The Study Estimates the Longitudinal Impact of a Gamified Health Education App on Students' Health and Learning Outcomes (DVx-SCHOOL)
Infectious Disease, COVID-19, Physical Inactivity
About this trial
This is an interventional health services research trial for Infectious Disease focused on measuring Digital Vaccine, Mobile Games, Physical Activity, Lifestyle Habit Formation, Infectious Diseases, Nutrition
Eligibility Criteria
Inclusion Criteria:
- Age 5-14
- Parents willing to participate (fill out parent surveys)
Exclusion Criteria:
- Children physically unable to use a device
- Children with special needs
Sites / Locations
- Panchayat Union Middle School
Arms of the Study
Arm 1
Arm 2
Experimental
No Intervention
Group 1: Usual Education + Weekly Exposure to FYA-003
Group 2: Usual Education + Weekly exposure to non-health related educational mobile games
Students in grades assigned to Group 1 play FYA-003 in the classroom for 30 minutes every week for 12 weeks on a day at a time determined by the school & research team.
Students in grades assigned to Group 2 play educational games unrelated to health in the classroom for 30 minutes every week for 12 weeks on a day at a time determined by the school & research team.