Wayfinding Intervention in High-Fidelity Long-Term Memory (LABYR)
Long-Term Memory Decline, Mild Cognitive Impairment

About this trial
This is an interventional basic science trial for Long-Term Memory Decline focused on measuring amnestic MCI without dementia, cognitive training
Eligibility Criteria
Inclusion Criteria:
- fluent speakers of English
- completed 12 or more years of education
- normal or corrected-to-normal vision
- dexterity to comfortably operate the scanner-compatible response box
- freedom from physical and neurological conditions contra-indicated for fMRI
- must confirm physical stamina and comfort for 45-minute, brisk walks on level ground
Exclusion Criteria:
- use of psychotropic medications
- history of concussions or dizziness, vestibular or balance problems
- significant discomfort with virtual reality experiences
Sites / Locations
- UCSF Mission Bay
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm 4
Arm 5
Arm 6
Experimental
Experimental
Placebo Comparator
Active Comparator
Experimental
Experimental
LabyrinthVR Trackers
LabyrinthVR Scoot
Placebo Controls
Coherence
Labyrinth Tablet
Labyrinth VR wireless
Multi-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive spatial wayfinding challenge. Game movement via participant ambulation wearing leg-position trackers.
Multi-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive spatial wayfinding challenge. Game movement via teleporting technique.
Multi-session cognitive intervention with handheld tablet or wireless virtual reality headset presentation of commercially available, narrative computer games.
Multi-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive rhythm training game.
Multi-session cognitive intervention with tablet computer, displaying 2.5D version of Labyrinth game in an adaptive spatial wayfinding challenge. Game movement via on-screen control buttons.
Multi-session cognitive intervention with head-mounted display virtual reality computer game using wireless, narrower filed technology to presents an adaptive spatial wayfinding challenge. Game movement via teleporting technique.