Engaging Men in Weight Loss With a Game-based mHealth and Neurotraining Program
Obesity, Weight Loss
About this trial
This is an interventional treatment trial for Obesity
Eligibility Criteria
Inclusion criteria:
- Individuals must be of overweight or obese BMI (25-50 kg/m)
- Individuals must be adults (aged 18-65)
- Able to engage in physical activity (defined as walking two city blocks without stopping)
- Individuals must also provide consent for the research team to contact their personal physician, if necessary, to provide clearance for the prescribed level of physical activity (i.e., walking) or to consult about rapid weight loss
- Have moderate-to-high implicit preference for high-calorie foods
- Satisfactory completion of all enrollment procedures]
Exclusion criteria:
- Medical condition (e.g., cancer, type I diabetes, renal failure), heavy alcohol use, or psychiatric condition (e.g., active substance abuse, eating disorder) that may pose a risk to the participant during intervention or cause a change in weight
- Recently began or changed the dosage of medication that can cause significant change in weight
- History of bariatric surgery
- Weight loss of ≥ 5% in the previous 3 months
Sites / Locations
- Drexel UniversityRecruiting
Arms of the Study
Arm 1
Arm 2
Arm 3
Arm 4
Sham Comparator
Active Comparator
Experimental
Experimental
Non-gamified program with sham ICT
Non-gamified program with Active ICT
Gamified program with sham ICT
Gamified program with Active ICT
One group will be assigned to a 12-month mobile weight loss program that includes digital self-monitoring, simplified and self-selected dietary targets (to align with neurotraining and promote autonomy , and behavioral strategies with sham.
One group will be assigned to a 12-month mobile weight loss program that includes digital self-monitoring, simplified and self-selected dietary targets (to align with neurotraining and promote autonomy , and behavioral strategies with active neurotraining.
One group will receive fully-gamified version of the program with a sham.
One group will receive fully-gamified version of the program with active neurotraining.