Elucidating the Necessary Active Components of Training (ENACT)
Alzheimer Disease, Cognitive Change, Cognitive Impairment
About this trial
This is an interventional other trial for Alzheimer Disease
Eligibility Criteria
Inclusion Criteria:
Phase 1:
- Age 55-85 community-dwelling adults
- Written informed consent obtained
- No reported evidence of or diagnosis of dementia/Alzheimer's Disease; score of 5 or greater on the MIS-t administered during phone screening
- Willing and able to participate in the up to 9 months of the study duration
- Is proficient in written and spoken English
Phase 2:
- All Phase 1 criteria plus willingness and ability to provide two blood samples at baseline and posttest
Exclusion Criteria:
Phase 1 exclusions:
- Failure to meet any of the above eligibility criteria
- Use of video games for more than 2 hours/week over the previous 2 years
- Currently engaged in a cognitive program such as Brain HQ or Lumosity
- Phase 2 exclusion:
In addition to Phase 1 exclusion, also criteria below:
• Inability or unwillingness to travel to Clemson to provide two in-person blood samples at baseline and posttest
Sites / Locations
- Clemson University Institute for Engaged AgingRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm 4
Arm 5
Arm 6
Arm 7
Arm 8
Arm 9
Arm 10
Arm 11
Arm 12
Arm 13
Arm 14
Arm 15
Arm 16
Arm 17
Arm 18
Arm 19
Arm 20
No Intervention
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Experimental
Active Comparator
Active Comparator
Active Comparator
Active Comparator
No contact
TDD1
TDD2
TDD1 + TDD2
BUD1
BUD2
BUD1 + BUD2
BUD2 + TDD2
BUD1 + TDD1
BUD2 + TDD1
BUD2 + TDD1 + TDD2
BUD1 + TDD2
BUD1 + TDD1 + TDD2
BUD1 + BUD2 + TDD2
BUD1 + BUD2 + TDD1
BUD1 + BUD2 + TDD1 + TDD2
CSA10
CSA20
CSA30
CSA40
0 hours of activities during intervention period of study
10 hours of top-down driven cognitive training games
10 hours of top-down driven cognitive training games
20 hours of top-down driven cognitive training games
10 hours of bottom-up driven cognitive training games
10 hours of bottom-up driven cognitive training games
20 hours of bottom-up driven cognitive training games
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
10 hours of cognitive stimulating activities
20 hours of cognitive stimulating activities
30 hours of cognitive stimulating activities
40 hours of cognitive stimulating activities