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Effects of Terminal Visual Feedback Therapy After Immersive Virtual Reality in Patients With Chronic Shoulder Pain

Primary Purpose

Shoulder Pain, Movement Disorders

Status
Not yet recruiting
Phase
Not Applicable
Locations
Spain
Study Type
Interventional
Intervention
Oculus Quest II
Oculus Quest II
Sponsored by
University of Malaga
About
Eligibility
Locations
Arms
Outcomes
Full info

About this trial

This is an interventional treatment trial for Shoulder Pain focused on measuring Virtual Reality

Eligibility Criteria

18 Years - 65 Years (Adult, Older Adult)All SexesDoes not accept healthy volunteers

Inclusion Criteria: People from 18 to 65 years old Shoulder pain of at least three months of evolution located in the proximal anterolateral region of the shoulder Presenting shoulder pain during movements with a history of traumatic or insidious onset Agree to participate in the study and sign the informed consent Exclusion Criteria: Shoulder pain resulting from a dysfunction of the cervical spine. Cognitive deficits Uso of medicines for pain control in the previous 24 hours, A history of neurological or psychiatric disorders Adhesive capsulitis syndrome (limited passive range of motion of the shoulder: external rotation < 30°; elevation < 150°) Patients with shoulder instability Previous surgery of the shoulder Rheumatic diseases

Sites / Locations

  • Unidad Docente Asistencial Fisioterapia

Arms of the Study

Arm 1

Arm 2

Arm Type

Experimental

Active Comparator

Arm Label

Terminal visual feedback therapy plus Immersive Virtual reality

Immersive Virtual Reality

Arm Description

Active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The brief intervention will last 3 sessions of 15 minutes during a week, thus taking a total duration of one week of treatment. Within the intervention will consist of a pill of education in pain neuroscience (PNE) of 1 minute duration, followed by an exposure level that will last 2:30 minutes where a progression will be made in number of ranges of motion and speed. Each session will consist of 2 intervention blocks (PNE + Gradual Exposure pill). The content of the PNE educational pills have been selected according to the objective of the study. Subjects will be recorded through an Ipad Tablet, and after performing the entire intervention a terminal visual feedback therapy will be performed by observation of actions in holocentric vision.

Active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The game involves visual stimuli and shoulder movement exercises in the shoulder flexion and abduction ranges in real time using immersive glasses located on the head and two controls on both hands. Patients will inhabit an avatar from an egocentric perspective. The brief intervention will last 3 sessions of 15 minutes during a week, thus taking a total duration of one week of treatment. Within the intervention will consist of a pill of education in pain neuroscience (PNE) of 1 minute duration, followed by an exposure level that will last 2:30 minutes where a progression will be made in number of ranges of motion and speed. Each session will consist of 2 intervention blocks (PNE + Gradual Exposure pill). The content of the PNE educational pills have been selected according to the objective of the study.

Outcomes

Primary Outcome Measures

Range of movement in flexion of the shoulder
Digital Goniometry: Scores 0-180 grades
Pain during shoulder flexion movement
Visual Analogue Pain Scale: scores 0-10

Secondary Outcome Measures

Hand grip strength
Digital dynamometry: scores 0-1000 newtons
Pain Self-efficacy
Self-efficacy questionnaire in chronic pain: Score from 0 to 190
Disability
Questionnaire shoulder and pain disability index (SPADI-sp): Score from 0 to 130
Kinesiophobia
Tampa Questionnaire for Kinesiophobia (TSK-11): Score from 11 to 44
Age
Self-developed questionnaire
Sex
Self-developed questionnaire
Profession
Self-developed questionnaire
Marital Status
Self-developed questionnaire
Fear of pain
Pain fear questionnaire (FPQ-III): Score 0-150
Risk Chronicity
Örebro Musculoskeletal Pain Questionnaire (OMPQ): Score from 0-210

Full Information

First Posted
November 16, 2022
Last Updated
December 7, 2022
Sponsor
University of Malaga
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1. Study Identification

Unique Protocol Identification Number
NCT05640661
Brief Title
Effects of Terminal Visual Feedback Therapy After Immersive Virtual Reality in Patients With Chronic Shoulder Pain
Official Title
Effects of Terminal Visual Feedback Therapy After Immersive Virtual Reality in Patients With Chronic Shoulder Pain : Mixed-Methods Randomized Clinical Trial
Study Type
Interventional

2. Study Status

Record Verification Date
December 2022
Overall Recruitment Status
Not yet recruiting
Study Start Date
December 4, 2023 (Anticipated)
Primary Completion Date
July 3, 2024 (Anticipated)
Study Completion Date
July 3, 2024 (Anticipated)

3. Sponsor/Collaborators

Responsible Party, by Official Title
Principal Investigator
Name of the Sponsor
University of Malaga

4. Oversight

Studies a U.S. FDA-regulated Drug Product
No
Studies a U.S. FDA-regulated Device Product
No
Data Monitoring Committee
No

5. Study Description

Brief Summary
The goal of this clinical trial is effect of terminal visual feedback therapy following the use of immersive virtual reality(VRi) effects on pain,kinesiophobia, fear of pain, disability, self-efficacy, grip strength and range of motion in motion in people with chronic shoulder pain compare with just VRi. The main question[s] it aims to answer are: Can terminal visual feedback therapy following the use of immersive virtual reality software decrease movement-evoked pain in patients with chronic shoulder pain compared with just VRi? Can terminal visual feedback therapy following the use of immersive virtual reality software increase shoulder flexion range of motion in patients with chronic shoulder pain compared with just VRi? Participants will use a visual feedback therapy following the use of immersive virtual reality software compared with just specific VRi software
Detailed Description
Studio Design Mixed-methods investigation with Randomized Controlled Clinical Trial (RCT). This protocol follows the indications of the guidelines for Clinical Trial Publications (CONSORT) and will follow the TIDIER check-list for the exhaustive description of the interventions that will be performed. For the qualitative part, a semi-structured interview will be carried out following the indications proposed in the guide for qualitative research publications (COREQ) Target population Patients with persistent musculoskeletal shoulder pain aged 18-65 years primary chronic musculoskeletal pain, according to the International Classification of Diseases-11 (2019) of the International Association for the Study of Shoulder-related Pain (IASP). Sample size calculation A total of 11 individuals for each treatment group will allow to detect, in numerical variables, differences between pairs of group means of a corresponding magnitude (Flexion range of motion) at 10 points of the standard deviation, with an effect size of 80% maintaining the type I error at a level of 5%. Taking into account a loss of 10%, it would be necessary to include 12 individuals in each group. Study variables For the qualitative part of the study, a semi-structured interview will be conducted at the beginning of the study and at the end of it, with the same questions in measurements. The questions have been selected and adapted to the persistent shoulder pain of the clinical interview proposal of O'Sullivan et. Al based on functional cognitive therapy (CFT) How safe do you feel doing the things in your life that you value? How has pain impacted your life? What do you think will happen if you lift your shoulder? How do you feel when you lift your shoulder? How do you feel about the pain? Is pain predictable for you? The interviews will be recorded by the principal investigator in order to analyze patients' beliefs and perceptions regarding their shoulder pain, and if there are changes after the intervention. Interventions This is a randomized clinical trial (RCT) of 2 parallel groups (ratio 1:1) that will be carried out in the Teaching Assistance Unit (UDA) of the Faculty of Health Science of the University of Malaga (UMA). The study protocol will follow the TIDIER check-list for the exhaustive description of the interventions to be performed and the RCT will conform to the Consolidated Standards of Reporting Testing (CONSORT). Recruitment: Patients will be recruited by invitation to participate via email to the university community, as well as contact with Family Medicine professionals for the referral of patients who meet the inclusion criteria will be invited to participate in the RCT. Doctors involved in the recruitment process will receive a clinical session to ensure that the selection process is carried out according to the inclusion criteria and that participants do not meet the exclusion criteria. Patients will receive oral information and a written document (Patient Information Sheet). If the patient is interested in participating in the study, after signing the informed consent, he will be summoned to be evaluated by an external evaluator who will perform the initial assessment. The patient will also receive a revocation sheet in case they decide to leave the study at any time. After the initial assessment, participants will be randomly assigned to one of two study groups (experimental or control). Randomization After the initial evaluation, each patient will be assigned an alphanumeric code for the identification of each subject, thus respecting their anonymity. To perform the randomization procedure, the principal investigator (PI) will receive a list of the alphanumeric codes of the participants and perform a random assignment using the SPSS statistical package. Blinding An independent biostatistician will perform the statistical analysis without knowing the treatment performed by each group. The intervention cannot be blinded to the participants or the physiotherapists who perform it, but the physiotherapists who perform the intervention will not participate in the patient assessment process and will not know the previous status of the participants or the objectives of the clinical trial. Intervention - Control group: An active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement will be performed. The game involves visual stimuli and shoulder movement exercises in the shoulder flexion and abduction ranges in real time using immersive glasses located on the head and two controls on both hands. Patients will inhabit an avatar from an egocentric perspective. The brief intervention will last 3 sessions of 15 minutes during a week, thus taking a total duration of one week of treatment. Within the intervention will consist of a pill of education in pain neuroscience (PNE) of 1 minute duration, followed by an exposure level that will last 2:30 minutes where a progression will be made in number of ranges of motion and speed. Each session will consist of 2 intervention blocks (PNE + Gradual Exposure pill). The content of the PNE educational pills have been selected according to the objective of the study. Pain as an alarm system Protectometer Sensory and interpretation component The complexity of the body Threshold depends on context PD, Sensitivity Intervention group: the participants randomly assigned to the intervention treatment will perform the same protocol as the control group with the difference that during the realization of the exposure with VRi they will be recorded through an Ipad Tablet, and after performing the entire intervention a terminal visual feedback therapy will be performed by observation of actions in holocentric vision. Data collection procedure The study protocol will be recorded in Clinicaltrials.gov, prior to data collection. Who will collect the data: A physiotherapist with experience in managing people with persistent musculoskeletal shoulder pain and training by the research team will be responsible for data collection. The videos obtained for visual feedback therapy will be collected by the physiotherapist performing the intervention. For semi-structured interviews, they will be recorded by the principal investigator for further analysis and coding. When data will be collected: Pain variables during movement and range of motion will be measured before the intervention and after the intervention in each treatment session Demographic variables will be collected at the beginning of the study. Finally, the variables of Self-efficacy, Kinesiophobia, Fear of pain and disability will be collected at the beginning of the intervention and at the end of the intervention after the week of treatment. How the data will be collected: all variables will be measured with the self-reported questionnaires discussed in the table above, since they are validated and reliable measures to assess these factors. The semi-structured views will be collected by an electronic recorder for later analysis by the evaluators. Data analysis All data will be evaluated to check the normality of its distribution. The numerical variables will be summarized with means and standard deviations and the categorical ones with percentages. Numerical variables that show a distribution far removed from normal will be transformed to obtain distributions close to normal, or otherwise, they will be summarized by using percentiles. For the graphical representation of the distribution of the numerical variables in each treatment group,box and whisker graphs will be used. To represent categorical variables, pie charts will be used. In order to test the equality of means for numerical variables, Student's T will be applied if the distributions are not far from normal. Otherwise, the Wilcoxon-Mann-Whitney statistics will be calculated. Depending on the observed response to treatment in numerical variables or the observed change in them, several definitions of success/failure for the treatment outcome in individuals will be built. Logistic regression models to predict treatment success will be adjusted. These models will include those variables that show a statistically significant relationship with the corresponding outcome variables in the univariate analysis. It shall be considered as statistically significant p-values below 0,05. All models will be adjusted for age, gender, pain intensity and pain duration. These variables will be used as adjustment variables due to their importance as factors associated with chronic pain The analysis of the data will be carried out through the use of statistical software R. For the qualitative part, it will be analyzed by two physiotherapists experts in persistent musculoskeletal pain based on the analysis of the content (latent) in the interviews of the participants of both groups. For this, a methodology consisting of the following steps will be carried out Transcription of interviews in text Extraction of relevant data to categorize into subtopics and topics. Code the information collected in topics and subtopics. Comparison and relationship of the topics found by both evaluators Ethical aspects To be carried out, this study will have to be previously approved by the Research Ethics Committee of the University of Malaga (CEUMA) This study will be guided by the ethical principles regarding medical research conducted on human subjects, as set out in the Declaration of Helsinki of the World Medical Association. In turn, it will act in accordance with the provisions of Law 14/2007, of July 3, on Biomedical Research. Also, each participant will be given an informed consent form, prepared following Law 41/2002, which they must sign and in which, their voluntary participation in said study will be verified. Entry to the study is voluntary and the decision to participate or not will not affect the medical care or treatment of patients. Patients who are interested in participating in this study will be explained what it is and will be given the information sheet. Those who choose to join will sign the informed consent at the beginning of the study, approving the desire to take part on an ongoing basis and agreeing to be contacted throughout the study and follow-up process. They will also be informed about the possibility of leaving the study at any time without having to communicate the reason and without affecting their subsequent treatment/clinical follow-up. Finally, the study will be carried out following the regulations of Law 15/99, of December 13, which aims to guarantee and protect, with regard to the processing of personal data, public freedoms and the fundamental rights of natural persons, and especially their honor and personal and family privacy.

6. Conditions and Keywords

Primary Disease or Condition Being Studied in the Trial, or the Focus of the Study
Shoulder Pain, Movement Disorders
Keywords
Virtual Reality

7. Study Design

Primary Purpose
Treatment
Study Phase
Not Applicable
Interventional Study Model
Parallel Assignment
Masking
Outcomes Assessor
Allocation
Randomized
Enrollment
24 (Anticipated)

8. Arms, Groups, and Interventions

Arm Title
Terminal visual feedback therapy plus Immersive Virtual reality
Arm Type
Experimental
Arm Description
Active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The brief intervention will last 3 sessions of 15 minutes during a week, thus taking a total duration of one week of treatment. Within the intervention will consist of a pill of education in pain neuroscience (PNE) of 1 minute duration, followed by an exposure level that will last 2:30 minutes where a progression will be made in number of ranges of motion and speed. Each session will consist of 2 intervention blocks (PNE + Gradual Exposure pill). The content of the PNE educational pills have been selected according to the objective of the study. Subjects will be recorded through an Ipad Tablet, and after performing the entire intervention a terminal visual feedback therapy will be performed by observation of actions in holocentric vision.
Arm Title
Immersive Virtual Reality
Arm Type
Active Comparator
Arm Description
Active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The game involves visual stimuli and shoulder movement exercises in the shoulder flexion and abduction ranges in real time using immersive glasses located on the head and two controls on both hands. Patients will inhabit an avatar from an egocentric perspective. The brief intervention will last 3 sessions of 15 minutes during a week, thus taking a total duration of one week of treatment. Within the intervention will consist of a pill of education in pain neuroscience (PNE) of 1 minute duration, followed by an exposure level that will last 2:30 minutes where a progression will be made in number of ranges of motion and speed. Each session will consist of 2 intervention blocks (PNE + Gradual Exposure pill). The content of the PNE educational pills have been selected according to the objective of the study.
Intervention Type
Device
Intervention Name(s)
Oculus Quest II
Other Intervention Name(s)
Immersive Virtual Reality + terminal visual feedback therapy
Intervention Description
active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The game involves visual stimuli and shoulder movement exercises in the shoulder flexion and abduction ranges in real time using immersive glasses located on the head and two controls on both hands. Patients will inhabit an avatar from an egocentric perspective. During the realization of the exposure with VRi they will be recorded through an Ipad Tablet, and after performing the entire intervention a terminal visual feedback therapy will be performed by observation of actions in holocentric vision.
Intervention Type
Device
Intervention Name(s)
Oculus Quest II
Other Intervention Name(s)
Immersive Virtual Reality
Intervention Description
active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The game involves visual stimuli and shoulder movement exercises in the shoulder flexion and abduction ranges in real time using immersive glasses located on the head and two controls on both hands. Patients will inhabit an avatar from an egocentric perspective.
Primary Outcome Measure Information:
Title
Range of movement in flexion of the shoulder
Description
Digital Goniometry: Scores 0-180 grades
Time Frame
Change from Baseline after the intervention up to 1 day
Title
Pain during shoulder flexion movement
Description
Visual Analogue Pain Scale: scores 0-10
Time Frame
Change from Baseline after the intervention up to 1 day
Secondary Outcome Measure Information:
Title
Hand grip strength
Description
Digital dynamometry: scores 0-1000 newtons
Time Frame
Change from Baseline after the intervention up to 1 day
Title
Pain Self-efficacy
Description
Self-efficacy questionnaire in chronic pain: Score from 0 to 190
Time Frame
Change from Baseline after the intervention up to 1 day
Title
Disability
Description
Questionnaire shoulder and pain disability index (SPADI-sp): Score from 0 to 130
Time Frame
Change from Baseline after the intervention up to 1 day
Title
Kinesiophobia
Description
Tampa Questionnaire for Kinesiophobia (TSK-11): Score from 11 to 44
Time Frame
Change from Baseline after the intervention up to 1 day
Title
Age
Description
Self-developed questionnaire
Time Frame
Baseline
Title
Sex
Description
Self-developed questionnaire
Time Frame
Baseline
Title
Profession
Description
Self-developed questionnaire
Time Frame
Baseline
Title
Marital Status
Description
Self-developed questionnaire
Time Frame
Baseline
Title
Fear of pain
Description
Pain fear questionnaire (FPQ-III): Score 0-150
Time Frame
Change from Baseline after the intervention up to 1 day
Title
Risk Chronicity
Description
Örebro Musculoskeletal Pain Questionnaire (OMPQ): Score from 0-210
Time Frame
Change from Baseline after the intervention up to 1 day

10. Eligibility

Sex
All
Minimum Age & Unit of Time
18 Years
Maximum Age & Unit of Time
65 Years
Accepts Healthy Volunteers
No
Eligibility Criteria
Inclusion Criteria: People from 18 to 65 years old Shoulder pain of at least three months of evolution located in the proximal anterolateral region of the shoulder Presenting shoulder pain during movements with a history of traumatic or insidious onset Agree to participate in the study and sign the informed consent Exclusion Criteria: Shoulder pain resulting from a dysfunction of the cervical spine. Cognitive deficits Uso of medicines for pain control in the previous 24 hours, A history of neurological or psychiatric disorders Adhesive capsulitis syndrome (limited passive range of motion of the shoulder: external rotation < 30°; elevation < 150°) Patients with shoulder instability Previous surgery of the shoulder Rheumatic diseases
Central Contact Person:
First Name & Middle Initial & Last Name or Official Title & Degree
Guerra-Armas Javier, MsC
Phone
34661640727
Email
javi.guerra.armas@gmail.com
First Name & Middle Initial & Last Name or Official Title & Degree
Luque-Suarez Alejandro, PhD
Phone
34606939920
Email
aluques@uma.es
Facility Information:
Facility Name
Unidad Docente Asistencial Fisioterapia
City
Málaga
ZIP/Postal Code
29071
Country
Spain

12. IPD Sharing Statement

Plan to Share IPD
No
Citations:
PubMed Identifier
30843587
Citation
Page MJ, O'Connor DA, Malek M, Haas R, Beaton D, Huang H, Ramiro S, Richards P, Voshaar MJH, Shea B, Verhagen AP, Whittle SL, van der Windt DA, Gagnier JJ, Buchbinder R; OMERACT Shoulder Core Set Working Group. Patients' experience of shoulder disorders: a systematic review of qualitative studies for the OMERACT Shoulder Core Domain Set. Rheumatology (Oxford). 2019 Mar 6:kez046. doi: 10.1093/rheumatology/kez046. Online ahead of print.
Results Reference
background
PubMed Identifier
32476583
Citation
Meehan K, Wassinger C, Roy JS, Sole G. Seven Key Themes in Physical Therapy Advice for Patients Living With Subacromial Shoulder Pain: A Scoping Review. J Orthop Sports Phys Ther. 2020 Jun;50(6):285-a12. doi: 10.2519/jospt.2020.9152.
Results Reference
background
PubMed Identifier
34631168
Citation
Farzad M, MacDermid JC, Ring DC, Shafiee E. A Scoping Review of the Evidence regarding Assessment and Management of Psychological Features of Shoulder Pain. Rehabil Res Pract. 2021 Sep 30;2021:7211201. doi: 10.1155/2021/7211201. eCollection 2021.
Results Reference
background
PubMed Identifier
29654040
Citation
Martinez-Calderon J, Meeus M, Struyf F, Miguel Morales-Asencio J, Gijon-Nogueron G, Luque-Suarez A. The role of psychological factors in the perpetuation of pain intensity and disability in people with chronic shoulder pain: a systematic review. BMJ Open. 2018 Apr 13;8(4):e020703. doi: 10.1136/bmjopen-2017-020703.
Results Reference
background
PubMed Identifier
34938935
Citation
Alaiti RK, Caneiro JP, Gasparin JT, Chaves TC, Malavolta EA, Gracitelli MEC, Meulders A, da Costa MF. Shoulder pain across more movements is not related to more rotator cuff tendon findings in people with chronic shoulder pain diagnosed with subacromial pain syndrome. Pain Rep. 2021 Dec 16;6(4):e980. doi: 10.1097/PR9.0000000000000980. eCollection 2021 Nov-Dec.
Results Reference
background
PubMed Identifier
31308733
Citation
Mallari B, Spaeth EK, Goh H, Boyd BS. Virtual reality as an analgesic for acute and chronic pain in adults: a systematic review and meta-analysis. J Pain Res. 2019 Jul 3;12:2053-2085. doi: 10.2147/JPR.S200498. eCollection 2019.
Results Reference
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PubMed Identifier
31551731
Citation
Matamala-Gomez M, Donegan T, Bottiroli S, Sandrini G, Sanchez-Vives MV, Tassorelli C. Immersive Virtual Reality and Virtual Embodiment for Pain Relief. Front Hum Neurosci. 2019 Aug 21;13:279. doi: 10.3389/fnhum.2019.00279. eCollection 2019.
Results Reference
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PubMed Identifier
30826805
Citation
Lin I, Wiles L, Waller R, Goucke R, Nagree Y, Gibberd M, Straker L, Maher CG, O'Sullivan PPB. What does best practice care for musculoskeletal pain look like? Eleven consistent recommendations from high-quality clinical practice guidelines: systematic review. Br J Sports Med. 2020 Jan;54(2):79-86. doi: 10.1136/bjsports-2018-099878. Epub 2019 Mar 2.
Results Reference
background

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Effects of Terminal Visual Feedback Therapy After Immersive Virtual Reality in Patients With Chronic Shoulder Pain

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