Effects of Active Video Games on Chinese Overweight and Obese College Students' Physical and Mental Health
Physical Inactivity, Mental Health Issue, Body Weight Changes
About this trial
This is an interventional basic science trial for Physical Inactivity focused on measuring Active Video Games, Overweight, Obesity, Physical Activity, Mental Health, Body Composition
Eligibility Criteria
Inclusion Criteria: Chinese university students between the ages of 18-22 Overweight and obese Chinese university students (40≥BMI ≥ 25) No experience playing AVGs before participating in this experiment Subjects who were considered to be able to exercise healthily according to the Physical Activity Readiness Questionnaire (PAR-Q) There are no injuries to the ankle or upper or lower extremities that could affect participation in AVG intervention and daily life Exclusion Criteria: College students majoring in physical education or involved in specialised training People who are pregnant or on a diet History of cardiorespiratory or respiratory disease (e.g., asthma) or metabolic disease Severe muscular or skeletal injuries within the past 3 months Participants with contraindications to physical activity as determined by the questions on the PAR-Q Other health problems that would affect the safety of the subject during the experiment.
Sites / Locations
- Qufu Normal University
Arms of the Study
Arm 1
Arm 2
Experimental
Experimental
Experimental group: Active video game intervention for 1-6 weeks
Experimental group: Active video game intervention for 7-12 weeks
One hour three times a week for weeks 1-6 of the intervention (consisting of a 20-minute warm-up and a 40-minute AVG game).
One hour three times a week for weeks 7-12 of the intervention (consisting of a 10-minute warm-up and a 50-minute AVG game).