search
Back to results

VR&R: Providing Caregiver Respite by Managing BPSDs and Improving QoL in People With Dementia Using Immersive VR-Therapy (VR&R)

Primary Purpose

Dementia

Status
Not yet recruiting
Phase
Not Applicable
Locations
Canada
Study Type
Interventional
Intervention
Immersive VR Therapy in Head-Mounted Device (HMD)
Sponsored by
University Health Network, Toronto
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Dementia focused on measuring Non-pharmacological, Caregiver Respite, Virtual Reality, Home Based Care, Quality of Life, Behavioral and psychological symptoms of dementia, Mood, Well-Being, Serious Game

Eligibility Criteria

65 Years - undefined (Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria: People with dementia Individuals who are 65 years of age or older Individuals living at home with a family caregiver Individuals diagnosed with dementia Exclusion Criteria: Individuals with open wounds on face (sutured lacerations exempted) Individuals with a history of seizures or epilepsy Individuals with a pacemaker Individuals with head trauma or stroke leading to their current admission Individuals with cervical conditions or injuries that would make it unsafe for them to use the VR headset Individuals who identify as being legally blind Individuals with alcohol related dementia/ Korsakoff syndrome. Individuals who have a Public Guardian and Trustee (PGT) as Substitute Decision Maker (SDM) Individuals who cannot speak and understand English Caregiver inclusion criteria: Individuals who identify as a primary caregiver for the PwD Individuals who have access to the internet through a device (computer, tablet, or mobile phone) that can be used during the study Caregiver exclusion criteria: Individuals who cannot speak and understand English Individuals who are cognitively unable to provide informed consent for themselves Identify as legally blind

Sites / Locations

  • Acclaim Health
  • Chester Village
  • Circle of Care
  • Alzheimer's Society Toronto

Arms of the Study

Arm 1

Arm Type

Other

Arm Label

VR&R Therapy

Arm Description

Recruited dyads will include one person diagnosed with dementia and their informal caregiver (i.e., family/friend). The caregiver will assist their loved ones with dementia to use VR-therapy at home. Caregivers may use the time while their loved ones are engaged for respite, remaining nearby to supervise and assist.

Outcomes

Primary Outcome Measures

Change in Caregiver Respite and Burden: Short Zarit Burden Interview
The Short Zarit Burden Interview tool will be completed by caregiver-participants and will be used to evaluate subjective feelings of caregiver burden associated with being a caregiver for the person with dementia. The Short Zarit Burden Interview is a 6-item questionnaire that employs a 5-point Likert scale. Total scores range from 0-24 where higher scores indicate greater feelings of caregiver burden.
Change in Caregiver Respite and Burden: Caregiver Phone Interview
The caregiver will be asked to take part in a pre- and post- intervention phone interview (approximately 15 minutes in length, audio-recorded). The interview will include open-ended questions to gather qualitative information on the impact of the VR intervention on the caregiver and PwD (i.e., whether there were any changes to baseline PwD & caregiver well-being/QoL, BPSD, caregiver burden, and caregiver respite following the intervention), as well as feedback on the VR mediums in terms of their ability to promote caregiver respite.
Caregiver Respite and Burden: Post-Session Log
Caregivers will be asked to describe their time while the PwD was using VR in a paper-based log. This tool aims to capture if the caregiver was able to obtain additional respite, and the degree to which they were able to obtain respite (i.e., the degree to which caregivers were able to remain vigilant and at the same time detach and focus on their own task). Caregivers will also have the opportunity to record observations of the PwD's reactions to/experience with the VR intervention, as well as additional feedback and reflections of their own or from discussion with the PwD.

Secondary Outcome Measures

Change in PwD Behavioural and Psychological Symptoms of Dementia: Apathy
A modified version of the Apathy Evaluation Scale (AES) will be completed by the caregiver to measure symptoms related to apathy.
Change in PwD Behavioural and Psychological Symptoms of Dementia: Depression
The Short Geriatric Depression Scale (GDS) and will be completed by participants with dementia. The GDS is a 15-item questionnaire employing "yes/no" response options that has been validated for use with individuals with mild to moderate cognitive impairment.
Change in PwD Behavioural and Psychological Symptoms of Dementia: Neuropsychiatric Symptoms
The Neuropsychiatric Inventory-Questionnaire (NPI-Q) will be completed by the caregiver. The NPI-Q is a 12-item questionnaire that measures neuropsychiatric symptoms (e.g., related to related to mood, behavioural disturbance) as well as caregiver distress corresponding to reported symptoms.
Change in PwD and Caregiver Quality of Life
Quality of Life in Alzheimer's Dementia (QoL-AD) will be administered to participants with dementia and caregiver-participants to evaluate subjective quality of life. The QoL-AD is a 13-item questionnaire employing 4-point Likert scales. Calculated scores range from 0-52. Higher scores indicate greater subjective quality of life.
Change in PwD and Caregiver Well-Being
WHO-5 Well-Being Index will be administered to participants with dementia and caregiver-participants to evaluate subjective wellbeing. The WHO (Five) is a 5-item questionnaire employing 6-point Likert scales. Calculated scores range from 0-25. A score of 0 represents the worst possible and a score of 25 represents the best possible quality of life. A score below 13 represents poor wellbeing. A change of 10% represents a significant change in wellbeing.
Immediate Impact of Intervention on PwD Mood
Participants with dementia will be prompted to select from a set of eight faces displaying different emotions, immediately before and after each VR-therapy session. These include positive emotions (happy, joyful, relaxed) and negative emotions (anxious, sad, angry, confused, indifferent). These metrics will be collected before and after each intervention session (i.e., at a time-interval of approximately 30 minutes, depending on session length.)

Full Information

First Posted
March 20, 2023
Last Updated
May 10, 2023
Sponsor
University Health Network, Toronto
Collaborators
Centre for Aging and Brain Health Innovation, Ontario AHSC AFP Innovation Fund
search

1. Study Identification

Unique Protocol Identification Number
NCT05867641
Brief Title
VR&R: Providing Caregiver Respite by Managing BPSDs and Improving QoL in People With Dementia Using Immersive VR-Therapy
Acronym
VR&R
Official Title
VR&R: Providing Respite to Caregivers by Managing BPSDs and Improving QoL in People With Dementia Using Immersive VR-Therapy
Study Type
Interventional

2. Study Status

Record Verification Date
May 2023
Overall Recruitment Status
Not yet recruiting
Study Start Date
June 1, 2023 (Anticipated)
Primary Completion Date
June 1, 2024 (Anticipated)
Study Completion Date
February 1, 2025 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
University Health Network, Toronto
Collaborators
Centre for Aging and Brain Health Innovation, Ontario AHSC AFP Innovation Fund

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
The goal of this interventional trial is to learn about how immersive Virtual Reality (VR) therapy can be used at home by individuals with dementia, with assistance from their informal (e.g., friend/family) caregivers. The main question it aims to answer are: Can caregivers receive quality respite time by using VR-therapy at home with their loved ones with dementia? Does this intervention reduce feelings of burden and improve well-being for caregivers? Does VR-therapy help to manage behavioural and psychological symptoms (e.g., mood, apathy, agitation) and improve quality of life for individuals with dementia? What types of VR "medium" (passive, interactive, or co-operative) are most effective for achieving the above objectives? Participant pairs will be asked to: Take part in an initial at-home VR technology training session and complete a series of brief questionnaires (e.g., health history/technology use, well-being/quality of life, symptoms of dementia) Use "VR&R" (VR Rest & Relaxation Therapy) for a period of 3 weeks (30 minute sessions, desired frequency), and answer a brief set of questions after each VR&R session Provide feedback on the VR&R intervention in semi-structured interview with the researcher and answer additional questionnaires at a 1-week follow-up During VR&R sessions, participants with dementia will have the opportunity to choose to watch (1) immersive 360-degree videos (e.g., of a live performance, or beach), (2) play a simple game (e.g., using a hand controller to water plants), or (3) experience VR together with a researcher, who will join the session remotely. Caregivers will be asked to assist their loved one with dementia to use VR&R by helping to put on the VR headset, selecting a VR experience through a user-friendly web-based application, and remaining nearby to supervise and provide assistance as needed. During VR&R sessions, caregivers may use this time to take a personal break or complete short tasks (e.g., make a cup of coffee, have an uninterrupted phone call).
Detailed Description
Caregivers of individuals with dementia experience twice as much distress as those providing care for other seniors. This burden is particularly common when the person with dementia displays aggression. A number of recent studies have indicated that Virtual Reality (VR)-therapy is a safe, acceptable, and enjoyable non-pharmacological intervention for individuals with dementia, with potential to manage symptoms and promote quality of life. However, further research is needed to determine how to best design VR-therapy for this purpose. Moreover, it is not yet known whether VR is helpful for providing respite for caregivers. In this study, the investigators aim to determine whether "VR&R", an immersive VR-therapy, is helpful for providing caregiver respite and managing symptoms of dementia (mood, apathy, agitation). Additionally, this study will explore what type of VR "medium" is most effective for achieving these outcomes. The VR&R intervention includes a user-friendly web-application that caregivers can use to select among three different multi-sensory mediums for their loved one with dementia to experience (1) 360-degree videos that simulate real-life environments (the ocean, watching a ballet), (2) a simple and rewarding game, and (3) co-operative, where a researcher will join and interact remotely. Participants will use VR&R at home for up to 30 minutes at a time, for three weeks. Outcomes will be evaluated using mixed methods (questionnaires, semi-structured interviews, observations, objective metrics of VR usage). The investigators predict that the intervention will provide caregivers with uninterrupted time to complete brief tasks that they may not have been able to otherwise, improving well-being and reducing feelings of burden. This study's findings will have implications for designing and implementing home-based VR interventions, including which types of VR experiences keep individuals with dementia engaged the longest, are easiest to use, and are seen as most beneficial by end-users.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Dementia
Keywords
Non-pharmacological, Caregiver Respite, Virtual Reality, Home Based Care, Quality of Life, Behavioral and psychological symptoms of dementia, Mood, Well-Being, Serious Game

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Single Group Assignment
Model Description
Pragmatic interventional trial including a three-week home-based intervention and one-week follow-up.
Masking
None (Open Label)
Allocation
N/A
Enrollment
30 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
VR&R Therapy
Arm Type
Other
Arm Description
Recruited dyads will include one person diagnosed with dementia and their informal caregiver (i.e., family/friend). The caregiver will assist their loved ones with dementia to use VR-therapy at home. Caregivers may use the time while their loved ones are engaged for respite, remaining nearby to supervise and assist.
Intervention Type
Behavioral
Intervention Name(s)
Immersive VR Therapy in Head-Mounted Device (HMD)
Other Intervention Name(s)
"VR&R Therapy"
Intervention Description
Caregivers will be trained to administer VR&R therapy to their loved ones with dementia, in their private home/residence. Participants with dementia will view immersive VR experiences using a commercially-available VR head-mounted device for up to 30 minutes a time, approximately every other day (or as desired), for three weeks. The caregiver will use the custom "VR&R" web-based application on their personal device (laptop, tablet, or mobile phone) to select and monitor what their loved one sees in VR. Staying nearby to monitor for safety and assistance, the caregiver may choose to use the time when their loved one is engaged to take some respite time for themselves (e.g., make a cup of coffee, have an uninterrupted phone call).
Primary Outcome Measure Information:
Title
Change in Caregiver Respite and Burden: Short Zarit Burden Interview
Description
The Short Zarit Burden Interview tool will be completed by caregiver-participants and will be used to evaluate subjective feelings of caregiver burden associated with being a caregiver for the person with dementia. The Short Zarit Burden Interview is a 6-item questionnaire that employs a 5-point Likert scale. Total scores range from 0-24 where higher scores indicate greater feelings of caregiver burden.
Time Frame
4 Weeks
Title
Change in Caregiver Respite and Burden: Caregiver Phone Interview
Description
The caregiver will be asked to take part in a pre- and post- intervention phone interview (approximately 15 minutes in length, audio-recorded). The interview will include open-ended questions to gather qualitative information on the impact of the VR intervention on the caregiver and PwD (i.e., whether there were any changes to baseline PwD & caregiver well-being/QoL, BPSD, caregiver burden, and caregiver respite following the intervention), as well as feedback on the VR mediums in terms of their ability to promote caregiver respite.
Time Frame
4 Weeks
Title
Caregiver Respite and Burden: Post-Session Log
Description
Caregivers will be asked to describe their time while the PwD was using VR in a paper-based log. This tool aims to capture if the caregiver was able to obtain additional respite, and the degree to which they were able to obtain respite (i.e., the degree to which caregivers were able to remain vigilant and at the same time detach and focus on their own task). Caregivers will also have the opportunity to record observations of the PwD's reactions to/experience with the VR intervention, as well as additional feedback and reflections of their own or from discussion with the PwD.
Time Frame
3 Weeks
Secondary Outcome Measure Information:
Title
Change in PwD Behavioural and Psychological Symptoms of Dementia: Apathy
Description
A modified version of the Apathy Evaluation Scale (AES) will be completed by the caregiver to measure symptoms related to apathy.
Time Frame
4 Weeks
Title
Change in PwD Behavioural and Psychological Symptoms of Dementia: Depression
Description
The Short Geriatric Depression Scale (GDS) and will be completed by participants with dementia. The GDS is a 15-item questionnaire employing "yes/no" response options that has been validated for use with individuals with mild to moderate cognitive impairment.
Time Frame
4 Weeks
Title
Change in PwD Behavioural and Psychological Symptoms of Dementia: Neuropsychiatric Symptoms
Description
The Neuropsychiatric Inventory-Questionnaire (NPI-Q) will be completed by the caregiver. The NPI-Q is a 12-item questionnaire that measures neuropsychiatric symptoms (e.g., related to related to mood, behavioural disturbance) as well as caregiver distress corresponding to reported symptoms.
Time Frame
4 Weeks
Title
Change in PwD and Caregiver Quality of Life
Description
Quality of Life in Alzheimer's Dementia (QoL-AD) will be administered to participants with dementia and caregiver-participants to evaluate subjective quality of life. The QoL-AD is a 13-item questionnaire employing 4-point Likert scales. Calculated scores range from 0-52. Higher scores indicate greater subjective quality of life.
Time Frame
4 Weeks
Title
Change in PwD and Caregiver Well-Being
Description
WHO-5 Well-Being Index will be administered to participants with dementia and caregiver-participants to evaluate subjective wellbeing. The WHO (Five) is a 5-item questionnaire employing 6-point Likert scales. Calculated scores range from 0-25. A score of 0 represents the worst possible and a score of 25 represents the best possible quality of life. A score below 13 represents poor wellbeing. A change of 10% represents a significant change in wellbeing.
Time Frame
4 Weeks
Title
Immediate Impact of Intervention on PwD Mood
Description
Participants with dementia will be prompted to select from a set of eight faces displaying different emotions, immediately before and after each VR-therapy session. These include positive emotions (happy, joyful, relaxed) and negative emotions (anxious, sad, angry, confused, indifferent). These metrics will be collected before and after each intervention session (i.e., at a time-interval of approximately 30 minutes, depending on session length.)
Time Frame
3 Weeks
Other Pre-specified Outcome Measures:
Title
Usability/Preference: System Usability Scale (SUS)
Description
The System Usability Scale (SUS) will be completed by the caregiver to evaluate device usability/ease-of-use of the VR intervention (head-mounted device and VR&R application) used during the study. The SUS is a 10-item questionnaire employing 5-point Likert scales. Calculated scores range from 0-100. Higher scores indicate better system usability.
Time Frame
4 Weeks
Title
Usability/Preference: Semi-Structured Interviews
Description
Both participants will take part in a semi-structured interview post-intervention. The interview will include open-ended questions to explore the acceptability and usability the 3 different VR-mediums, including suggestions for improvement.
Time Frame
4 Weeks
Title
PwD Preferences/Reactions to VR
Description
ObsRVR Tool: During the initial home training (pre-intervention), the researcher will score the participant's reactions to each of the 3 VR mediums using the ObsRVR tool. This tool was specifically designed to capture the reactions of individuals with dementia while using VR and includes quantitative and qualitative ratings of positive reactions (engagement, enjoyment, relaxation), negative reactions (anxiety/apprehension, sadness, aggression) and reminiscence.
Time Frame
Baseline
Title
PwD Simulator Sickness
Description
During the initial home training (pre-intervention), the researcher will observe the participant's reactions to each of the 3 VR mediums. After each medium, the researcher will administer a modified version of the MIsery SCale (MISC), a self-report measure of motion sickness (scale of 0-10 where 0 = "No Problems" and 10 = "Vomiting"). Participants who score 4 or more (i.e., "rather" dizzy/sweating/salivating) on the scale for at least two out of three of the VR mediums will be withdrawn from the study.
Time Frame
Baseline
Title
PwD Preferences/Reactions to VR: Post-Session Experience Ratings
Description
Immediately after each session, participants with dementia will be prompted to rate their experience on a visual analog "Star" scale (range of 1 to 5), where 1 indicates the worst possible experience and 5 indicates the best possible experience.
Time Frame
3 Weeks
Title
PwD Preferences/Reactions to VR: Post Session Log
Description
Caregivers will be asked to record any observations and feedback related to their their loved one's reactions to VR (e.g., enjoyment, relaxation, engagement, anxiety/apprehension; what did/did not go well). Caregivers will be asked to make these recordings immediately after intervention sessions.
Time Frame
3 Weeks
Title
PwD Preferences/Reactions to VR: Time Spent in Each VR Medium
Description
This objective metrics of VR usage will be will be unobtrusively collected through the VR&R application for the duration of the study.
Time Frame
3 Weeks
Title
PwD Preferences/Reactions to VR: Head Movements in VR
Description
This objective metrics of VR usage will be will be unobtrusively collected through the VR&R application for the duration of the study.
Time Frame
3 Weeks
Title
PwD Preferences/Reactions to VR: Progression within the Game
Description
This objective metrics of VR usage will be will be unobtrusively collected through the VR&R application for the duration of the study.
Time Frame
3 Weeks

10. Eligibility

Sex
All
Minimum Age & Unit of Time
65 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: People with dementia Individuals who are 65 years of age or older Individuals living at home with a family caregiver Individuals diagnosed with dementia Exclusion Criteria: Individuals with open wounds on face (sutured lacerations exempted) Individuals with a history of seizures or epilepsy Individuals with a pacemaker Individuals with head trauma or stroke leading to their current admission Individuals with cervical conditions or injuries that would make it unsafe for them to use the VR headset Individuals who identify as being legally blind Individuals with alcohol related dementia/ Korsakoff syndrome. Individuals who have a Public Guardian and Trustee (PGT) as Substitute Decision Maker (SDM) Individuals who cannot speak and understand English Caregiver inclusion criteria: Individuals who identify as a primary caregiver for the PwD Individuals who have access to the internet through a device (computer, tablet, or mobile phone) that can be used during the study Caregiver exclusion criteria: Individuals who cannot speak and understand English Individuals who are cognitively unable to provide informed consent for themselves Identify as legally blind
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Lora Appel, PhD
Phone
6475046537
Email
lora.appel@yorku.ca
First Name & Middle Initial & Last Name or Official Title & Degree
Lora Appel, PhD
Email
lora.appel@uhn.ca
Facility Information:
Facility Name
Acclaim Health
City
Oakville
State/Province
Ontario
ZIP/Postal Code
L6L 5M2
Country
Canada
Facility Name
Chester Village
City
Toronto
State/Province
Ontario
ZIP/Postal Code
M1L 1E3
Country
Canada
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Cynthia Marianelli
Phone
416-466-2173
Email
cynthia@chestervillage.ca
Facility Name
Circle of Care
City
Toronto
State/Province
Ontario
ZIP/Postal Code
M2P 2A9
Country
Canada
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Cathy Tan
Phone
905-738-1128
Ext
323
Email
ctan@circleofcare.com
Facility Name
Alzheimer's Society Toronto
City
Toronto
State/Province
Ontario
ZIP/Postal Code
M4R 1K8
Country
Canada
Facility Contact:
First Name & Middle Initial & Last Name & Degree
Kristin Bartlett
Phone
647-327-6542
Email
KBartlett@alz.to

12. IPD Sharing Statement

Plan to Share IPD
No
Citations:
PubMed Identifier
22261206
Citation
Anderson-Hanley C, Arciero PJ, Brickman AM, Nimon JP, Okuma N, Westen SC, Merz ME, Pence BD, Woods JA, Kramer AF, Zimmerman EA. Exergaming and older adult cognition: a cluster randomized clinical trial. Am J Prev Med. 2012 Feb;42(2):109-19. doi: 10.1016/j.amepre.2011.10.016.
Results Reference
background
PubMed Identifier
32010701
Citation
Appel L, Appel E, Bogler O, Wiseman M, Cohen L, Ein N, Abrams HB, Campos JL. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study. Front Med (Lausanne). 2020 Jan 15;6:329. doi: 10.3389/fmed.2019.00329. eCollection 2019.
Results Reference
background
PubMed Identifier
33292729
Citation
Appel L, Kisonas E, Appel E, Klein J, Bartlett D, Rosenberg J, Smith C. Introducing virtual reality therapy for inpatients with dementia admitted to an acute care hospital: learnings from a pilot to pave the way to a randomized controlled trial. Pilot Feasibility Stud. 2020 Oct 31;6(1):166. doi: 10.1186/s40814-020-00708-9.
Results Reference
background
PubMed Identifier
33533720
Citation
Appel L, Kisonas E, Appel E, Klein J, Bartlett D, Rosenberg J, Smith CN. Administering Virtual Reality Therapy to Manage Behavioral and Psychological Symptoms in Patients With Dementia Admitted to an Acute Care Hospital: Results of a Pilot Study. JMIR Form Res. 2021 Feb 3;5(2):e22406. doi: 10.2196/22406.
Results Reference
background
PubMed Identifier
35024166
Citation
Appel L, Ali S, Narag T, Mozeson K, Pasat Z, Orchanian-Cheff A, Campos JL. Virtual reality to promote wellbeing in persons with dementia: A scoping review. J Rehabil Assist Technol Eng. 2021 Dec 21;8:20556683211053952. doi: 10.1177/20556683211053952. eCollection 2021 Jan-Dec.
Results Reference
background
PubMed Identifier
28506126
Citation
Baker JR, Webster L, Lynn N, Rogers J, Belcher J. Intergenerational Programs May Be Especially Engaging for Aged Care Residents With Cognitive Impairment: Findings From the Avondale Intergenerational Design Challenge. Am J Alzheimers Dis Other Demen. 2017 Jun;32(4):213-221. doi: 10.1177/1533317517703477.
Results Reference
background
PubMed Identifier
31108489
Citation
D'Cunha NM, Nguyen D, Naumovski N, McKune AJ, Kellett J, Georgousopoulou EN, Frost J, Isbel S. A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment. Gerontology. 2019;65(4):430-440. doi: 10.1159/000500040. Epub 2019 May 20.
Results Reference
background
PubMed Identifier
32478662
Citation
Dermody G, Whitehead L, Wilson G, Glass C. The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review. J Med Internet Res. 2020 Jun 1;22(6):e17331. doi: 10.2196/17331.
Results Reference
background
PubMed Identifier
30872760
Citation
Huygelier H, Schraepen B, van Ee R, Vanden Abeele V, Gillebert CR. Acceptance of immersive head-mounted virtual reality in older adults. Sci Rep. 2019 Mar 14;9(1):4519. doi: 10.1038/s41598-019-41200-6.
Results Reference
background
PubMed Identifier
35044320
Citation
Munoz J, Mehrabi S, Li Y, Basharat A, Middleton LE, Cao S, Barnett-Cowan M, Boger J. Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic. JMIR Serious Games. 2022 Jan 19;10(1):e29987. doi: 10.2196/29987.
Results Reference
background
Links:
URL
https://www.prescribingvr.com/vrnr
Description
VR&R Project Website

Learn more about this trial

VR&R: Providing Caregiver Respite by Managing BPSDs and Improving QoL in People With Dementia Using Immersive VR-Therapy

We'll reach out to this number within 24 hrs