Use of Interactive Gaming for Enhanced Function After Spinal Cord Injury
Paraplegia and Tetraplegia
About this trial
This is an interventional treatment trial for Paraplegia and Tetraplegia focused on measuring spinal cord injury, video gaming, functional improvement
Eligibility Criteria
Inclusion Criteria:
Neurologic level of injury at or below cervical level 5 (C5) through C8 [tetraplegia] and at or below T1 through L3 [paraplegia]; persons with incomplete lesions at higher levels may be eligible, decided on a case by case basis depending on functional ability, Complete and incomplete injury allowed, Physical capability (ie, sufficient voluntary motor function) to participate in unassisted resistive exercise, determined as a minimum of grade 3 (by manual muscle testing) on elbow and wrist extension, Use of either a manual or power wheelchair as primary mobility, Absence of significant medical complications, Normal or nearly normal cognitive function (ie, minimal cognitive impairment may be allowed on a case by case basis), Willingness to participate for the duration of the study.
Exclusion Criteria:
Use of ambulation for mobility, Concurrently participating in any other exercise intervention or sports program, Medical condition that would interfere in gaming either short term or during extended play.
Sites / Locations
- Va Palo Alto Health Care System
Arms of the Study
Arm 1
Experimental
Video game play
Changes in upper limb; strength, active range of motion, electromyographic activity as well as heart rate response.