Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
Cerebral Palsy, Rehabilitation
About this trial
This is an interventional treatment trial for Cerebral Palsy
Eligibility Criteria
Inclusion Criteria:
The health committee report has received a CP diagnosis
- Being between 5-18 years of age
- According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)
- Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"
Exclusion Criteria:
- Botulinium Toxin (BOTOX) injection for the upper extremity in the last 6 months
- Does not have epileptic epilepsy
- Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition
- Admission of family treatment
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
VGBT with Nintendo® Wii and LMC games
NDT-based upper limb rehabilitation
VGBT with Nintendo® Wii and LMC games: In order to improve the elbow and shoulder functions, Tennis and boxing, the games of Nintendo Wii® Fit WiiSports package that includes shoulder and elbow movements will be used for VGBT with Nintendo® Wii and Leap Motion Controller (LMC) games. In both of the games, the activities are carried out by providing feedback in the context of remote control and sound and vibration notifications.
NDT-based upper limb rehabilitation: NDT-based upper limb rehabilitation aims to facilitate normal movement for upper extremity activities such as getting dressed and eating etc by using real materials (clothes, spoons, pencils, buttons, rope, etc.). The target activities were practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.