Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: a Pilot Study (DREAM-P)
Pain, Anxiety, Burns

About this trial
This is an interventional treatment trial for Pain focused on measuring Virtual reality, Immersive distraction, Oculus rift, Virtual world, Virtual environment, Procedural pain, Procedural anxiety, Acute pain, Pain management, Anxiety, Children, Child, Kid, Kids, Pediatric, Pediatrics, Young children, Burns, Burn injuries, Burn unit, Physiotherapy, Physical therapy, Burn dressing, Dressing change, Non-pharmacological, nonpharmacological, Clinical Research, Nursing Practice, Trauma
Eligibility Criteria
Inclusion Criteria:
- suffer from a burn or another injury requiring wound dressing change or physiotherapy
- presence of a consenting parent who can understand, read and write either French or English
Exclusion Criteria:
- Requiring intensive care
- Having a diagnosed cognitive impairment
- Are unconscious or intubated during dressing change or physiotherapy sessions
- Suffering from epilepsy (considering the nature of the intervention)
- Allergic to opioids or other analgesics used for standard pharmacological treatment
- Having injuries on the face preventing the use of the Oculus Rift helmet
Sites / Locations
- CHU Ste. Justine
Arms of the Study
Arm 1
Arm 2
Active Comparator
Experimental
Standard pharmacological treatment
VR distraction via Oculus Rift
According to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.
In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.