Emotion and Craving Regulation Among Individuals With Internet Gaming Disorders
Internet Gaming Disorder, Emotion Regulation
About this trial
This is an interventional basic science trial for Internet Gaming Disorder focused on measuring Emotion and craving regulation
Eligibility Criteria
Inclusion Criteria:
Internet gaming disorders (IGD):
1, DSM-5 recommended diagnosis of Internet gaming disorder :
- the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.
- engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
2, the scores of the Y-IAT(Young-Internet addiction Test) ≥ 50
Healthy controls (HCs): DSM-5 scores less than 5 and less than 20 hours gaming time per week.
Exclusion Criteria:
current or history of use of illegal substances and gambling; current or history of psychiatric or neurological illness; current use of psychotropic medications; being left-handed.
Sites / Locations
- Beijing Normal University
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Experimental
Experimental
HCs on Emotion Regulation
IGDs on Emotion Regulation
IGDs on Craving Regulation
Participants are screened using the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5), Young's online Internet addiction test (YIAT), Beck Depression Inventory (BDI), Beck Anxiety Inventory (BAI), and so on. They are instructed to complete the emotion regulation task on the computer.
Participants are screened using the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5), Young's online Internet addiction test (YIAT), Beck Depression Inventory (BDI), Beck Anxiety Inventory (BAI), and so on.They are instructed to complete the emotion regulation task on the computer.
Participants are screened using the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5), Young's online Internet addiction test (YIAT), Beck Depression Inventory (BDI), Beck Anxiety Inventory (BAI), and so on. They are instructed to complete the craving regulation task on the computer.