Investigation of Acute Responses of Active Video Games Practice Compared to Exercise in Coronary Artery Patients
Coronary Artery Disease
About this trial
This is an interventional treatment trial for Coronary Artery Disease focused on measuring coronary artery disease, active video games, aerobic exercise
Eligibility Criteria
Inclusion Criteria: Having been diagnosed with coronary artery disease Being clinically stable Becoming a volunteer Exclusion Criteria: The presence of unstable angina The presence of a pacemaker The presence of cardiomyopathy The presence of a high cardiovascular risk The presence of November severe neurological, pulmonary and musculoskeletal system diseases The patient wants to quit the study
Sites / Locations
- Dokuz Eylül University
Arms of the Study
Arm 1
Arm 2
Active Comparator
Active Comparator
Active Video Game İntervention
Aerobic Exercise Intervention
The active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and a sensor. Active video games consist of Bowling, River Rush, Rally Ball and Reflex Ridge games. Participants will exercise for a total of 25 minutes with light-paced games for warm-up for the first 5 minutes, then brisk games with different body movements until the 15 minutes are complete, and light-paced games for 5 minutes to cool down. Participants will complete active video games in the same order.
The exercise intervention will consist of a continuous moderate intensity walking session on the treadmill. After the first 5 minutes of warm-up,a at 55-70% of the peak heart rate reserve(HRR)with a 15-minute walking session, and 5 minutes of cooling down total of 25 minutes of exercise will be performed.