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Innovative Biofeedback Interface for Enhancing Stroke Gait Rehabilitation

Primary Purpose

Gait, Hemiplegic, Stroke

Status
Recruiting
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Game without VR
Game with VR
Traditional Biofeedback Interface
Sponsored by
Emory University
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional other trial for Gait, Hemiplegic focused on measuring stroke, gait rehabilitation, game

Eligibility Criteria

30 Years - 90 Years (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria for Post-Stroke Participants:

  • chronic stroke (>6 months post stroke)
  • ambulatory with or without the use of a cane or walker
  • able to walk for 2 minutes at the self-selected speed without an orthoses
  • resting heart rate 40-100 beats per minute

Exclusion Criteria for Post-Stroke Participants:

  • cerebellar signs (ataxic ("drunken") gait or decreased coordination during rapid alternating hand or foot movements
  • history of lower extremity joint replacement
  • inability to communicate with investigators
  • neglect/hemianopia, or unexplained dizziness in last 6 months
  • neurologic conditions other than stroke
  • orthopedic problems in the lower limbs or spine (or other medical conditions) that limit walking or cause pain during walking

Criteria for able-bodied participants and neuro-rehabilitation clinicians:

-No medical or musculoskeletal conditions limiting walking

Sites / Locations

  • Emory Rehabilitation HospitalRecruiting

Arms of the Study

Arm 1

Arm 2

Arm 3

Arm 4

Arm 5

Arm 6

Arm Type

Other

Other

Other

Other

Other

Other

Arm Label

Game without VR, Game with VR, Traditional biofeedback Interface

Game without VR, Traditional Interface, Game with VR

Game with VR, Game without VR, Traditional Interface

Game with VR, Traditional Interface, Game without VR

Traditional Interface, Game without VR, Game with VR

Traditional Interface, Game with VR, Game without VR

Arm Description

Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game without VR, game with VR, traditional interface

Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game without VR, traditional interface, game with VR

Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game with VR, game without VR, traditional interface

Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game with VR, traditional interface, game without VR

Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: traditional interface, game without VR, game with VR

Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: traditional interface, game with VR, game without VR

Outcomes

Primary Outcome Measures

Boredom and motivation
Boredom, motivation, etc will be assessed by 8-point visual analog scale asking participants to rate how bored they felt during the walk, where 1 is not bored and 8 is very bored.
Paretic or targeted leg AGRF and success rate
Paretic leg or targeted leg peak pushoff force (peak AGRF) will be calculate from GRF data. The success rate of the targeted training task will be assessed as the percentage of steps for which the target paretic AGRF was achieved.

Secondary Outcome Measures

rate of perceived exertion and exercise intensity
Borg rate of perceived exertion and heart rate during walking will be used
Motivation and effort
The NASA task load index (NASA - TLX) will be used to evaluate user reports of perceived effort in different domains
Game Ease of Use
User experience of the biofeedback game will be assessed with a user evaluation questionnaire (UEQ)

Full Information

First Posted
July 8, 2019
Last Updated
December 22, 2022
Sponsor
Emory University
Collaborators
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
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1. Study Identification

Unique Protocol Identification Number
NCT04013971
Brief Title
Innovative Biofeedback Interface for Enhancing Stroke Gait Rehabilitation
Official Title
Innovative Biofeedback Interface for Enhancing Stroke Gait Rehabilitation
Study Type
Interventional

2. Study Status

Record Verification Date
December 2022
Overall Recruitment Status
Recruiting
Study Start Date
April 4, 2022 (Actual)
Primary Completion Date
January 31, 2023 (Anticipated)
Study Completion Date
March 1, 2023 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Emory University
Collaborators
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
This study will conduct a preliminary evaluation of and obtain user data on a novel game-based visual interface for stroke gait training. Study participants will complete gait biomechanics evaluations comprising exposure to gait biofeedback systems in an order determined by block randomization (3 blocks). Participants will be exposed to 3 types of biofeedback interfaces, as well as control condition: the anterior ground reaction forces (AGRF) biofeedback game (projector-screen display, non-virtual reality VR]) VR version of the biofeedback game (head-mounted AR display) traditional, non-game-based biofeedback interface
Detailed Description
Stroke is the leading cause of adult disability. Even after discharge from rehabilitation, residual gait deficits are prevalent in stroke survivors, leading to decreased walking speed and endurance. Because gait dysfunctions limit community mobility, stroke survivors and rehabilitation clinicians consider restoration of walking a major goal of rehabilitation. Several challenges and research gaps limit the effectiveness of current clinical gait rehabilitation practices. While there is consensus that stroke survivors benefit from gait rehabilitation, agreement is lacking on which specific training interventions are most efficacious. The long-term goal of this proposal is to address these challenges by developing personalized, engaging, salient gait training treatments founded on evidence from neuroscience, biomechanics, motor learning, and gaming. Real-time biofeedback is a promising gait training intervention for targeting specific biomechanical impairments. Biofeedback can enhance an individual's awareness of the impairment targeted during gait training, enabling self-correction of aberrant gait patterns. In response to treadmill training combined with visual and auditory real-time biofeedback, able-bodied individuals can increase AGRF unilaterally for the targeted limb. Thus, AGRF biofeedback may be a beneficial strategy to target unilateral propulsive deficits in people post-stroke. Incorporation of gaming interfaces for gait biofeedback can increase patient motivation, distract participants from fatigue or boredom, and encourage greater numbers of repetitions during gait training. The long-term goal of this study is to develop a more engaging, motivating gait biofeedback methodologies specifically designed for post-stroke gait training. The researchers aim to address a major challenge for rehabilitation clinicians - to make gait training appealing and meaningful so that patients engage in sufficient repetitions, intensity, and challenge to maximize therapeutic effectiveness. The study premise is that post-stroke individuals will demonstrate greater engagement, motivation, and therapeutic benefits during gait training sessions involving biofeedback when training incorporates intuitive, entertaining, game-based interfaces. Outcomes of the study will include measures of participant engagement, user-reports and survey-responses on motivation, fatigue, game characteristics, and adverse effects (e.g. nausea, dizziness) during game exposure. In addition to this clinical trial with stroke survivor participants, data about the game interface will be collected by having able-bodied neuro-rehabilitation clinicians try the 3 types of biofeedback interventions.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Gait, Hemiplegic, Stroke
Keywords
stroke, gait rehabilitation, game

7. Study Design

Primary Purpose
Other
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Model Description
12 post-stroke and 10 able-bodied individuals will complete gait trials with 3 different biofeedback interfaces.
Masking
Outcomes Assessor
Masking Description
The study outcomes will comprise objective biomechanical measures derived using motion capture, which will be processed by a lab personnel
Allocation
Randomized
Enrollment
12 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Game without VR, Game with VR, Traditional biofeedback Interface
Arm Type
Other
Arm Description
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game without VR, game with VR, traditional interface
Arm Title
Game without VR, Traditional Interface, Game with VR
Arm Type
Other
Arm Description
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game without VR, traditional interface, game with VR
Arm Title
Game with VR, Game without VR, Traditional Interface
Arm Type
Other
Arm Description
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game with VR, game without VR, traditional interface
Arm Title
Game with VR, Traditional Interface, Game without VR
Arm Type
Other
Arm Description
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: game with VR, traditional interface, game without VR
Arm Title
Traditional Interface, Game without VR, Game with VR
Arm Type
Other
Arm Description
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: traditional interface, game without VR, game with VR
Arm Title
Traditional Interface, Game with VR, Game without VR
Arm Type
Other
Arm Description
Post-stroke participants randomized to receive the three gait training biofeedback interfaces in the order of: traditional interface, game with VR, game without VR
Intervention Type
Other
Intervention Name(s)
Game without VR
Other Intervention Name(s)
gait training bout
Intervention Description
During the AGRF biofeedback game without virtual reality (VR) participants will walk on a split-belt treadmill with a projector or screen display. Participants will be receiving real-time information or feedback about ongoing gait performance parameters while they are walking. The participants will be exposed to the AGRF biofeedback game without VR for 4 minutes.
Intervention Type
Other
Intervention Name(s)
Game with VR
Other Intervention Name(s)
gait training
Intervention Description
During the AGRF biofeedback game with virtual reality (VR) participants will walk on a split-belt treadmill with a head-mounted VR display. Participants will be receiving real-time information or feedback about ongoing gait performance parameters while they are walking. The participants will be exposed to the AGRF biofeedback game with VR for 4 minutes.
Intervention Type
Other
Intervention Name(s)
Traditional Biofeedback Interface
Other Intervention Name(s)
gait training
Intervention Description
For the traditional non-game biofeedback, the visual display comprises a horizontal line graph with a moveable cursor that represents the current measured value of antero-posterior ground reaction force for the targeted leg. The auditory feedback comprises an audible "beep" produced every time the cursor entered the target range. Participants will be exposed to the traditional biofeedback interface for 4 minutes.
Primary Outcome Measure Information:
Title
Boredom and motivation
Description
Boredom, motivation, etc will be assessed by 8-point visual analog scale asking participants to rate how bored they felt during the walk, where 1 is not bored and 8 is very bored.
Time Frame
Day 1, after each of the three biofeedback interface sessions
Title
Paretic or targeted leg AGRF and success rate
Description
Paretic leg or targeted leg peak pushoff force (peak AGRF) will be calculate from GRF data. The success rate of the targeted training task will be assessed as the percentage of steps for which the target paretic AGRF was achieved.
Time Frame
Day 1, after each of the three biofeedback interface sessions
Secondary Outcome Measure Information:
Title
rate of perceived exertion and exercise intensity
Description
Borg rate of perceived exertion and heart rate during walking will be used
Time Frame
Day 1, during each of the three biofeedback interface sessions
Title
Motivation and effort
Description
The NASA task load index (NASA - TLX) will be used to evaluate user reports of perceived effort in different domains
Time Frame
Day 1, after each of the three biofeedback interface sessions
Title
Game Ease of Use
Description
User experience of the biofeedback game will be assessed with a user evaluation questionnaire (UEQ)
Time Frame
Day 1, after each of the biofeedback sessions
Other Pre-specified Outcome Measures:
Title
Change in Hopkins Rehabilitation Engagement Rating Scale (HRERS) Score
Description
The HRERS will be used to assess participant engagement during each biofeedback bout. The HRERS is a 5-item instrument where clinicians indicate how engaged the participant was during a rehabilitation session on a 6- point scale ranging from 1 (never) to 6 (always). Total scores range from 5 to 30 with higher scores indicating increased engagement.
Time Frame
Day 1, after each of the three biofeedback interface sessions

10. Eligibility

Sex
All
Minimum Age & Unit of Time
30 Years
Maximum Age & Unit of Time
90 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria for Post-Stroke Participants: chronic stroke (>6 months post stroke) ambulatory with or without the use of a cane or walker able to walk for 2 minutes at the self-selected speed without an orthoses resting heart rate 40-100 beats per minute Exclusion Criteria for Post-Stroke Participants: cerebellar signs (ataxic ("drunken") gait or decreased coordination during rapid alternating hand or foot movements history of lower extremity joint replacement inability to communicate with investigators neglect/hemianopia, or unexplained dizziness in last 6 months neurologic conditions other than stroke orthopedic problems in the lower limbs or spine (or other medical conditions) that limit walking or cause pain during walking Criteria for able-bodied participants and neuro-rehabilitation clinicians: -No medical or musculoskeletal conditions limiting walking
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Trisha Kesar, PT, PhD
Phone
404-712-5803
Email
tkesar@emory.edu
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Trisha Kesar, PT, PhD
Organizational Affiliation
Emory University
Official's Role
Principal Investigator
Facility Information:
Facility Name
Emory Rehabilitation Hospital
City
Atlanta
State/Province
Georgia
ZIP/Postal Code
30322
Country
United States
Individual Site Status
Recruiting

12. IPD Sharing Statement

Plan to Share IPD
Yes
IPD Sharing Plan Description
Individual participant data that underlie results, after de-identification, will be available for sharing.
IPD Sharing Time Frame
Individual participant data will be available for sharing beginning 9 months and ending 36 months after the article publication.
IPD Sharing Access Criteria
Data will be available for sharing with investigators whose proposed used of the data has been approved by an independent review committee identified for this purpose. Data will be shared for the purposes of achieving the aims in the approved proposal. Proposals should be directed to trisha.m.kesar@emory.edu. To access the data, requestors will need to sign a data access agreement.

Learn more about this trial

Innovative Biofeedback Interface for Enhancing Stroke Gait Rehabilitation

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