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The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children

Primary Purpose

Cerebral Palsy

Status
Completed
Phase
Not Applicable
Locations
Thailand
Study Type
Interventional
Intervention
The engineer-built system, video-game based Kinect sensor
Sponsored by
Mahidol University
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Cerebral Palsy focused on measuring video-game based Kinect sensor, upper extremities

Eligibility Criteria

10 Years - 15 Years (Child)All SexesAccepts Healthy Volunteers

Inclusion Criteria:

  • Normal children aged 10-15 years
  • Sufficient cognitive/attention capacity
  • Give the informed consent

Exclusion Criteria:

  • Inability to understand the instruction and follow the task
  • Has severe visual or auditory impairment
  • Has limb deformities that interfere with video game playing
  • Got an epilepsy or convulsive condition
  • Denied to give the informed consent

Sites / Locations

  • Faculty of Medicine Ramathibodi Hospital Mahidol University

Arms of the Study

Arm 1

Arm Type

Experimental

Arm Label

Normal children

Arm Description

Normal children aged 10-15 years play the game and comment on the satisfaction form

Outcomes

Primary Outcome Measures

satisfaction form
The satisfaction form will be evaluated by healthy children. The satisfaction form will ask the children to rate the games in the following subjects: the presentation of game, the contents of game, the convenience for users the feeling after playing and the further suggestion about the games. There are 5-likert-scale in the satisfaction form: totally disagree, disagree, neutral, agree and totally agree.

Secondary Outcome Measures

Satisfaction form
The satisfaction form will be evaluated by occupational therapists. The satisfaction form will ask the therapist to rate the games in the following subjects: the presentation of game, the contents of game, the convenience for users the feeling after playing and the further suggestion about the games. There are 5-likert-scale in the satisfaction form: totally disagree, disagree, neutral, agree and totally agree.

Full Information

First Posted
March 8, 2022
Last Updated
June 21, 2022
Sponsor
Mahidol University
Collaborators
Warakorn Charoensuk, Apiphan Iamchaimongkol, Tulyapruek Tawonsawatruk
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1. Study Identification

Unique Protocol Identification Number
NCT05311358
Brief Title
The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children
Official Title
The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children
Study Type
Interventional

2. Study Status

Record Verification Date
June 2022
Overall Recruitment Status
Completed
Study Start Date
May 10, 2022 (Actual)
Primary Completion Date
June 21, 2022 (Actual)
Study Completion Date
June 21, 2022 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
Mahidol University
Collaborators
Warakorn Charoensuk, Apiphan Iamchaimongkol, Tulyapruek Tawonsawatruk

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
There are 3 phases of this project. First phase is to study the satisfaction in healthy children aged 10-15 years old when they are playing our computer games. The sample size of this phase was 10. In addition, we will ask the occupational therapist to play and comment our game for further development.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Cerebral Palsy
Keywords
video-game based Kinect sensor, upper extremities

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Single Group Assignment
Model Description
In the first phase, we will test our video-game based Kinect sensor in healthy children aged 10-12 years old. The healthy children and the occupational therapists have to reply the satisfaction form and comment our game for further improvement. The sample size of this phase is 10.
Masking
None (Open Label)
Allocation
N/A
Enrollment
10 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Normal children
Arm Type
Experimental
Arm Description
Normal children aged 10-15 years play the game and comment on the satisfaction form
Intervention Type
Device
Intervention Name(s)
The engineer-built system, video-game based Kinect sensor
Intervention Description
There are 3 computer games using Kinect sensor to detect movement of trunk and upper extremities of the children.
Primary Outcome Measure Information:
Title
satisfaction form
Description
The satisfaction form will be evaluated by healthy children. The satisfaction form will ask the children to rate the games in the following subjects: the presentation of game, the contents of game, the convenience for users the feeling after playing and the further suggestion about the games. There are 5-likert-scale in the satisfaction form: totally disagree, disagree, neutral, agree and totally agree.
Time Frame
immediately after playing game
Secondary Outcome Measure Information:
Title
Satisfaction form
Description
The satisfaction form will be evaluated by occupational therapists. The satisfaction form will ask the therapist to rate the games in the following subjects: the presentation of game, the contents of game, the convenience for users the feeling after playing and the further suggestion about the games. There are 5-likert-scale in the satisfaction form: totally disagree, disagree, neutral, agree and totally agree.
Time Frame
immediately after playing game

10. Eligibility

Sex
All
Minimum Age & Unit of Time
10 Years
Maximum Age & Unit of Time
15 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria: Normal children aged 10-15 years Sufficient cognitive/attention capacity Give the informed consent Exclusion Criteria: Inability to understand the instruction and follow the task Has severe visual or auditory impairment Has limb deformities that interfere with video game playing Got an epilepsy or convulsive condition Denied to give the informed consent
Facility Information:
Facility Name
Faculty of Medicine Ramathibodi Hospital Mahidol University
City
Bangkok
ZIP/Postal Code
10400
Country
Thailand

12. IPD Sharing Statement

Plan to Share IPD
Yes
IPD Sharing Plan Description
I will share the information on satisfaction form with the engineers who developed game for game improvement.
IPD Sharing Time Frame
The study protocol will be share among the researcher team during study period. The statistical analysis plan will be share with the statistician during the analysis and summarize period.
IPD Sharing Access Criteria
using code number of the participants
Citations:
PubMed Identifier
21122742
Citation
Arneson CL, Durkin MS, Benedict RE, Kirby RS, Yeargin-Allsopp M, Van Naarden Braun K, Doernberg NS. Prevalence of cerebral palsy: Autism and Developmental Disabilities Monitoring Network, three sites, United States, 2004. Disabil Health J. 2009 Jan;2(1):45-8. doi: 10.1016/j.dhjo.2008.08.001.
Results Reference
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PubMed Identifier
16437058
Citation
Bhasin TK, Brocksen S, Avchen RN, Van Naarden Braun K. Prevalence of four developmental disabilities among children aged 8 years--Metropolitan Atlanta Developmental Disabilities Surveillance Program, 1996 and 2000. MMWR Surveill Summ. 2006 Jan 27;55(1):1-9. Erratum In: MMWR Morb Mortal Wkly Rep. 2006 Feb 3;55(4):105-6.
Results Reference
background
PubMed Identifier
16765723
Citation
Paneth N, Hong T, Korzeniewski S. The descriptive epidemiology of cerebral palsy. Clin Perinatol. 2006 Jun;33(2):251-67. doi: 10.1016/j.clp.2006.03.011.
Results Reference
background
PubMed Identifier
12227618
Citation
Prevalence and characteristics of children with cerebral palsy in Europe. Dev Med Child Neurol. 2002 Sep;44(9):633-40.
Results Reference
background
PubMed Identifier
24819682
Citation
Chen YP, Lee SY, Howard AM. Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis. Pediatr Phys Ther. 2014 Fall;26(3):289-300. doi: 10.1097/PEP.0000000000000046.
Results Reference
background
Citation
7. Samia Abdel Rahman, Abdel Rahman, Afaf A. Shaheen. Virtual Reality Use in Motor Rehabilitation of Neurological Disorders: A Systematic Review. Middle-East Journal of Scientific Research; 7 (1): 63-70.
Results Reference
background
PubMed Identifier
17895352
Citation
Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW, Jeng SF, Sung WH. Use of virtual reality to improve upper-extremity control in children with cerebral palsy: a single-subject design. Phys Ther. 2007 Nov;87(11):1441-57. doi: 10.2522/ptj.20060062. Epub 2007 Sep 25.
Results Reference
background
PubMed Identifier
21978233
Citation
Green D, Wilson PH. Use of virtual reality in rehabilitation of movement in children with hemiplegia--a multiple case study evaluation. Disabil Rehabil. 2012;34(7):593-604. doi: 10.3109/09638288.2011.613520. Epub 2011 Oct 6.
Results Reference
background
Citation
Pruksananonda C. Cerebral palsy. In: Prasongjean P, editor. Cerebral Palsy. Bangkok: Chulolongkorn University Printing House; 2010. p. 1-3.
Results Reference
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The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children

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