Role of Virtual Reality in Improving Balance in Patients With Myelopathy
Myelopathy, Virtual Reality
About this trial
This is an interventional treatment trial for Myelopathy focused on measuring Myelopathy, Virtual Reality, Rehabilitation, Balance
Eligibility Criteria
Inclusion Criteria:
- Patients with myelopathy with neurological level of injury below C4.
- Both traumatic and non-traumatic myelopathy.
- Duration of illness less than 6 months.
Exclusion Criteria:
- Severe orthopedic or medical impairment that interfered with sitting.
- Upper limb muscle power <3/5.
- Cognitive or visual impairment.
Sites / Locations
- National Institute of Mental Heath and Neurosciences
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Intervention Group
Control Group
Instrument to be used: Software Neuro@home (semi immersive virtual reality system for neurological rehabilitation) was used. In each of the sessions, an avatar on screen that representing the patient was regulated by the patient to perform a virtual task that focused on the training of a specific body part. Programme schedule: Each session of virtual reality therapy lasted for thirty minutes. Day 0 included an orientation to the machine with five minutes of gaming. This was followed by virtual reality therapy for five days a week at the same time of the day for three consecutive weeks.
Virtual reality sessions were not provided.