Virtual Reality vs Passive Distraction for Pain Management
Virtual Reality, Pain, Pain Perception
About this trial
This is an interventional treatment trial for Virtual Reality focused on measuring Virtual reality, Immersive distraction, Virtual world, Virtual environment, Passive distraction, Procedural pain, Procedural anxiety, Acute pain, Pain management, Anxiety, Children, Child, Kid, Kids, Pediatric, Pediatrics, Young children, Orthopedics, Kirschner wire, K pin, Bone wires, Percutaneous pins, Non-pharmacological, Clinical Research, Nursing Practice, User-computer interface, Pediatric Nursing, Hospital, Pediatric, Sutures, Stress
Eligibility Criteria
Inclusion Criteria:
- Requiring a percutaneous pins and/or sutures removal procedure,
- Accompanied by a consenting parent or legal guardian who can understand, read and write either French or English.
Exclusion Criteria:
- Having a diagnosed cognitive impairment preventing them from interacting with the games or answering questions related to pain, anxiety, and pain memory,
- Have a diagnosis of epilepsy or any other condition precluding them from playing a virtual reality game,
- Cannot be in a sitting or semi-upright sitting position (Fowler's position) during the procedure as the game in the virtual reality group requires an angle of at least 45 degrees for head-tracking.
Sites / Locations
- St. Justine's Hospital
- Shriners Hospitals for Children
- Montreal Children's Hospital of the MUHC
Arms of the Study
Arm 1
Arm 2
Active Comparator
Experimental
Passive Distraction
Virtual Reality Distraction
The child will watch a video on an iPad® during the pin removal procedure and/or removal of sutures.
The child will visualize and interact with the virtual environment using an Oculus Quest® head-mounted device throughout the pin removal procedure and/or removal of sutures.