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Retrieval-extinction Paradigm on Internet Gaming Disorder

Primary Purpose

Internet Gaming Disorder

Status
Unknown status
Phase
Not Applicable
Locations
China
Study Type
Interventional
Intervention
gaming-related retrieval-extinction
nongaming-related retrieval-extinction
Sponsored by
Beijing Normal University
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional basic science trial for Internet Gaming Disorder

Eligibility Criteria

18 Years - 30 Years (Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  1. the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder : the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.
  2. the scores of the Young-Internet addiction Test ≥ 50
  3. engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.

Exclusion Criteria:

  1. current or history of use of illegal substances and other addictions;
  2. current or history of psychiatric or neurological illness;
  3. current use of psychotropic medications.

Sites / Locations

  • State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal UniversityRecruiting

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Other

Arm Label

gaming-related retrieval-extinction

nongaming-related retrieval-extinction

Arm Description

about 30 individuals with IGD will be randomly assigned to the R-E training group

about another 30 individuals with IGD will be randomly assigned to the NR-E training group

Outcomes

Primary Outcome Measures

Mean Change in gaming craving at cue-reactivity task between the two test sessions
Participants were asked to passively watch three kinds of videos and rate their craving immediately after each video clip using 10-point visual analog scales.The task assesses the severity of cue-induced craving for Internet gaming, with high scores indicating great cue-induced craving.

Secondary Outcome Measures

Mean Change in gaming Craving
The Brief Questionnaire of gaming Urges questionnaire is a 10-item gaming urge questionnaire with scores ranging from 0 to 10 to assess gaming craving. The questionnaire assesses the severity of craving for Internet gaming behavior, with high scores indicating great craving.
Mean Change in gaming time at baseline、1-Week and 1-month Follow-Up
At the baseline、end of the first week and month test session, participants will receive a diary in which to record the gaming time after the 1-week and 1-month follow-up period.

Full Information

First Posted
November 26, 2019
Last Updated
December 3, 2019
Sponsor
Beijing Normal University
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1. Study Identification

Unique Protocol Identification Number
NCT04180839
Brief Title
Retrieval-extinction Paradigm on Internet Gaming Disorder
Official Title
Reducing Gaming Cue Reactivity and Behavior Via Retrieval-Extinction Mechanism
Study Type
Interventional

2. Study Status

Record Verification Date
December 2019
Overall Recruitment Status
Unknown status
Study Start Date
November 25, 2019 (Actual)
Primary Completion Date
March 30, 2020 (Anticipated)
Study Completion Date
April 30, 2020 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor
Name of the Sponsor
Beijing Normal University

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No

5. Study Description

Brief Summary
The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention.
Detailed Description
This study is based on the retrieval-extinction paradigm.As with the efficacy, the experiment aims to test the effect of the retrieval-extinction paradigm on game craving and behave of IGD subjects, so as to provide an empirical basis for the development of effective intervention means of Internet gaming disorder.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Internet Gaming Disorder

7. Study Design

Primary Purpose
Basic Science
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Participant
Allocation
Randomized
Enrollment
60 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
gaming-related retrieval-extinction
Arm Type
Experimental
Arm Description
about 30 individuals with IGD will be randomly assigned to the R-E training group
Arm Title
nongaming-related retrieval-extinction
Arm Type
Other
Arm Description
about another 30 individuals with IGD will be randomly assigned to the NR-E training group
Intervention Type
Behavioral
Intervention Name(s)
gaming-related retrieval-extinction
Other Intervention Name(s)
R-E
Intervention Description
During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days.
Intervention Type
Behavioral
Intervention Name(s)
nongaming-related retrieval-extinction
Other Intervention Name(s)
NR-E
Intervention Description
During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days.
Primary Outcome Measure Information:
Title
Mean Change in gaming craving at cue-reactivity task between the two test sessions
Description
Participants were asked to passively watch three kinds of videos and rate their craving immediately after each video clip using 10-point visual analog scales.The task assesses the severity of cue-induced craving for Internet gaming, with high scores indicating great cue-induced craving.
Time Frame
baseline , one day after training
Secondary Outcome Measure Information:
Title
Mean Change in gaming Craving
Description
The Brief Questionnaire of gaming Urges questionnaire is a 10-item gaming urge questionnaire with scores ranging from 0 to 10 to assess gaming craving. The questionnaire assesses the severity of craving for Internet gaming behavior, with high scores indicating great craving.
Time Frame
The questionnaire is given to participants to record their gaming craving at baseline、after the first day of training、after the second day of training、one day after training、1 week and 1 month after tranning respectively
Title
Mean Change in gaming time at baseline、1-Week and 1-month Follow-Up
Description
At the baseline、end of the first week and month test session, participants will receive a diary in which to record the gaming time after the 1-week and 1-month follow-up period.
Time Frame
A diary is given to participants to record their gaming time at baseline、 1-week and 1-month

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
30 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder : the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5. the scores of the Young-Internet addiction Test ≥ 50 engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. Exclusion Criteria: current or history of use of illegal substances and other addictions; current or history of psychiatric or neurological illness; current use of psychotropic medications.
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Ziliang Wang, Master
Phone
+8618395949625
Email
wangziliang201@163.com
First Name & Middle Initial & Last Name or Official Title & Degree
jintao Zhang, phD
Phone
+8610 58800728
Email
zhangjintao@bnu.edu.cn
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
jintao Zhang, phD
Organizational Affiliation
Beijing Normal University
Official's Role
Principal Investigator
Facility Information:
Facility Name
State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University
City
Beijing
State/Province
Beijing
ZIP/Postal Code
100875
Country
China
Individual Site Status
Recruiting
Facility Contact:
First Name & Middle Initial & Last Name & Degree
jintao Zhang
Phone
+861058800728
Email
zhangjintao@bnu.edu.cn

12. IPD Sharing Statement

Plan to Share IPD
Yes
IPD Sharing Plan Description
we will share individual participant data when required
IPD Sharing Time Frame
1 year after the publication of related paper , for 3 years
IPD Sharing Access Criteria
By contacting the principal investigator. Email : zhangjintao@bnu.edu.cn
Citations:
PubMed Identifier
22499948
Citation
Xue YX, Luo YX, Wu P, Shi HS, Xue LF, Chen C, Zhu WL, Ding ZB, Bao YP, Shi J, Epstein DH, Shaham Y, Lu L. A memory retrieval-extinction procedure to prevent drug craving and relapse. Science. 2012 Apr 13;336(6078):241-5. doi: 10.1126/science.1215070.
Results Reference
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Retrieval-extinction Paradigm on Internet Gaming Disorder

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