Nintendo Wii Virtual Reality Application In Dementia
Age-Related Memory Disorders
About this trial
This is an interventional treatment trial for Age-Related Memory Disorders focused on measuring Alzheimer's Dementia, Muscle strength, Fall, Virtual reality
Eligibility Criteria
Inclusion Criteria:
- included volunteers between the ages of 65-80 with mild or moderate AD diagnosis,
- who did not have any difficulty or problems in communicating,
- who did not have any neurological diseases that disrupt balance and coordination such as a cerebrovascular event, Parkinson's disease, Multiple Sclerosis, and neurological disorder,
- who obtained a score of 18 - 24 points in the Mini-Mental State Test (MMST)
Exclusion Criteria:
- Patients diagnosed with rapidly progressing dementia (infection, vascular, hematologic diseases),
- Those who could not be contacted during the follow-up period or who did not participate in the training session, those who experienced cardiac and cerebrovascular events, endocrine disorders, fluid-electrolyte imbalance and infection,
- Those with malignancy and those who received chemotherapy and radiotherapy that causes malignancy, delirium or depression and malignant sensory loss (those with the Semmes-Weinstein monofilament thickness of 4.56 and above),
- Those with a lower or upper extremity amputation at any level
Sites / Locations
- Karaman Ahmet Mete Nursing Home
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Nintendo Wii Virtual Reality Application In Older People With Alzheimer's Dementia
Older People With Alzheimer's Dementia
The study included a total of 32 volunteers between the ages of 65-80, who stayed in Karaman Ahmet Mete Nursing Home, Elderly Care and Rehabilitation Center, with mild or moderate Alzheimer's dementia diagnosed by a neurologist. As a result of the power analysis, it was calculated that at least 16 individuals could be included in each group (at least 32 individuals in total). Randomization was performed by the sealed-envelope method. According to this method, 4 females and 12 males were determined to be in the control group, while 5 females and 11 males were determined to be in the training group. The evaluation was completed before the intervention. The same evaluation was conducted after 6 weeks. The training group was trained with games from different categories such as balance and aerobic exercises with a Nintendo Wii virtual reality device 2 times a week for a period of 6 weeks, with 1 session lasting for 30 minutes, and each patient was trained with the same games.
In the control group, no application was performed during this period, and routine medical treatments were continued. The training group was evaluated before and after the training, while the control group was re-evaluated at the end of the 6th week after the first evaluation. After the study was completed, the volunteers from the control group were also given training.