Immersive Virtual Reality for Pain-related Movement Dysfunctions in Patients With Chronic Shoulder Pain
Shoulder Pain, Virtual Reality, Movement Disorders
About this trial
This is an interventional treatment trial for Shoulder Pain
Eligibility Criteria
Inclusion Criteria: People from 18 to 65 years old Shoulder pain of at least three months of evolution located in the proximal anterolateral region of the shoulder Presenting shoulder pain during movements with a history of traumatic or insidious onset Agree to participate in the study and sign the informed consent Exclusion Criteria: Shoulder pain resulting from cervical spine dysfunction Cognitive deficits Uso of medications for pain control in the previous 24 hours A history of neurological or psychiatric disorders Adhesive capsulitis syndrome (limited passive range of motion of the shoulder: external rotation < 30°; elevation < 150°) Patients with shoulder instability Previous surgery of the shoulder
Sites / Locations
- Unidad Docente Asistencial Fisioterapia
Arms of the Study
Arm 1
Arm 2
Experimental
Active Comparator
specific Immersive virtual reality (VRi) software
non specific Immersive virtual reality (VRi) software
Intervention group will perform active treatment using Virtual Reality software based on pain education and gamified exercise for gradual exposure to shoulder movement. The game involves visual stimuli and shoulder movement exercises in the shoulder flexion and abduction ranges in real time using immersive glasses located on the head and two controls on both hands. Patients will inhabit an avatar from an egocentric perspective. The intervention will last 3 sessions / week of 15 minutes, therefore carrying a total duration of two weeks of treatment. Within the intervention will consist of a pill of education in pain neuroscience (PNE) of 1 minute duration, followed by an exposure level that will last 2:30 minutes where a progression will be made in number of ranges of motion and speed. Each session will consist of 2 intervention blocks (PNE + Gradual Exposure pill). The content of the PNE educational pills have been selected according to the objective of the study.
The control group will perform a VRi intervention with the game "Tsuro", which consists of a puzzle-based strategy game where the patient will have to solve a maze by placing pieces. This intervention will attempt to assess the influence of the immersive context and the playful component compared to the intervention group. This treatment will last 3 sessions / week of 15 minutes, therefore taking a total duration of two weeks of treatment with a total of 6 sessions.