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Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: a Pilot Study (DREAM-P)

Primary Purpose

Pain, Anxiety, Burns

Status
Completed
Phase
Not Applicable
Locations
Canada
Study Type
Interventional
Intervention
VR distraction via Oculus Rift
Standard pharmacological treatment
Sponsored by
St. Justine's Hospital
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Pain focused on measuring Virtual reality, Immersive distraction, Oculus rift, Virtual world, Virtual environment, Procedural pain, Procedural anxiety, Acute pain, Pain management, Anxiety, Children, Child, Kid, Kids, Pediatric, Pediatrics, Young children, Burns, Burn injuries, Burn unit, Physiotherapy, Physical therapy, Burn dressing, Dressing change, Non-pharmacological, nonpharmacological, Clinical Research, Nursing Practice, Trauma

Eligibility Criteria

7 Years - 18 Years (Child, Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria:

  • suffer from a burn or another injury requiring wound dressing change or physiotherapy
  • presence of a consenting parent who can understand, read and write either French or English

Exclusion Criteria:

  • Requiring intensive care
  • Having a diagnosed cognitive impairment
  • Are unconscious or intubated during dressing change or physiotherapy sessions
  • Suffering from epilepsy (considering the nature of the intervention)
  • Allergic to opioids or other analgesics used for standard pharmacological treatment
  • Having injuries on the face preventing the use of the Oculus Rift helmet

Sites / Locations

  • CHU Ste. Justine

Arms of the Study

Arm 1

Arm 2

Arm Type

Active Comparator

Experimental

Arm Label

Standard pharmacological treatment

VR distraction via Oculus Rift

Arm Description

According to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.

In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.

Outcomes

Primary Outcome Measures

Acceptability
To assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR distraction via Oculus Rift during the treatment session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).

Secondary Outcome Measures

Mean Pain Score
Numerical Rating Scale (NRS) ranging from 0 to 10; 0=no pain to 10=pain as bad as it could be
Pain Experience
Graphic Rating Scale (GRS) consisting of seven items to measure the cognitive, the affective and the sensory components of pain
Expected Anxiety
Children's Fear Scale (CFS)
Experienced Anxiety
Children's Fear Scale (CFS)
Comfort Level
Behavioural observation scale of comfort level for child burn victims (OCCEB-BECCO)
Pain Memory
A measure of the child's memory of pain using the same measure (NRS) administered during the initial data collection to assess this construct
Anxiety Memory
A measure of the child's memory of anxiety using the same measure (CFS) administered during the initial data collection to assess this construct
Range Of Motion
(only for physiotherapy sessions) Using a goniometer

Full Information

First Posted
November 26, 2016
Last Updated
September 19, 2018
Sponsor
St. Justine's Hospital
Collaborators
Quebec Nursing Intervention Research Network
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1. Study Identification

Unique Protocol Identification Number
NCT02977923
Brief Title
Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: a Pilot Study
Acronym
DREAM-P
Official Title
Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: a Pilot Study
Study Type
Interventional

2. Study Status

Record Verification Date
September 2018
Overall Recruitment Status
Completed
Study Start Date
July 10, 2017 (Actual)
Primary Completion Date
August 1, 2018 (Actual)
Study Completion Date
August 1, 2018 (Actual)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
St. Justine's Hospital
Collaborators
Quebec Nursing Intervention Research Network

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
Children with injuries, including burns, experience severe pain intensity during medical procedures despite the increasing doses of analgesics. Current guidelines on pediatric procedural pain management recommend the combination of non-pharmacological and pharmacological interventions to enhance pain management and decrease the numerous side effects of analgesics. Virtual reality (VR) has gained growing consideration as a non-pharmacological method as it engages multiple senses and allows interactions with a virtual world. Oculus Rift ® (OR) is a new technology in VR that provides more immersiveness, at a relatively low cost, and could probably improve the management of pain and anxiety in wound care. Overall hypothesis: Distraction by VR via the OR, in combination with the standard pharmacological treatment, is a feasible, acceptable and satisfactory method for the management of pain and anxiety during wound-related treatments in children with injuries. Note that this pilot study will precede a larger trial aimed at assessing the effect of virtual reality distraction via the Oculus Rift ® (DREAM-T: NCT02947243)
Detailed Description
BACKGROUND: Injuries, including burns, are the leading cause of morbidity and mortality in children. They are associated with a lot of pain that is difficult to treat and can impede recovery, cause high levels of anxiety and alter future pain behaviors, resulting, at times, in chronic pain, paresthesia, or depression. Pain can also decrease participation in treatments such as physiotherapy resulting in poor health outcomes. Beyond the immediate pain experience, children may also develop pain memory circuits. Procedural pain is still largely managed pharmacologically mostly through the use of opioids, benzodiazepines, and other pharmacological agents which cause a lot of side effects and do not always provide sufficient pain reduction. In recent years, the effectiveness of multimodal approaches combining medication with non-pharmacological interventions for procedural pain relief has been highlighte. Distraction techniques engaging multiple senses may grab the child's attention more than the techniques that only engage one sense (e.g, music), hence, the increasing interest in more immersive and interactive methods of distraction such as Virtual Reality (VR). VR is an active distraction method that allows the user to interact with an immersive environment generated by a computer stimulating different senses. A review of studies on VR, mostly conducted with adult burn patients, showed a 35 to 50% reduction in procedural pain while using VR. However, despite promising results, the use of VR in healthcare settings has been limited, mainly due to its high cost. Reviews have highlighted the need for more research but mostly for the development of more portable, less expensive and more developed VR systems that would promote pain reduction during burn procedures especially for children with burn injuries who are considered one of the most challenging burn populations. However, there has been a breakthrough in technology since 2014 when big scale companies started investing in VR development for commercial gaming. Facebook purchased the Oculus Rift (OR) for mass production allowing access to the latest technology in VR at a relatively low cost. OR is a VR tool that provides a wide field of view (FOV), high-resolution display, integrated 3D audio and motion detection. In addition, it's highly immersive properties could help achieve more analgesia compared to other VR techniques as a review has shown that the sense of presence influences the effectiveness of VR-based analgesia. The sense of presence is a subjective psychological state of consciousness of being in the virtual world whereas immersiveness refers to the physical environment that could be quantified by measuring the field of view or the peripheral vision in the VR goggles. The availability of inexpensive yet highly immersive VR goggles such as OR could increase the use of VR in pain management and burn settings while significantly improving its cost-effectiveness. A single case study assessed the feasibility of a VR intervention via OR in one child of 11 years old with burn injuries during occupational therapy. The study showed a reduction in pain intensity and pain unpleasantness experienced by the patient, without any side effects. To our knowledge, no other studies have tested the feasibility of OR for procedural pain management in children with injuries undergoing painful physiotherapy treatments or wound care. AIM: The aim of this pilot clinical trial is to assess the acceptability and feasibility of VR distraction using the OR in children with injuries undergoing wound-related treatments (physiotherapy or dressing change). We also plan to evaluate the feasibility of the design and to predict appropriate sample size for a larger-scale clinical trial. METHODS: Design: Within-subject/crossover study design. Each child will serve as his own control and will receive both standard and experimental treatment during the same treatment session through a randomized order. Sample and Setting: Convenience sampling on the surgical-trauma unit at CHU Ste-Justine, of children presenting with an injury. Interventions. A) Standard pharmacological treatment as per the unit's protocol. B) VR distraction through the use of OR.The video games were developed by our team with a personalized care content tailored to the children's developmental stage and to maximize the feeling of immersion and minimize cybersickness, and approved by a team of healthcare professionals in pediatric care. Study proceedings: Physiotherapy sessions and dressing changes typically last between 20 to 30 minutes. The duration will be divided into two sequences of the same duration (10 to 15 minutes) where the participant receives the same care by the same healthcare professional. For one sequence, only the standard treatment will be administered and for the other sequence, patients will receive the standard treatment in addition to VR via OR in a randomized order. Measures: Pain and anxiety measures will be taken before the treatment session at (T1), after the first sequence of the session (T2) and after the second sequence of the session (T3) followed by a measure of nurses' satisfaction level via a questionnaire developed and pretested by the team. We will collect data on the average doses of analgesics administered before and during the session, and the side effects experienced in addition to the design's feasibility outcomes: participants recruited each month, adherence to study protocol. Data analysis: Quantitative analysis. Mean differences in pain scores between sequences will be compared using Wilcoxon test.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Pain, Anxiety, Burns, Child, Injuries
Keywords
Virtual reality, Immersive distraction, Oculus rift, Virtual world, Virtual environment, Procedural pain, Procedural anxiety, Acute pain, Pain management, Anxiety, Children, Child, Kid, Kids, Pediatric, Pediatrics, Young children, Burns, Burn injuries, Burn unit, Physiotherapy, Physical therapy, Burn dressing, Dressing change, Non-pharmacological, nonpharmacological, Clinical Research, Nursing Practice, Trauma

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Crossover Assignment
Masking
None (Open Label)
Allocation
Randomized
Enrollment
20 (Actual)

8. Arms, Groups, and Interventions

Arm Title
Standard pharmacological treatment
Arm Type
Active Comparator
Arm Description
According to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.
Arm Title
VR distraction via Oculus Rift
Arm Type
Experimental
Arm Description
In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.
Intervention Type
Device
Intervention Name(s)
VR distraction via Oculus Rift
Intervention Description
In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.
Intervention Type
Other
Intervention Name(s)
Standard pharmacological treatment
Intervention Description
according to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.
Primary Outcome Measure Information:
Title
Acceptability
Description
To assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR distraction via Oculus Rift during the treatment session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).
Time Frame
T4, immediately after the procedure completion, before leaving the procedure room
Secondary Outcome Measure Information:
Title
Mean Pain Score
Description
Numerical Rating Scale (NRS) ranging from 0 to 10; 0=no pain to 10=pain as bad as it could be
Time Frame
T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session
Title
Pain Experience
Description
Graphic Rating Scale (GRS) consisting of seven items to measure the cognitive, the affective and the sensory components of pain
Time Frame
T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)
Title
Expected Anxiety
Description
Children's Fear Scale (CFS)
Time Frame
Baseline (T1)
Title
Experienced Anxiety
Description
Children's Fear Scale (CFS)
Time Frame
T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)
Title
Comfort Level
Description
Behavioural observation scale of comfort level for child burn victims (OCCEB-BECCO)
Time Frame
T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)
Title
Pain Memory
Description
A measure of the child's memory of pain using the same measure (NRS) administered during the initial data collection to assess this construct
Time Frame
24 hours after the procedure (T5)
Title
Anxiety Memory
Description
A measure of the child's memory of anxiety using the same measure (CFS) administered during the initial data collection to assess this construct
Time Frame
24 hours after the procedure (T5)
Title
Range Of Motion
Description
(only for physiotherapy sessions) Using a goniometer
Time Frame
Baseline (T1); T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

10. Eligibility

Sex
All
Minimum Age & Unit of Time
7 Years
Maximum Age & Unit of Time
18 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: suffer from a burn or another injury requiring wound dressing change or physiotherapy presence of a consenting parent who can understand, read and write either French or English Exclusion Criteria: Requiring intensive care Having a diagnosed cognitive impairment Are unconscious or intubated during dressing change or physiotherapy sessions Suffering from epilepsy (considering the nature of the intervention) Allergic to opioids or other analgesics used for standard pharmacological treatment Having injuries on the face preventing the use of the Oculus Rift helmet
Overall Study Officials:
First Name & Middle Initial & Last Name & Degree
Sylvie Le May, RN, PhD
Organizational Affiliation
St. Justine's Hospital
Official's Role
Principal Investigator
Facility Information:
Facility Name
CHU Ste. Justine
City
Montreal
State/Province
Quebec
ZIP/Postal Code
H3T 1C4
Country
Canada

12. IPD Sharing Statement

Plan to Share IPD
No

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Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: a Pilot Study

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