Xbox in the Rehabilitation of Chronic Traumatic Brain Injury
Traumatic Brain Injury, Balance Disorders, Attention Deficits
About this trial
This is an interventional treatment trial for Traumatic Brain Injury focused on measuring traumatic brain injury (TBI), balance disorders, attention deficits, x-box, gaming, virtual reality
Eligibility Criteria
Inclusion Criteria:
- Chronic traumatic brain injury (>12 months)
- Age>18, <70 years old
- Presence of a moderate balance deficit identified by UBS with a score>15 and < 60 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau<37).
Exclusion Criteria:
- Neurologic diseases associated with possible involvement of motor functions
- Medical conditions that could interfere with the safe conclusion of the study protocol
- Severe cognitive-behavioural diseases (LCF<6),
- severe psychiatric diseases
- Use of walking aids
Sites / Locations
- Ferrara University Hospital
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
gaming therapy (Xbox)
Dynamic balance platform training
Subjects belonging to the first group will receive a gaming therapy protocol using the Xbox console. They will receive 24 sessions of treatment within 8 weeks (3 sessions per week). Patients will be required to concentrate in games whose major purposes are increasing balance, selective attention and attention shifting. During sessions the patient will be carefully controlled by a researcher who will prevent the risk of falling and impulsiveness reactions.
Control group will receive the same amount of therapy (24 sessions) using a dynamic balance platform (Biodex).