Looking Glass: Bimanual Balanced Reaching With Visual Biofeedback
Stroke, Stroke, Acute, Healthy
About this trial
This is an interventional treatment trial for Stroke focused on measuring Upper Extremity, Rehabilitation, Arm, Robotics, Stroke Rehabilitation, Virtual Reality Thearpy
Eligibility Criteria
Inclusion Criteria:
- 8 months post stroke
- FMUE 15-50
- Active shoulder and elbow flexion-extension when supported against gravity to accomplish a forward mediolateral and inferior-superior reaching movements of 30 cm
Exclusion Criteria:
- Bilateral paresis
- Severe sensory deficits in the affected limb
- Severe spasticity preventing movement (MAS 4 or greater at elbow)
- Aphasia, cognitive impairment or affective dysfunction that influence ability to participate in the experiment
- Inability to provide informed consent
- Severe current medical problems
- Diffuse/multiple lesion sites or multiple strokes
- Hemi-spatial neglect or visual field cut preventing subjects from seeing the target
- Inability to maintain the testing positions
- Botox injections in the affected Upper Extremity within the past 4 months
- Concurrent participation in Upper Extremity rehab (research or prescribed therapy)
- Participation in previous, similar robotics intervention studies
- Pregnant women, children and teenagers, prisoners
Sites / Locations
- Shirley Ryan AbilityLabRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm 4
Arm 5
Active Comparator
Experimental
Experimental
Experimental
Experimental
Healthy
Chronic Veridical Visual Feedback
Chronic Augmented Visual Feedback
Acute Veridical Visual Feedback
Acute Augmented Visual Feedback
Healthy participants will participate in reaching activity using the Looking Glass and Leap motion tracking system
Reaching while sitting at the Looking Glass system. The representation of arm movements will directly reflect the participants actual arm movements.
Reaching while sitting at the Looking Glass system. The representation of a participant's arm movements will be augmented to encourage different movement patterns and improved movement.
Reaching while sitting at the Looking Glass system. The representation of arm movements will directly reflect the participants actual arm movements.
Reaching while sitting at the Looking Glass system. The representation of a participant's arm movements will be augmented to encourage different movement patterns and improved movement.