Efficacy of Gamification in Enhancing User Engagement
Alzheimer Disease, Dementia, Gamification
About this trial
This is an interventional supportive care trial for Alzheimer Disease focused on measuring Alzheimer disease, Dementia, Caregiver burden, activities of daily living, Assistive technology
Eligibility Criteria
Inclusion Criteria:
- Individual diagnosed with Alzheimer's disease or other related dementia (ADRD) in their mild to moderate stage of impairment
- Participating caregiver of individual with dementia must be the primary caregiver
- Proficient in English
Exclusion Criteria:
- Individual not diagnosed with ADRD
- Participating caregiver of individual with dementia is NOT the primary caregiver
- Not proficient in English
Sites / Locations
- MapHabit
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
Active Comparator
Other
Gamified Intervention
Non-gamified Intervention
Exploratory Intervention
This condition will involve the implementation of an assistive technology software (named the MapHabit system) with added gamification features into the daily care of individuals with mild to moderate stage of dementia. The MapHabit System (MHS) is a commercially available visual mapping software application that utilize visual, audio, and text media to create step-by-step visual guides to assist individuals and their caregivers in structuring and accomplishing activities of daily living (ADLs). The application will be made available to families through compatible tablets.
This control condition acted as the active comparator to the experimental condition. The same assistive technology, the MapHabit system, will be given to a separate group of participants. The difference here will be that the software will be a version that does not include gamification features.
The exploratory condition will be given the same MHS version as the active comparator (control condition). However, for this group, participants will also engage in virtual reality games throughout the duration of the study. These virtual reality games are integrated with the MHS and includes cognitive games revolving around mental acuity, motor skills, etc.