Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
Primary Purpose
Cerebral Palsy, Spastic
Status
Completed
Phase
Not Applicable
Locations
Belgium
Study Type
Interventional
Intervention
Balance rehabilitation using X-box One & Kinect
Sponsored by
About this trial
This is an interventional treatment trial for Cerebral Palsy, Spastic focused on measuring balance, rehabilitation, exergaming, virtual reality
Eligibility Criteria
Inclusion Criteria:
- children diagnosed with cerebral palsy (spastic type)
- age: 8-11 years and 11 months
- bilateral CP (diplegia) & unilateral CP (hemiplegia)
- GMFCS level 1 & 2
- able to independently stand still for 2 minutes
- sufficient cooperation to participate in the measurements and training
Exclusion Criteria:
- No informed consent
- surgery of the lower limbs that affects mobility
- Botulinum-toxin A treatment within 6 months prior to inclusion in the study
- vestibular deficits, benign vertigo, ADHD or instable epilepsia
For typically developing children:
Inclusion criteria;
- age: 8-11 years and 11 months
- no history of neurologic, musculoskeletal or other impairments that could affect mobility
Sites / Locations
- Vakgroep REVAKI (Ghent University - Ghent University hospital)
Arms of the Study
Arm 1
Arm 2
Arm Type
Experimental
No Intervention
Arm Label
Intervention
Control
Arm Description
15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session
Outcomes
Primary Outcome Measures
Change in Pediatric Balance Scale compared to baseline
Clinical balance scale with 14 items such as standing unsupported for 30 sec.
Secondary Outcome Measures
Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline
Subscales of a clinical balance scale
Change in Upper body kinematics compared to baseline
Trunk and arm movements measured using 3d movement registration
Change in Posturography compared to baseline
Measurements on a moveable force-platform including the limits of stability during standing
Full Information
1. Study Identification
Unique Protocol Identification Number
NCT03219112
Brief Title
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
Official Title
Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children
Study Type
Interventional
2. Study Status
Record Verification Date
April 2019
Overall Recruitment Status
Completed
Study Start Date
August 25, 2016 (undefined)
Primary Completion Date
October 2017 (Actual)
Study Completion Date
December 2017 (Actual)
3. Sponsor/Collaborators
Responsible Party, by Official Title
Sponsor
Name of the Sponsor
University Ghent
4. Oversight
Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
5. Study Description
Brief Summary
In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
6. Conditions and Keywords
Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Cerebral Palsy, Spastic
Keywords
balance, rehabilitation, exergaming, virtual reality
7. Study Design
Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
None (Open Label)
Allocation
Randomized
Enrollment
30 (Actual)
8. Arms, Groups, and Interventions
Arm Title
Intervention
Arm Type
Experimental
Arm Description
15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
Arm Title
Control
Arm Type
No Intervention
Arm Description
15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session
Intervention Type
Other
Intervention Name(s)
Balance rehabilitation using X-box One & Kinect
Intervention Description
the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.
Primary Outcome Measure Information:
Title
Change in Pediatric Balance Scale compared to baseline
Description
Clinical balance scale with 14 items such as standing unsupported for 30 sec.
Time Frame
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Secondary Outcome Measure Information:
Title
Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline
Description
Subscales of a clinical balance scale
Time Frame
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Title
Change in Upper body kinematics compared to baseline
Description
Trunk and arm movements measured using 3d movement registration
Time Frame
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Title
Change in Posturography compared to baseline
Description
Measurements on a moveable force-platform including the limits of stability during standing
Time Frame
measured at baseline, after 40 minutes (of training), and after 8 weeks of training
10. Eligibility
Sex
All
Minimum Age & Unit of Time
8 Years
Maximum Age & Unit of Time
12 Years
Accepts Healthy Volunteers
Accepts Healthy Volunteers
Eligibility Criteria
Inclusion Criteria:
children diagnosed with cerebral palsy (spastic type)
age: 8-11 years and 11 months
bilateral CP (diplegia) & unilateral CP (hemiplegia)
GMFCS level 1 & 2
able to independently stand still for 2 minutes
sufficient cooperation to participate in the measurements and training
Exclusion Criteria:
No informed consent
surgery of the lower limbs that affects mobility
Botulinum-toxin A treatment within 6 months prior to inclusion in the study
vestibular deficits, benign vertigo, ADHD or instable epilepsia
For typically developing children:
Inclusion criteria;
age: 8-11 years and 11 months
no history of neurologic, musculoskeletal or other impairments that could affect mobility
Facility Information:
Facility Name
Vakgroep REVAKI (Ghent University - Ghent University hospital)
City
Ghent
Country
Belgium
12. IPD Sharing Statement
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Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
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