The Effects of Mirror-Based Virtual Reality Systems and Recalibration Software on Upper Extremity...
StrokeHemiparesisThe goal of this study is to learn about the benefits of using a virtual reality gaming system that can be adjusted for a person who has upper arm weakness from stroke. The main question it aims to answer is whether strength and movement in the upper arm be improved by use of the gaming system. Participants will be asked to complete initial measurements of upper arm function, play a video game for one hour, four times a week for five weeks, and repeat the measurements of upper arm function at the end.
Relationship Between Nutritional State and Respiratory Muscle Weakness in Adult Patients With Bronchietasis...
BronchiectasisTo establish a relationship between malnutrion and respiratory muscle dysfunction in patients with bronchectasis
Post-parotidectomy Facial Paresis: Intraoperative and Postoperative Factors
Parotid NeoplasmsFacial ParalysisThis is a protocol to govern the prospective trial of facial nerve monitoring in patients undergoing parotidectomy with an eye towards interpreting if the facial nerve monitor provides useful information to operating surgeons and if the information provided by the facial nerve monitor can predict degrees of postoperative facial nerve paresis. Additionally, the study will determine if performing daily facial rehabilitation exercises provides a benefit in reducing time to recovery of temporary post-parotidectomy paresis.
Stroke Wearable Operative Rehabilitation Device Impact Trial
Ischemic StrokeUpper Extremity HemiparesisThe objective of this study is to determine the impact of vibratory feedback on the quality and intensity of a common motor rehabilitation task of the upper-arm (hand-to-mouth) in stroke patients. For that purpose the investigators use the SWORD system that combines 3D motion quantification wearable sensors and a vibratory module. The investigators hypothesize that vibratory stimuli during a motor rehabilitation task increase significantly the number of correct movements performed per unit of time. The design of the study is a cross-over randomized clinical trial. With the SWORD system in place each patient will perform the hand-to-mouth task twice (with vibratory feedback and without it), the order being random. The number of correct movements and other motor outcomes will be assessed continuously under both conditions.
A Study in Older Participants Who Have Fallen and Have Muscle Weakness
Muscle WeaknessLY2495655 is an investigational drug being tested for muscle wasting.
Muscle Weakness Duration After Single Botulinum Toxin Injection in Masseter
Bite ForceBotulinum Toxins1 moreThis study aimed to evaluate the duration of a reduced maximal voluntary bite force after a botulinum toxin intervention. Methods: In an intervention group, 25 units of Xeomin® (Merz Pharma GmbH & Co KGaA, Frankfurt am Main, Germany) botulinum neurotoxin type A were injected into the masseter muscles bilaterally (to a total of 50 units).
Vibrational-proprioceptive Resistance Exercise Training Versus Neuromuscular Electrical Stimulation...
Muscle Weakness ConditionTherapy EffectStudy the structural behaviours of weak muscle of elderly and evaluate the efficiency of two different types of training.
Domiciliary VR Rehabilitation
HemiparesisFunctional Independence2 moreThe purpose of this study is to determine whether domiciliary VR-based telerehabilitation is superior than domiciliary occupational therapy for inducing functional gains, enhancing corticospinal excitability, and cortical reorganization.
Progressive Mobility Program and Technology to Improve the Level of Physical Activity and Functionality...
Critical IllnessMuscle WeaknessThe purpose of this study is to verify if a protocol of early and progressive mobility which includes the use of technology is able to increase the level of physical activity and improve functionality and respiratory and muscular function of Intensive Care Unit patients compared with conventional Physical Therapy.
Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis
Primary Progressive Multiple SclerosisHemiparesisParticipants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. They will also receive 4 home visits from a therapist designed to increase use of their arm for daily activities that are important to them. Participants will also receive a smart watch that will measure use of their weaker arm and alert them when their arm is not participating in activities. Arm strength and function will be measured before and after the therapy program.