational Affiliation
    Mahidol University
    Official's Role
    Study Director
    First Name & Middle Initial & Last Name & Degree
    Sirada Lolak, BSc
    Organizational Affiliation
    Mahidol University
    Official's Role
    Principal Investigator

    12. IPD Sharing Statement

    Plan to Share IPD
    No

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    Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke

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