Virtual Reality in Physical Therapy in Multiple Sclerosis (VIREMS)
Multiple Sclerosis
About this trial
This is an interventional supportive care trial for Multiple Sclerosis focused on measuring multiple sclerosis, virtual reality, hand dexterity, postural stability, physical therapy, coordination, upper limb fine motor skills, motor programme activating therapy, neuroproprioceptive "facilitation, inhibition", postural control, functional recovery, Demyelinating Autoimmune Disease, Autoimmune Diseases of the Nervous System
Eligibility Criteria
Inclusion Criteria:
- The inclusion criteria comprise of a definite diagnosis of multiple sclerosis, EDSS score ≥ 2 a ≤ 7 ((10); determined by neurologist), no history of relapse, no history of change in disease-modifying treatment, no history of corticosteroid therapy in the past three months prior to recruitment.
Exclusion Criteria:
- The exclusion criteria include other factors influencing mobility (history of stroke, pregnancy, traumatic injury of limb/s. Severe cardiovascular or orthopedic dysfunction, impaired cognitive functions in the course of examination and/or consecutive therapy.
Sites / Locations
- Department of neurologyRecruiting
- Deparment of revmatology and rehabilitationRecruiting
Arms of the Study
Arm 1
Arm 2
Active Comparator
Experimental
Neuroproprioceptive "facilitation and inhibition"
Neuroproprioceptive "facilitation and inhibition" in virtual reality
ARM 1 - Neuroproprioceptive "facilitation and inhibition" physical therapy combining key principles of proprioceptive neuromuscular facilitation (PNF) and motor program activating therapy (MPAT), with former positive probative evidence on MS and are recommended for MS intervention.
ARM 2. Experimental group, neuroproprioceptive "facilitation and inhibition" physical therapy combining key principles of proprioceptive neuromuscular facilitation (PNF) and motor program activating therapy (MPAT) through virtual reality and software inducing and motivating for movement according to principles of proprioceptive neuromuscular facilitation (PNF) and motor program activating therapy (MPAT). We believe that the VR environment might lead to better results due to greater motivation effect, novelty effect, entertainment effect, as well as activating the reward system. We believe the VR might enhance the activation of mirror neurons, it might also activate proprioception. The present physiotherapist is to ensure proper execution of the tasks. The correlation of the two arms of the study should indicate, whether virtual reality and the software used are as effective, or more effective in sustaining the hand motor function and axial stability, than traditionally led therapy.