Glaucoma Rehabilitation With Action viDeo Games and Exercise - GRADE
Glaucoma, Visual Impairment
About this trial
This is an interventional other trial for Glaucoma focused on measuring Glaucoma, Peripheral field loss, Action video games, Balance functions, Fear of falling, Quality of life
Eligibility Criteria
Inclusion Criteria: Presence of moderate to severe bilateral glaucomatous optic neuropathy (GON) from primary open-angle (including normal tension) or angle-closure glaucoma, as determined by an ophthalmologist, with abnormal Glaucoma Hemifield Test on standard Humphrey Field Analyzer 24-2 testing and matching nerve-fiber layer thinning on optical coherence tomography; Stable vision and visual field loss for at least 3 months; With a best-corrected distance acuity of 6/12 or better (equivalent to 0.3 logMAR acuity or better to confirm that participant's central vision is preserved); With a cognitive functional score of 22 or above in the Montreal Cognitive Assessment - Hong Kong version (to confirm participants' intact cognitive function). Exclusion Criteria: Advanced glaucoma with GON of median deviation worse than -25 decibel; Ocular diseases other than glaucoma (e.g., age-related macular degeneration, diabetic retinopathy, and moderate to severe cataract); Severe medical problems (e.g., stroke, Parkinson's disease) or self-reported neurological (e.g. brain surgery, brain tumor and peripheral neuropathy), or cognitive disorders (e.g., diagnosed dementia or cognitive impairment); Physical impairments (e.g. need the use of orthopedic and mobility aids) or physical limitations restricting them from independent walking; Self-reported or medically diagnosed vestibular/ cerebellar dysfunction, history of vertigo, or severe hearing loss; Using any medications for any neurological conditions or psychiatric drugs (e.g. sedative, hypnotic) that might interfere motor control; and Currently attending any intensive physical/balance training.
Sites / Locations
Arms of the Study
Arm 1
Arm 2
Active Comparator
Experimental
Interactive action video-game training (AVG)
Conventional physical training (PT)
AVG using a Nintendo Switch gaming station will be administered in 20 sessions over 10 weeks (45 minutes per session, 2 sessions per week). Participants will be in standing position with game controllers or sensors attached to the body while playing games involving muscle stretching and strengthening exercises.
Participants in the PT will receive 45-minutes conventional physical training.