search
Back to results

The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

Primary Purpose

Huntington's Disease

Status
Completed
Phase
Not Applicable
Locations
United States
Study Type
Interventional
Intervention
Video game exercise using Dance Dance Revolution
hand-held video game
Sponsored by
Anne Kloos
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Huntington's Disease focused on measuring Huntington's Disease, gait, exercise, balance, video game

Eligibility Criteria

18 Years - 79 Years (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  • adults 18 - 79 with a diagnosis of Huntington's disease

Exclusion Criteria:

  • cannot walk 10 feet without assistance, any other neurologic condition

Sites / Locations

  • The Ohio State University Atwell Hall

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Other

Arm Label

video game exercise

control

Arm Description

Video game exercise using Dance Dance Revolution

hand-held video game control

Outcomes

Primary Outcome Measures

Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.

Secondary Outcome Measures

Tinetti Mobility Test
Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.
Four Square Step Test
Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.
Activities-Specific Balance Confidence Scale
Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.
World Health Organization Quality of Life
This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.

Full Information

First Posted
November 7, 2012
Last Updated
July 15, 2021
Sponsor
Anne Kloos
search

1. Study Identification

Unique Protocol Identification Number
NCT01735981
Brief Title
The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease
Official Title
The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease
Study Type
Interventional

2. Study Status

Record Verification Date
July 2021
Overall Recruitment Status
Completed
Study Start Date
June 2008 (undefined)
Primary Completion Date
November 2010 (Actual)
Study Completion Date
June 2012 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Sponsor-Investigator
Name of the Sponsor
Anne Kloos

4. Oversight

Data Monitoring Committee
No

5. Study Description

Brief Summary
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.
Detailed Description
The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Huntington's Disease
Keywords
Huntington's Disease, gait, exercise, balance, video game

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Model Description
Participants completed one arm of the study and then crossed over into the other arm of the study
Masking
Investigator
Allocation
Non-Randomized
Enrollment
24 (Actual)

8. Arms, Groups, and Interventions

Arm Title
video game exercise
Arm Type
Experimental
Arm Description
Video game exercise using Dance Dance Revolution
Arm Title
control
Arm Type
Other
Arm Description
hand-held video game control
Intervention Type
Other
Intervention Name(s)
Video game exercise using Dance Dance Revolution
Other Intervention Name(s)
exercise, video-game based exercise
Intervention Description
use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
Intervention Type
Other
Intervention Name(s)
hand-held video game
Intervention Description
hand-held video games
Primary Outcome Measure Information:
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.
Time Frame
6 weeks
Title
Gait Parameters
Description
utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.
Time Frame
6 weeks
Secondary Outcome Measure Information:
Title
Tinetti Mobility Test
Description
Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.
Time Frame
6 weeks
Title
Four Square Step Test
Description
Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.
Time Frame
6 weeks
Title
Activities-Specific Balance Confidence Scale
Description
Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.
Time Frame
6 weeks
Title
World Health Organization Quality of Life
Description
This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.
Time Frame
post intervention and post hand-held game, each lasts 6 weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
79 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: adults 18 - 79 with a diagnosis of Huntington's disease Exclusion Criteria: cannot walk 10 feet without assistance, any other neurologic condition
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Deb Kegelmeyer, DPT, MS
Organizational Affiliation
Ohio State University
Official's Role
Principal Investigator
First Name & Middle Initial & Last Name & Degree
Anne Kloos, PT, PhD
Organizational Affiliation
Ohio State University
Official's Role
Principal Investigator
Facility Information:
Facility Name
The Ohio State University Atwell Hall
City
Columbus
State/Province
Ohio
ZIP/Postal Code
43210
Country
United States

12. IPD Sharing Statement

Learn more about this trial

The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

We'll reach out to this number within 24 hrs