Impact of Active Video Game on Cardiorespiratory, Macro and Microcirculation Function of Adolescents With Overweight
Overweight and Obesity, Cardiovascular Risk Factor, Physical Activity
About this trial
This is an interventional other trial for Overweight and Obesity focused on measuring adolescents, obesity, lung function, microcirculation, intima media thickness
Eligibility Criteria
Inclusion Criteria:
- Overweight or obese adolescent
- Students enrolled in public schools
Exclusion Criteria:
- Motor, cognitive or pulmonary limitation
- Genetic syndrome
- Pregnancy
- Use of medication that changes the lipid or glucose profile
- Not being treated for overweight
Sites / Locations
- Escola Municipal de Ensino Fundamental Governador Antônio Mariz
- Escola Municipal de Ensino Fundamental Tiradentes
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Active video game
control
The adolescents will be submitted to physical activity with active video game for 50 minutes, 3 times a week, for a period of eight weeks. The XBOX360® platform will be used with the Kinect accessory (Microsoft®) and Just Dance will be the selected game. The music used for intervention will be previously selected, including those that can lead to moderate intensity, and assembled in blocks of 10. For each week, a new block and challenges must be elaborated to increase the motivation to carry out the physical activity.
A follow-up will be done for eight weeks to compare the variables. The adolescents in this group will be interviewed monthly to detect changes in eating habits and lifestyle.