Video Games Among People With Schizophrenia (GAME-S)
Cognitive Function, Schizophrenia and Disorders With Psychotic Features
About this trial
This is an interventional supportive care trial for Cognitive Function focused on measuring Cognitive Function, Schizophrenia and Disorders with Psychotic Features, Computers, Digital
Eligibility Criteria
Inclusion criteria:
- patients' diagnoses of schizophrenia (Diagnostic and Statistical Manual DSM-IV)
- able to speak Cantonese
- be unfamiliar with video games or at least non-active game players (play < 5h/week)
- have the ability to provide written informed consent
- be viewed as being able to safely take part and have the cognitive status deemed suitable for participation (assessed by a chief psychiatrist based on his/her clinical expertise)
Exclusion criteria:
- meeting diagnostic criteria for a current major depressive, manic or hypomanic episode (DSM-IV), or mental retardation
- having severe visual impairment
- being an active game player (i.e. gaming > 5 h/week)
- displaying a lack of ability to decide their own participation
- displaying substance abuse (other than nicotine dependence)
- having head injury, hemiplegia, or other neurological disorders
- having had an Electroconvulsive Therapy (ECT) in the past six months
- having a lack of Magnetic Resonance Imaging (MRI) compatibility (for example, patients with cardiac pacemakers, metallic implants, restless behaviour)
- pregnancy
Sites / Locations
- Comfort Rehabilitation Home
- Everbright Rehabilitation Centre
- Home of Treasure
- Kowloon Hospital
- Mental Health Association of Hong Kong
- Pamela Youde Nethersole Eastern Hospital
- Parklane Rehabilitation Home
- Richmond Fellowship of Hong Kong
- Maxgrace Fuller House
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Active Comparator
No Intervention
Cognifit
SIMS 4 (Maxis, Inc)
Treatment as usual
Participants are instructed to play CogniFit 45-60 minutes, 5 days/week. A minimum of 50 gaming hours will be acquired to ensure observable neuroplasticity in the brain after gaming.
Participants are instructed to play SIMS 4 45-60 minutes, 5 days/week. A minimum of 50 gaming hours will be acquired to ensure observable neuroplasticity in the brain after gaming.
No specific intervention will be offered to those who receive treatment as usual according to their treatment schedule. The participants are encouraged not to play video games during the study period.