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Glaucoma Rehabilitation With Action viDeo Games and Exercise - GRADE

Primary Purpose

Glaucoma, Visual Impairment

Status
Not yet recruiting
Phase
Not Applicable
Locations
Study Type
Interventional
Intervention
Action video game training
Conventional physical training
Sponsored by
The Hong Kong Polytechnic University
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional other trial for Glaucoma focused on measuring Glaucoma, Peripheral field loss, Action video games, Balance functions, Fear of falling, Quality of life

Eligibility Criteria

55 Years - 80 Years (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria: Presence of moderate to severe bilateral glaucomatous optic neuropathy (GON) from primary open-angle (including normal tension) or angle-closure glaucoma, as determined by an ophthalmologist, with abnormal Glaucoma Hemifield Test on standard Humphrey Field Analyzer 24-2 testing and matching nerve-fiber layer thinning on optical coherence tomography; Stable vision and visual field loss for at least 3 months; With a best-corrected distance acuity of 6/12 or better (equivalent to 0.3 logMAR acuity or better to confirm that participant's central vision is preserved); With a cognitive functional score of 22 or above in the Montreal Cognitive Assessment - Hong Kong version (to confirm participants' intact cognitive function). Exclusion Criteria: Advanced glaucoma with GON of median deviation worse than -25 decibel; Ocular diseases other than glaucoma (e.g., age-related macular degeneration, diabetic retinopathy, and moderate to severe cataract); Severe medical problems (e.g., stroke, Parkinson's disease) or self-reported neurological (e.g. brain surgery, brain tumor and peripheral neuropathy), or cognitive disorders (e.g., diagnosed dementia or cognitive impairment); Physical impairments (e.g. need the use of orthopedic and mobility aids) or physical limitations restricting them from independent walking; Self-reported or medically diagnosed vestibular/ cerebellar dysfunction, history of vertigo, or severe hearing loss; Using any medications for any neurological conditions or psychiatric drugs (e.g. sedative, hypnotic) that might interfere motor control; and Currently attending any intensive physical/balance training.

Sites / Locations

    Arms of the Study

    Arm 1

    Arm 2

    Arm Type

    Active Comparator

    Experimental

    Arm Label

    Interactive action video-game training (AVG)

    Conventional physical training (PT)

    Arm Description

    AVG using a Nintendo Switch gaming station will be administered in 20 sessions over 10 weeks (45 minutes per session, 2 sessions per week). Participants will be in standing position with game controllers or sensors attached to the body while playing games involving muscle stretching and strengthening exercises.

    Participants in the PT will receive 45-minutes conventional physical training.

    Outcomes

    Primary Outcome Measures

    Gait Measure - Time Up and Go test combining Narrow path walking test
    Time Up and Go test combining Narrow path walking test: All participants need to stand up from a 46 cm height chair, walk on the path at their usual pace until the strip of a non-reflective tape, cross over the tape, turn 180°, walk to the starting position and finally sit down. Then repeat the same procedure within a narrower width. Participants need to use the dominant leg to step onto the standing position on one force plate while the non-dominant leg stands on the other force plate. The test will repeat for 10 times. Participants' gait parameters including hip flexion/extension (degree), knee Min/Max (degree), ankle flexion/extension (degree), walking speed (mm/s), step width (mm), and step length(mm) will be measured and analyzed for each condition.

    Secondary Outcome Measures

    Static Balance Measure
    Static Balance: Participants will be asked to stand on a force place with a foam while performing visual searching. Parameters including maximum antero-posterior amplitude (mm), maximum medio-lateral amplitude (mm), total sway path (mm), and root mean square sway (mm/s) will be analyzed. Each test would be repeated for 3 times.
    Perturbed Balance Measure
    Perturbed Balance: Participants will be asked to stand on a force place which will translate forward or backward while performing visual searching. Parameters including latency (ms) reacting to the perturbation, maximum antero-posterior amplitude (mm), maximum medio-lateral amplitude (mm), total sway path (mm), and root mean square sway (mm/s) will be analyzed. Each test would be repeated for 3 times.
    Useful field of view (UFOV)
    Visual attention will be examined by Useful Field of View (UFOV). Participants will be asked to complete the following 3 tasks. Processing speed: Participants will be asked to discriminate the central presented stimulus as a target or distractor. Divided attention: In addition to discriminating the central target, participants are required to identify the location of the peripheral target. Selective attention: Procedure is similar as "Divided attention". Participants are required to identify the location of peripheral target among the distractors. Parameter includes time to reach threshold(ms)
    Reaction time (RT)
    Each participant is asked to complete the following task using a customized computer programme. Reaction Time Test: Participants will be asked to respond as fast as possible when the same stimulus (an 'x' emerging in a square in the middle of the screen) was presented. This test will be repeated for 3 blocks with 46 trials per block. Parameter includes reaction time to correct answer(ms).
    Cognitive Reflection Test
    Each participant is asked to complete the following task using a customized computer programme. Cognitive Reflection Test: Participants will be presented with four squares horizontally on the screen. They will be asked to react to an 'x' emerging in one of the squares (40 trials in total) by pressing a corresponding key on a keyboard-'1', '2', '3', or '4' which present the position of 'x' . Parameter includes reaction time to correct answer(ms).
    Quality of Life Questionnaire measure
    The effect of intervention on quality of life will be evaluated using the Learning Vector Quantization (LvQ) Scale. In the LvQ, participants will be asked to rate how much their eyesight has interfered with each of 24 activities in the past month. The completion results in a summed score between 0 (a low quality of life) and 125 (a high quality of life).
    Fear of Falling Questionnaire measure
    The effect of intervention on fear of falling will be evaluated using the Chinese versions of Falls Efficacy Scale International (FES-I). In the FES-I, participants will be asked "how concerned they are about the possibility of falling" for each of the 16 social and physical activities. The completion results in a summed score between minimum 16 (no concern about falling) to maximum 64 (severe concern about falling).

    Full Information

    First Posted
    September 25, 2022
    Last Updated
    September 23, 2023
    Sponsor
    The Hong Kong Polytechnic University
    Collaborators
    University of Waterloo, The University of Hong Kong, University of Leicester
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    1. Study Identification

    Unique Protocol Identification Number
    NCT06000865
    Brief Title
    Glaucoma Rehabilitation With Action viDeo Games and Exercise - GRADE
    Official Title
    The GRADE Randomized Trial: Glaucoma Rehabilitation With Action viDeo Games and Exercise
    Study Type
    Interventional

    2. Study Status

    Record Verification Date
    September 2023
    Overall Recruitment Status
    Not yet recruiting
    Study Start Date
    October 1, 2023 (Anticipated)
    Primary Completion Date
    December 10, 2024 (Anticipated)
    Study Completion Date
    January 1, 2025 (Anticipated)

    3. Sponsor/Collaborators

    Responsible Party, by Official Title
    Principal Investigator
    Name of the Sponsor
    The Hong Kong Polytechnic University
    Collaborators
    University of Waterloo, The University of Hong Kong, University of Leicester

    4. Oversight

    Studies a U.S. FDA-regulated Drug Product
    No
    Studies a U.S. FDA-regulated Device Product
    No
    Data Monitoring Committee
    No

    5. Study Description

    Brief Summary
    Falls are one of the most serious public health concerns for seniors, with significant medical and economic consequences. This concern is even higher in patients with peripheral field loss due to glaucoma because of the patients' compromised visual input. The investigators' project proposes an innovative, entertaining, easily accessible and enjoyable intervention for improving mobility and postural control function in glaucoma patients with peripheral vision loss, who are more prone to falls and suffer from fear of falling. The new intervention examined in this project can be implemented in current vision and balance rehabilitation programs, and may benefit patients with different types of visual impairment to minimize their risk of falls and improve their quality of life.
    Detailed Description
    A prospective, 2-arm, randomized, single-blind, active-control trial will enroll 56 moderately- to severely-affected glaucoma patients with stable peripheral field loss, intact cognitive function, and no history of balance training. Participants will be randomly assigned 1:1 to one of two groups: 1) standing, physically interactive action video-game training (AVG_PI); and 2) conventional physical training (PT). AVG using a Nintendo Switch gaming station will be administered in 20 sessions over 10 weeks (45 minutes per session, 2 sessions per week). Participants in the AVG_PI will be in standing position with game controllers or sensors attached to the body while playing games involving muscle stretching and strengthening exercises. Participants in the PT will receive 45-minutes conventional physical training. Outcome measures will be assessed before training, and after 10 and 20 training sessions. The primary outcome measure is a test of mobility, and the secondary outcome measures include tests for dynamic balance plus visual cognition, static balance, visual cognition, and patient reported outcomes for fear of falling and quality of life.

    6. Conditions and Keywords

    Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
    Glaucoma, Visual Impairment
    Keywords
    Glaucoma, Peripheral field loss, Action video games, Balance functions, Fear of falling, Quality of life

    7. Study Design

    Primary Purpose
    Other
    Study Phase
    Not Applicable
    Interventional Study Model
    Factorial Assignment
    Masking
    Outcomes Assessor
    Allocation
    Randomized
    Enrollment
    56 (Anticipated)

    8. Arms, Groups, and Interventions

    Arm Title
    Interactive action video-game training (AVG)
    Arm Type
    Active Comparator
    Arm Description
    AVG using a Nintendo Switch gaming station will be administered in 20 sessions over 10 weeks (45 minutes per session, 2 sessions per week). Participants will be in standing position with game controllers or sensors attached to the body while playing games involving muscle stretching and strengthening exercises.
    Arm Title
    Conventional physical training (PT)
    Arm Type
    Experimental
    Arm Description
    Participants in the PT will receive 45-minutes conventional physical training.
    Intervention Type
    Behavioral
    Intervention Name(s)
    Action video game training
    Intervention Description
    20 sessions of AVG over 10 weeks (45 minutes per session, 2 sessions per week)
    Intervention Type
    Behavioral
    Intervention Name(s)
    Conventional physical training
    Intervention Description
    20 sessions of physical training over 10 weeks (45 minutes per session, 2 sessions per week)
    Primary Outcome Measure Information:
    Title
    Gait Measure - Time Up and Go test combining Narrow path walking test
    Description
    Time Up and Go test combining Narrow path walking test: All participants need to stand up from a 46 cm height chair, walk on the path at their usual pace until the strip of a non-reflective tape, cross over the tape, turn 180°, walk to the starting position and finally sit down. Then repeat the same procedure within a narrower width. Participants need to use the dominant leg to step onto the standing position on one force plate while the non-dominant leg stands on the other force plate. The test will repeat for 10 times. Participants' gait parameters including hip flexion/extension (degree), knee Min/Max (degree), ankle flexion/extension (degree), walking speed (mm/s), step width (mm), and step length(mm) will be measured and analyzed for each condition.
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Secondary Outcome Measure Information:
    Title
    Static Balance Measure
    Description
    Static Balance: Participants will be asked to stand on a force place with a foam while performing visual searching. Parameters including maximum antero-posterior amplitude (mm), maximum medio-lateral amplitude (mm), total sway path (mm), and root mean square sway (mm/s) will be analyzed. Each test would be repeated for 3 times.
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Title
    Perturbed Balance Measure
    Description
    Perturbed Balance: Participants will be asked to stand on a force place which will translate forward or backward while performing visual searching. Parameters including latency (ms) reacting to the perturbation, maximum antero-posterior amplitude (mm), maximum medio-lateral amplitude (mm), total sway path (mm), and root mean square sway (mm/s) will be analyzed. Each test would be repeated for 3 times.
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Title
    Useful field of view (UFOV)
    Description
    Visual attention will be examined by Useful Field of View (UFOV). Participants will be asked to complete the following 3 tasks. Processing speed: Participants will be asked to discriminate the central presented stimulus as a target or distractor. Divided attention: In addition to discriminating the central target, participants are required to identify the location of the peripheral target. Selective attention: Procedure is similar as "Divided attention". Participants are required to identify the location of peripheral target among the distractors. Parameter includes time to reach threshold(ms)
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Title
    Reaction time (RT)
    Description
    Each participant is asked to complete the following task using a customized computer programme. Reaction Time Test: Participants will be asked to respond as fast as possible when the same stimulus (an 'x' emerging in a square in the middle of the screen) was presented. This test will be repeated for 3 blocks with 46 trials per block. Parameter includes reaction time to correct answer(ms).
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Title
    Cognitive Reflection Test
    Description
    Each participant is asked to complete the following task using a customized computer programme. Cognitive Reflection Test: Participants will be presented with four squares horizontally on the screen. They will be asked to react to an 'x' emerging in one of the squares (40 trials in total) by pressing a corresponding key on a keyboard-'1', '2', '3', or '4' which present the position of 'x' . Parameter includes reaction time to correct answer(ms).
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Title
    Quality of Life Questionnaire measure
    Description
    The effect of intervention on quality of life will be evaluated using the Learning Vector Quantization (LvQ) Scale. In the LvQ, participants will be asked to rate how much their eyesight has interfered with each of 24 activities in the past month. The completion results in a summed score between 0 (a low quality of life) and 125 (a high quality of life).
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.
    Title
    Fear of Falling Questionnaire measure
    Description
    The effect of intervention on fear of falling will be evaluated using the Chinese versions of Falls Efficacy Scale International (FES-I). In the FES-I, participants will be asked "how concerned they are about the possibility of falling" for each of the 16 social and physical activities. The completion results in a summed score between minimum 16 (no concern about falling) to maximum 64 (severe concern about falling).
    Time Frame
    Change from baseline at week 5 and change from baseline at week 10.

    10. Eligibility

    Sex
    All
    Minimum Age & Unit of Time
    55 Years
    Maximum Age & Unit of Time
    80 Years
    Accepts Healthy Volunteers
    No
    Eligibility Criteria
    Inclusion Criteria: Presence of moderate to severe bilateral glaucomatous optic neuropathy (GON) from primary open-angle (including normal tension) or angle-closure glaucoma, as determined by an ophthalmologist, with abnormal Glaucoma Hemifield Test on standard Humphrey Field Analyzer 24-2 testing and matching nerve-fiber layer thinning on optical coherence tomography; Stable vision and visual field loss for at least 3 months; With a best-corrected distance acuity of 6/12 or better (equivalent to 0.3 logMAR acuity or better to confirm that participant's central vision is preserved); With a cognitive functional score of 22 or above in the Montreal Cognitive Assessment - Hong Kong version (to confirm participants' intact cognitive function). Exclusion Criteria: Advanced glaucoma with GON of median deviation worse than -25 decibel; Ocular diseases other than glaucoma (e.g., age-related macular degeneration, diabetic retinopathy, and moderate to severe cataract); Severe medical problems (e.g., stroke, Parkinson's disease) or self-reported neurological (e.g. brain surgery, brain tumor and peripheral neuropathy), or cognitive disorders (e.g., diagnosed dementia or cognitive impairment); Physical impairments (e.g. need the use of orthopedic and mobility aids) or physical limitations restricting them from independent walking; Self-reported or medically diagnosed vestibular/ cerebellar dysfunction, history of vertigo, or severe hearing loss; Using any medications for any neurological conditions or psychiatric drugs (e.g. sedative, hypnotic) that might interfere motor control; and Currently attending any intensive physical/balance training.
    Central Contact Person:
    First Name & Middle Initial & Last Name or Official Title & Degree
    Allen Cheong, PhD
    Phone
    852-27666108
    Email
    allen.my.cheong@polyu.edu.hk
    First Name & Middle Initial & Last Name or Official Title & Degree
    Mable Tong, BSc
    Phone
    852-92523992
    Email
    mable.mp.tong@polyu.edu.hk
    Overall Study Officials:
    First Name & Middle Initial & Last Name & Degree
    Allen Cheong, PhD
    Organizational Affiliation
    The Hong Kong Polytechnic University
    Official's Role
    Principal Investigator

    12. IPD Sharing Statement

    Plan to Share IPD
    Yes
    IPD Sharing Plan Description
    IPD that underlie results in a publication will be available upon reasonable request to the research team.
    IPD Sharing Time Frame
    IPD will be available no later than 6 months following publication and for 1 year.
    IPD Sharing Access Criteria
    IPD will be shared with investigators who provide a methodologically sound proposal.

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    Glaucoma Rehabilitation With Action viDeo Games and Exercise - GRADE

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