Neurocognitive Factors in EdTech Intervention Response
Reading Disability
About this trial
This is an interventional treatment trial for Reading Disability
Eligibility Criteria
Inclusion Criteria:
- Must be 6.0 to 10.0 years old
- Must be currently enrolled in Healthy Brain Network (HBN)
- Must have a standard score <85, on the Test of Word Reading Efficiency (TOWRE), Total Word Reading Efficiency (TWRE) composite
- Must have full Scale IQ (FSIQ) on the Wechsler Intelligence Scale for Children (WISC V) > 75
- Must be a native speaker of English
Exclusion Criteria:
- Vision or hearing impairment, per the Snellen Test and audiometer measurement
- Moderate to severe autism (levels 2-3)
- Major depressive disorder
- Suicidal or homicidal ideation
- Psychotic disorder
- Manic episode
- Any neurologic impairment that limits the ability to use a keyboard or mouse, or to touch a screen
Sites / Locations
- Child Mind InstituteRecruiting
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
GraphoLearn reading intervention
Vektor math control
GraphoLearn is a research-based treatment, delivered as an engaging computer game. Players match auditory targets (e.g., phonemes, rimes) to visual targets (single letters, letter sequences, words). The complexity of the items within each level is ordered such that at each level, the most frequent and regular mappings are introduced first based on measures such as orthographic/phonological neighborhood size and morphological family size. GraphoLearn allows the children to practice and reinforce lessons at their own individual trial pace and provides a record of performance progress that can be used to guide analyses.
We selected an active control to maximize the specificity of the treatment outcomes; to this end, math games are among the most commonly used. Game sessions support learning numerical mathematical skills and cognition related to mathematical skills. In addition to math, this game contains training tasks for visuospatial working memory, spatial visualization and visuospatial reasoning. The overall theme of the game and feedback style are similar to those in GraphoLearn.